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blix2006

Demo Troubleshooting thread.

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Hi im new to these forums but i have been playing OPF games for a few years now. I am having issues with the Demo for Arma that have thwarted me from playing the game at all

I have not been able to join any servers and I have not been able to see a Server menu. My game crashes every time i click join on a server now. My game loads fine and fast and the menu screen shows plenty fine FPS so i am not having performance issues. Is there any way that this could be a firewall issue? Thanks

my specs are

AMD 3000+ (2.0 ghz)

ATI 9800 Pro 128 meg

1 gig of kingston value ram

80 gig harddrive with 30 gigs free space

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I'm having problems just starting up the game when ever I download the demo and go to launch I encounter the following error

This application has failed to start because d3dx9_30.dll was not found.  Re-installing the aplication may fix this problem.

Well i've reinstalled this application about six times and even re-downloaded it twice so far.  I'm running out of paitence.  Sorry if this topic has already been covered but I have not seen it anywhere so far.  Please any help would be much appreciated. banghead.gif  banghead.gif  sad_o.gif

My system specifications are:

AMD 64 4200 Dual core

2.20 GHz 1 GB Ram

Nvidia 7300 LE

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I have a pentium 4 3.00 Ghz (2 CPU's) computer, 1 Gig of RAM, Nvidia FX 5600, XP Professional SP2.

On the intro screen (flying toward the Island) I am getting about 4 fps.  Things do not improve when I connect to a game.  I'm pretty sure I have tried everything suggested in this thread including;

Updating Nvidia drivers to latest version (93.71 forceware)

Updating Directx to 9.0c latest version

Verifying all window updates have been applied

Updated OpenAL drivers

Updated sound drivers

I have also

Run Driver Cleaner 3.3

Run Spybot S&D

Disabled antivirus

Here is my DXDIAG results FYI

Quote[/b] ]

------------------

System Information

------------------

Time of this report: 1/1/2007, 20:20:53

      Machine name: BROWN

  Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)

          Language: English (Regional Setting: English)

System Manufacturer: INTELR

      System Model: AWRDACPI

              BIOS: Phoenix - AwardBIOS v6.00PG

         Processor: Intel® Pentium® 4 CPU 3.00GHz (2 CPUs)

            Memory: 1024MB RAM

         Page File: 345MB used, 2115MB available

       Windows Dir: C:\WINDOWS

   DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

    DxDiag Version: 5.03.2600.2180 32bit Unicode

------------

DxDiag Notes

------------

 DirectX Files Tab: No problems found.

     Display Tab 1: No problems found.

       Sound Tab 1: No problems found.

       Sound Tab 2: No problems found.

         Music Tab: No problems found.

         Input Tab: No problems found.

       Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D:    0/4 (n/a)

DirectDraw:  0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay:  0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow:  0/6 (retail)

---------------

Display Devices

---------------

       Card name: NVIDIA GeForce FX 5600

    Manufacturer: NVIDIA

       Chip type: GeForce FX 5600

        DAC type: Integrated RAMDAC

      Device Key: Enum\PCI\VEN_10DE&DEV_0312&SUBSYS_00000000&REV_A1

  Display Memory: 128.0 MB

    Current Mode: 1024 x 768 (32 bit) (60Hz)

         Monitor: Plug and Play Monitor

 Monitor Max Res: 1600,1200

     Driver Name: nv4_disp.dll

  Driver Version: 6.14.0010.9371 (English)

     DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes

     WHQL Logo'd: Yes

 WHQL Date Stamp: n/a

             VDD: n/a

        Mini VDD: nv4_mini.sys

   Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes

Device Identifier: {D7B71E3E-4052-11CF-2B47-0A2000C2CB35}

       Vendor ID: 0x10DE

       Device ID: 0x0312

       SubSys ID: 0x00000000

     Revision ID: 0x00A1

     Revision ID: 0x00A1

     Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                  {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

                  {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                  {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                  {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

                  {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                  {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                  {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

                  {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                  {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                  {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

                  {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

        Registry: OK

    DDraw Status: Enabled

      D3D Status: Enabled

      AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

(Removed balance of dxdiag in consideration of other users)

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I have a pentium 4 3.00 Ghz (2 CPU's) computer, 1 Gig of RAM, Nvidia FX 5600, XP Professional SP2.

