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Enigma

Is the game borked or is my computer too little.

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Here are my stats:

Asus P4P 800 Deluxe

2.8c GHZ (Intel)

Saphire X1650 Pro (AGP)

PC3200 2 X 512mb

Audigy 2zs

Now I have to run the game on LOW on EVERYTHING.

The only things that is on normal is textures.

Then I have Antristroptic and shadows turned off.

I run it at 1280x1024x32.

Using Teamspeak overlay I get about almost 30 FPS in the country but in citys it will drop down to 15. BUT in a firefight my frames will drop especially in a city to the point where it is a slideshow. In a firefight in a city my FPS will get down to 9-12 and it is simply unplayable.

Is this a game issue or is it just my computer?

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Computers that can run this game on high haven't been invented yet. Come back in 20-25 years.

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Computers that can run this game on high haven't been invented yet. Come back in 20-25 years.

Wrong, they are available right now.

But the engine needs to be optimized.

We have to wait for another patch.

MfG Lee wink_o.gif

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He didn't say he was trying to run it on high.

From what I see ,I am wondering if 1280x1024 is too much for your system, prolly low refresh and at the verge of your monitor and video card freq limits

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i'd go with 1280*1024 being to much for his vid card. i'm running:

Pentium-d 830 3.0ghz

Asus P5ND2-SLI Deluxe nforce4

MSI 6800 GT PCI-X

2Gb DDR2-667 (mixd, 2*512 GEiL DDR2-667/2*512 Crucial Ballistix DDR2-800)

Creative Audigy 2ZS Platty

and at 1024*768, i'm getting on average 34fps, in a firefight its dropped as low at 18fps. All settings on normal, Post Processing on low, AF at Very High and FSAA on low, Shadows on Low, and viewrange at 1250 ( or close to it )

...Syn...

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I'm running the game at 75 hertz the same refresh rate as my monitor. Should I drop both down to 60 hertz?

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Well (my .50) if you don't have the latest high-end hardware, you will need to make compomises. Personally i couldn't play on less then 72-75hz, but that is me. Not sure if it makes a big improvement (performence vs quality).

Depending on your monitor, going a step back in resolution can make a bigger improvement.

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refresh rate doesn't have an effect on the number of frames per second your CPU/video card can produce (the running speed of the game)... but generally, if your monitor is capable of using a higher refresh rate it is better, easier on your eyes... your monitor is a strobe light, the refresh rate is sorta just how many times per second it flashes a picture smile_o.gif

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I would say hopefully bis will come out with a patch that will help low end computers. If not you might need to buy a better computer. I built one just for armed assault and I also use teamspeak overlay. Im getting around 72fps in less dense areas and around 50 in cities. And sometimes depending on the mission it gets in the 40s. This is with all settings on high or medium. I keep view distance around 1500 and I maxed out my resolution. I also noticed improvement if you put your resolution the same as your Windows. I invested in a e6600 overclocked with 8800gtx. Im sure most people wont fork out the money but its worth it to me. Also you might check out the the thread Here This improved load time, and now my map switching is almost instant. I read also since the map is streaming then it can help with fps as it streams the terrain.

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Might be time to weigh into this debate. wink_o.gif

It's a strange beast this game, some computers love it, lots dislike it.........

My spects are :

AMD 3800 duel core @ 2.2

7900GT @ 495MHz/1410MH

2gig ram

Hercules Games theater

I'm running the game @

Quality preference: Very high

Visibility: 2046

Res: 1280x1024x32

Aspect:16:10

75hz

Terrain: Very High Anisotropic: Normal

Objects: High Shadows: High

Texture: Very High Antialiasing: Normal

Shading: High Blood: High

Postprocess effects: High

Game looks fantastic and runs like a dream.

In open areas 70-80fps

And 50-60fps in the bush or when all hell breaks loose.

I've mucked around with it for days now, and this seems to be the best l can come up with. (Not computer literate by a long shot)

whistle.gif

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I heard theres a problem with certain pretty fast intel cpus which makes the game even with a 8800 very slow.

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Intel Core 2 Duo e6700 - Overclocked to 3.33GHZ

XFX 8800 GTX 768MB Video Card

eVGA 680i Motherboard

2GB Corsair DDR2 Memory

___

Game runs like crap if I put shading detail on normal, high, very high.

Game Resolution & Aspect Ratio: 1600x1200x32 - 16:10

Game Specs:

Visibility: 3076

Terrain Detail: Very High

Objects Detail: Very High

Texture Detail: Very High

Shading Detail: Low

Postprocess effects: Low

Anisotropic Filtering: Very High

Shadow Detail: Very High

Antialiasing: Low

Blood: High

With these settings and my rig the game runs great in every place including the bushes. However shading detail plays a huge roll for me which shouldn't be the case.

