MrZig 0 Posted December 14, 2006 How do these commands work, and do they work? And can they work on a dialog you make? Share this post Link to post Share on other sites
korax 4 Posted December 14, 2006 I've tested myself and cannot get them to work, even using the example line from the Biki Share this post Link to post Share on other sites
silola 1086 Posted December 14, 2006 hi, the Biki writes that these functions are available only in connection with a control of the kind map <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> map drawEllipse [center, a, b, angle, color, fill] Parameters: map: Control bye silola Share this post Link to post Share on other sites
MrZig 0 Posted December 14, 2006 hi,the Biki writes that these functions are available only in connection with a control of the kind map <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Â Â map drawEllipse [center, a, b, angle, color, fill] Parameters: map: Control bye silola Even so, I can't get it to work on the map.. Share this post Link to post Share on other sites
lwlooz 0 Posted December 14, 2006 I second .. or actually third the experience of not getting it to work. Not Getting it to work on a Custom Map-Ctrl on a Custom Dialog as created by me. Either the BIKI leaves out some important information or they dont work. On that, I can't get InGameUISetEventhandler to work either. I had hoped to get control of the ingame map because I can't findDisplay the BIS Map Display. Share this post Link to post Share on other sites
MrZig 0 Posted December 19, 2006 No one knows how to use this command at all? I tried messing with controls to no dice.. Share this post Link to post Share on other sites
miggie 0 Posted December 25, 2006 maybe you need to force the map to show up before it works i think it was ForceMap true in ofp.. Share this post Link to post Share on other sites
MrZig 0 Posted December 25, 2006 No.. I believe it has to be based on a control, with positions being 0-1, based on the dialog. It would seem that these features are non existent. Share this post Link to post Share on other sites