On the intro screen (flying toward the Island) I am getting about 4 fps. Things do not improve when I connect to a game. I'm pretty sure I have tried everything suggested in this thread including;

Updating Nvidia drivers to latest version (93.71 forceware)

Updating Directx to 9.0c latest version

Verifying all window updates have been applied

Updated OpenAL drivers

Updated sound drivers

I have also

Run Driver Cleaner 3.3

Run Spybot S&D

Disabled antivirus

Here is my DXDIAG results FYI

...

The game will never run properly on that graphics card, I'm afraid you will need an upgrade.

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Ok, so my 6600gt is almost not relevent, i got over my anger about the insane min req for this game,i even almost got used to playing this on 800x600, while this card plays very well other titles.

Dont think i will risk it with the full version.

I'm hoping that the future releases and patches address that.

I'm running a Nvidia 5950 Ultra and with the demo I can play it, but ya, like you mentioned there is some texture issues. Everything is set on low, and 800*600 screen to run it "OK".

Now with GTR2 I have things at high, wider screen res and online racing 20+ cars not a hint of lag. Someone gave me "Just Cause" for x-mas and I can run that game on it's highest settings with just a touch of choppy when I'm in the water with a lot going on. Medieval II the same, everything cranked up on big battles with no drop in performance.

I'm starting to understand peoples frustration with the demo not running well on their rigs. I sure hope the future patches and releases will optimize things.

patience.....all we need.

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Tiger 2650: You need a new graphics card, the one you have is quite old. Thats why you got a low FPS.

And please remove the DxDIAG from the post its stretched the page massively, just link to it or something next time..

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There also appears to be a setting to lower the HDR, but that just keeps going back to default 8 so dont think that is changeable.

Have you tried right clicking on ArmADemo.cfg => Properties => Attributes => click the Read-only box => and then Apply?

Thanks KAOSInc, that works. The HDR value remains at 0 now. However it did nothing to my performance, BUT I got some FPS readings from Fraps with 0, 2 and 4 values for FSAA:

0 = 22/23 FPS

2 = 14/15 FPS

4 = 10/11 FPS

That was what it is at the Main menu/water and island cutscene. HDR was on 0 when FSAA was, so I think HDR must corolate to the FSAA, which when 0 means HDR is off, whatever its value is, which would explain why I got no FPS difference.

Also, thinking about it I dont get much/any light/dark difference when I look at the sun or get out of a vehicle, and I have been playing with FSAA at 0 for a while, so it must just be that which I have turned off.

So if you dont mind not having the HDR effects, I think it is well worth setting FSAA to 0 in your Config so you can get a significant peformance increase. Helps alot in cutting down the vegetation 'lag spikes' in particular. Although obviously it will do crap all if you still have your other settings too high.

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Jack-UK

Thanks for your response ... I haved removed most of the dxdiag as you suggested leaving only down to the display for other users.

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Thanks =) If you upgrade your GFX card you should get much better performance from ArmA smile_o.gif

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There also appears to be a setting to lower the HDR, but that just keeps going back to default 8 so dont think that is changeable.

Have you tried right clicking on ArmADemo.cfg => Properties => Attributes => click the Read-only box => and then Apply?

Thanks KAOSInc, that works. The HDR value remains at 0 now. However it did nothing to my performance, BUT I got some FPS readings from Fraps with 0, 2 and 4 values for FSAA:

0 = 22/23 FPS

2 = 14/15 FPS

4 = 10/11 FPS

That was what it is at the Main menu/water and island cutscene. HDR was on 0 when FSAA was, so I think HDR must corolate to the FSAA, which when 0 means HDR is off, whatever its value is, which would explain why I got no FPS difference.

Also, thinking about it I dont get much/any light/dark difference when I look at the sun or get out of a vehicle, and I have been playing with FSAA at 0 for a while, so it must just be that which I have turned off.