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Sad to read your post Goldenwings2002 (as i'm planning to buy same thing, just asus stuff). Especially sad to read it doesn't performe that good very where i though it should of scored high...Antialiasing, Postprocess effects and Shading Detail :s (are we..me..expecting again to much of current hardware).

Anyway, thanks for reporting.

Guess it is in BI hands again... help.gifsmile_o.gif

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refresh rate doesn't have an effect on the number of frames per second your CPU/video card can produce (the running speed of the game)... but generally, if your monitor is capable of using a higher refresh rate it is better, easier on your eyes... your monitor is a strobe light, the refresh rate is sorta just how many times per second it flashes a picture smile_o.gif

Refresh rate does have an effect on the frame rate.

If i set refresh rate on 60 my highest frame rate is 60 fps

while on 85hz i get 85 fps at highest.

Not sure though if you ment that by your statement that it

doesn't have influence, but you can't overcome the limit

of refresh rate with frames being displayed.

~S~ CD

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but you can't overcome the limit

of refresh rate with frames being displayed.

Turn off vsync, which should be done anyway too overcome that horrible mouse lag (also turn off flip queue size (Ati cards) or render frames ahead (nvidia cards, get coolbits)

And well, the refreshrate doesnt have any impact on the FPS at all, in your case it just allowed it to go higher, but it cant make your FPS worse (or better, you are just highering the limit, unless vsync blabla see above)

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Well ofpforum, my point was only that you can't get higher

fps than refresh rate - some ppl don't even know this and

are wondering why their fps is sooooo low even if it should

be higher.

Don't wanna say that it's common to run the system with 40/50 hz ref-rate but it has happened. wink_o.gif

~S~ CD

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Well ofpforum, my point was only that you can't get higher

fps than refresh rate - some ppl don't even know this and

are wondering why their fps is sooooo low even if it should

be higher.

Like i said, you can, turn of vsync.

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lol - you said turn off V-Sync to overcome that horrible

mouse lag.

I ain't got mouse lag and the game is running very smooth

for me - should i turn it off though?

~S~ CD

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lol - you said turn off V-Sync to overcome that horrible

mouse lag.

I ain't got mouse lag and the game is running very smooth

for me - should i turn it off though?

It helps against both wink_o.gif

There is no reason to turn if off if everything works properly, and i just read that it doesnt work properly on LCDs..

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Well, i tried it anyways and fps boosted up even more.

In menu over 100 (can't remember anymore exactly).

Minimum fps i'm getting now like when looking with binocs

into a tree or bush = around/over 40, but only a few secones

then it's at 55.

Normal in town is around 60fps.

I'm not quite sure if this frame rate increase makes sense

though because the eye doesn't take note of it in comparisation to V-Sync on, where my lowest fps was 28.

What's the price for turning V-sync off? (i dunno) huh.gif

Should i let it off anyways or does it affect other games then

too?.

Like i said - frame rate went even higher, but it was running

smooth only before too (with v-sync on).

~S~ CD

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Well, i tried it anyways and fps boosted up even more.

In menu over 100 (can't remember anymore exactly).

Minimum fps i'm getting now like when looking with binocs

into a tree or bush = around/over 40, but only a few secones

then it's at 55.

Normal in town is around 60fps.

I'm not quite sure if this frame rate increase makes sense

though because the eye doesn't take note of it in comparisation to V-Sync on, where my lowest fps was 28.

What's the price for turning V-sync off? (i dunno)  huh.gif

Should i let it off anyways or does it affect other games then

too?.

Like i said - frame rate went even higher, but it was running

smooth only before too (with v-sync on).

~S~ CD

The only real effect having vsync off in ArmA is you can sometimes see 2 different frames on your screen at the same time which causes a vertical line accross the center of the monitor, this usualy happens when the player or view is moving fast and is more noticable when you have objects close by.

The other effect vsync off has which really wont matter for ArmA currently anyway is you cannot keep your FPS at a constant framerate like say 60, 75 or 85 FPS etc. Having vsync on will limit your framerate to your monitors refresh rate which is a better option if your PC can run FPS constantly at the monitors refresh rate which will give the user far smoother gameplay because the framerate is not jumping around and you will never have 2 different frames displayed at once like I explained above.

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So if it's running fine with V-sync on then better run it with

V-sync - right?

~S~ CD

Well, vsync on seems to cause mous lag for alot of people (including me).

If i dont turn it off aiming is very crappy and ruins the game.

(In other games i always have it on though, as normally its better to have it on)

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