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vilas

Vilas' addons

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Well, then, BIS got that one wrong, as did I. I made the mistake of assuming you used the BIS mlod's, not just a CA model. Everyone is human. Humans make mistakes.

Still, you CAN fix the problem with the steps I mentioned previously.

As for having helped, some people get assistance, most get pointers. Making stuff for "fun" just isnt anymore, so I dont.

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hey Vilas i was looking over my RPT trying to fix up some of our stuff and i caught this error in ther:

File vilas_wpn\config.cpp, line 2790: '/cfgWeapons/vil_AKMSB/ai_Single.showtoplayer': Missing ';' at the end of line

Conflicting addon vilas_wpn in 'vilas_wpn\', previous definition in 'vilas_awp\'

not sure the source or the fix so jsut a heads up smile_o.gif

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1) that gray effect on the glasses is caused from the shadow, yu need to add the appropriate shadow "flag" to the glass rvmat ("NoAlphaWrite"). (we have the same issue in our addons too).

2)about the "objects diapearing, if "alpha faces sort" doesn't work, which in somecasses doesn't work, you need to add a 2nd flag ("NoZWrite").

look the sample below

SAMPLE

1)1st pass given in O2

ambient[] = {1.0, 1.0, 1.0, 1.0};

diffuse[] = {1.0, 1.0, 1.0, 1.0};

forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};

emmisive[] = {0.0, 0.0, 0.0, 1.0};

specular[] = {1.0, 1.0, 1.0, 0.0};

specularPower = 5.0;

renderFlags[] = {"NoAlphaWrite","NoZWrite"};

nextPass = "HWM_Air\ah64\sklo-pass2.rvmat";

PixelShaderID = "Glass";

VertexShaderID = "Glass";

class Stage1 {

texture = "#(ai,64,64,1)fresnelGlass()";

uvSource = "none";

};

class Stage2 {

texture = "ca\air\data\materialy\env_co.paa";

uvSource = "none";

};

2)2nd pas called from 1st parr rvmat

ambient[] = {1, 1, 1, 1};

diffuse[] = {1, 1, 1, 1};

forcedDiffuse[] = {0, 0, 0, 0};

emmisive[] = {0, 0, 0, 1};

specular[] = {0, 0, 0, 0};

specularPower = 0;

PixelShaderID = "AlphaNoShadow";

VertexShaderID = "Basic";

renderFlags[] = {"NoColorWrite","NoZWrite"};

hope that helps.

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Nice units and weapons but vehicles still get stuck on bridges. I also noticed that on motorcycle cop in third person the face and hand textures are all black and he sits a bit to the right of the seat. Ather than that I like the variety that this adds. yay.gif

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Hey vilas, did you get that PM I sent you a few weeks ago with the modified config for the bandits addon? It added wound textures for all of them.

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Hey Vilas, the link for your WPN - Eastern weapons pack -is down. Is there another place where we can download this addon?

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Yeah a bunch. Here's the quickest that came to mind:

http://www.armaholic.com/page.php?id=3937

Thanks for the link Manzilla, but that's the old version from nov 2008. The new jan 09 version is only hosted on ofp.gamepark.cz apparently.  

EDIT: The ofp.gamepark.cz link is up and running again. Their server seems to have some issues, the link only works once in a while.

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sory for not replying for long smile_o.gif

concerning bandits addon - yes , i know, i just had no time, sorrry, i really work hard on P85 finishing

soon weapons from P85 will be added to "my addons" too, to have the same content in mod and in separate packs:

http://www.armaholic.eu/vilas/last1.jpg

http://www.armaholic.eu/vilas/last2.jpg

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Epic, a Romanian AK! Not a request as such - but if you are making more AKs at some point in the future, would you consider making a Hungarian AMD-65 pic You had one in your OFP pack, and it was one my favourite East weapons smile_o.gif

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yes, for IDF mod purpose and Talib vs. P85 USSR infantry missions

because Romanian weapons are very popular among Arabic guerillas and fighters

the same like PSL, sniper rifle from Max Payne2

i have no idea why and when, but probably very big number of Romanian production weapons entered Arabian areas some years ago

almost in every photo from that area we can see Arab men with such model of AK

by the way : funny was that i saw African guerillas with STG44 in photos ca.1970 smile_o.gif

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The Sturmgewehr model is nice. Shame it landed in Africa and not in my hands!! sad_o.gif

It is a good observation about the Romanian models, it does seem that a lot ended up there but that can be said for America as well. I've seen many of these types for sale at decent prices, and the 'parts kits' are amongst the cheapest you'll find.

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The Sturmgewehr model is nice. Shame it landed in Africa and not in my hands!!  sad_o.gif

It is a good observation about the Romanian models, it does seem that a lot ended up there but that can be said for America as well. I've seen many of these types for sale at decent prices, and the 'parts kits' are amongst the cheapest you'll find.

Yeah I'm about to buy one just for fun, and because I can since I've got a class 3, and I was shocked how cheap it was.

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Here's a picture of the AMD-65 in our region

2987112623.jpg

Another one

19940629.jpg

And another one form Lebanon, might have been handled by an Hezballah armorer.

14250304.jpg

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hehe smile_o.gif

we thought about the same in the same time :

amd.jpg

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The AMD series to me was the most interesting looking. I had an AMD-65 kit but sold it years ago.

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Deadly work Vilas smile_o.gif

I've several pictures of Afghani troops using them. Apparently the Hungarian gave or sold the Afghan government thousands of them.

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:]

some old bugs fixed :

East weapons pack updated and American weapons pack updated (34 and 46 MB,links in first post)

what is inside:

East pack >

fixed 1PN58 wrong aiming problem (it was hiting 1 meters to the left)

fixed PGO7 optics (moved texture)

new models and textures of PK, PKM applied

new weapons as Pecheneg, Romanian AKM, Hungarian AMD added

American pack>

fixed too low firing SD weapons

fixed wrong model of ironsight of M16A1, XM177

added some weapons with A/N-4-PVS scope and M4 with ELCAN

OFP.INFO hosting works already (links in first post)

now i am uploading to Armaholic (will take 1-1.5 h)

East pack Armaholic 46 MB

US pack Armaholic 34 MB

beta testers : thanx and yesterday version is not valid, cause it had old wrong aiming reticles

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