So if you dont mind not having the HDR effects, I think it is well worth setting FSAA to 0 in your Config so you can get a significant peformance increase. Helps alot in cutting down the vegetation 'lag spikes' in particular. Although obviously it will do crap all if you still have your other settings too high.

Suma already said that setting the HDR setting below 8 doesnt do anything, it cant be turned off. You can set it on 16 but that will hurt your performance and only a few cards can use AA at the same time.

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Suma already said that setting the HDR setting below 8 doesnt do anything, it cant be turned off.

I set the HDR to 5 a few days ago....

and yeah there is a difference. With 8 i had lots of constant bright-dark-bright-dark thingy going on with the screen. With settings on 5, however... the change isnt as often and jarring.

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Suma already said that setting the HDR setting below 8 doesnt do anything, it cant be turned off.

I set the HDR to 5 a few days ago....

and yeah there is a difference. With 8 i had lots of constant bright-dark-bright-dark thingy going on with the screen. With settings on 5, however... the change isnt as often and jarring.

Ok.. Then i guess the developers dont know their own game icon_rolleyes.gif

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Hey can someone tell me what this means? and a possible way to fix it?

CreateIndexBufferFailed

(8876017c)

I dont want to have to screw around with options on my computer I don't understand =\

but that happened to me about 6 times when playing.

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No problem HotShot!

Can't remember if this was also noted or not....but when either Ally or Enemy jump into the vehicles...the colour tag is the wrong colour....as in the enemy become green and the allies become red when viewing directly(not on the map as that's okay)

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Can't remember if this was also noted or not....but when either Ally or Enemy jump into the vehicles...the colour tag is the wrong colour....as in the enemy become green and the allies become red when viewing directly(not on the map as that's okay)

This is what happend in OFP also, if a friendly unit got into a enemy vehicle they would show up as red. This causes a lot of friendly kills, especially for newer players to OFP/ArmA.

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This makes sense though, doesn't it? If it looks like an enemy and sounds like an enemy...? I think this is a feature, not a bug, and I don't think you could trouble shoot it even if it was!

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Yes its not a bug... Plus this only appears in Cadet mode (most servers run Vet in the full game).

If its a friendly in an enemy vehicle you are automatically going to think its enemy. So you gotta check that name off with your player list (p) before you engage. Or if its on vet mode call out on chat whether its friendly or not.

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I had that problem where Id recieve that error message after the second last check box during start up, I fixed it by updating my nforce audio drivers to 4.62. I originally didnt think this was the problem cause I've got a Creative soundcard which I used as my primary audio source but I was wrong.

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So will there be a fix for the CTI mode for the demo version or not??? huh.gif

Dont think this has been answered yet by any devs or mods, or are we just supposed to wait for the game to come out in Feb...I currently have the 16 player CTF and 8 player Co-op running on my dedi box but i would like to see the performance of the CTI mode...

if your not going to fix it, it was a bit pointless releasing the demo as it was confused_o.gif

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Yes there is a demo patch in the works. CTI should be fixed in the patch smile_o.gif

(No there is no ETA on the patch yet)

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Installed zone alarm and still having that connection problem. banghead.gif

I'm not sure if this would get any mileage, but have you tried the "remote" function and used an IP? Granted it probably just acts as a filter, but it's something that I haven't been able to try yet.

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Installed zone alarm and still having that connection problem. banghead.gif

I'm not sure if this would get any mileage, but have you tried the "remote" function and used an IP? Granted it probably just acts as a filter, but it's something that I haven't been able to try yet.

I have tried that before and it did not work. sad_o.gif

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i have got this error :

error

banghead.gif  maybe youv alredy got it but i dont want to read al rthe 19 pages of this treat, can somebudy help me

pleas I really wanna play this game. pistols.gifinlove.gif

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i have got this error :

error

banghead.gif maybe youv alredy got it but i dont want to read al rthe 19 pages of this treat, can somebudy help me

pleas I really wanna play this game. pistols.gifinlove.gif

Your PC doesn't meet the minimum specs. It needs at least a Shader Model 2 video card. A Radeon 9250 wont run the game.

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