(1VB)Schmidt 0 Posted December 10, 2006 I have the CH Pro Pedals and CH Fighterstick. The game will not recongnize them but it recongnizes my CH Pro Throttle. Anyone have the same problem? I have the German addition. Windows recongnizes every thing and it all checks out in the Control panel for windows and the CH software. I have joystick enabled in game. I even tried it disabled and no help. Share this post Link to post Share on other sites
Paco454 0 Posted December 10, 2006 You'd think after all these years they would have support for more than one stick at a time. The game only supports one joystick at a time. Sorry... Old game with new face but same old options. Please support more than one joystick. BIS you listening. SUMA??? PACO454 Share this post Link to post Share on other sites
(1VB)Schmidt 0 Posted December 10, 2006 Thanks for the heads up. Share this post Link to post Share on other sites
Chris Death 0 Posted December 10, 2006 Maybe it's not only softwaredevelopers duty but also hardwaredeveloper's. What i mean is: I got that Saitek X52 - Flightstick with thrust-slider - two pieces but only one device - mine works in any game, the ch stick + rudder pedals don't. You know, CH will say the games programer have to do the job, but the gamemakers will say: ch got to do it - the customer is the one who will decide what he buys and what will stay in the shelves. I don't mean to offense anyone and i believe that you like to play with the rudder pedals, but if they don't work in a game your only opinion is not to use them - well or wait till one of the game developer get in taste of using it too and starts including it. ~S~ CD Share this post Link to post Share on other sites
LT.INSTG8R 0 Posted December 10, 2006 I have no issues with my X-52. Now controlling anything usefully with it is another story tho. Share this post Link to post Share on other sites
Chris Death 0 Posted December 10, 2006 I have no issues with my X-52. Now controlling anything usefully with it is another story tho. Right you are - that's another story. Â :whilst in OFP it was running like a charm. ~S~ CD Share this post Link to post Share on other sites
armored_sheep 56 Posted December 11, 2006 Support of multiple Joysticks is yet not present in ArmA. ArmA just selects the stick with the biggest ammount of buttons/axes. Share this post Link to post Share on other sites
Paco454 0 Posted December 22, 2006 Support of multiple Joysticks is yet not present in ArmA. ArmA just selects the stick with the biggest ammount of buttons/axes. The question on everybodys lips is, will it be supported? PACO454 Share this post Link to post Share on other sites
sc0 0 Posted December 27, 2006 I hope it will be supported and I also hope it will be implemented sooner than later. Share this post Link to post Share on other sites
MichaelCHProd 0 Posted December 28, 2006 Schmidt - Your CH USB controllers can be "combined" into a single device in Windows very simply. Use the CH Control Manager software that came with them to "merge" the controllers. Â This will allow them to be seen in Windows as a single device, thus allowing games with single controller limitations to see them both. Â If you like you can always download it for free from our web site HERE In fact you can merge as many CH USB controllers as you would like into a single controller for ArmA Chris Death - You are right... it is up to both software developers AND hardware manufacturers to do their part and make sure that the integration of both product lines is a simple as possible. Â That was my excuse for installing the ArmA demo on my work PC Share this post Link to post Share on other sites
willybeef 0 Posted December 28, 2006 I have a microsoft sidewinder, quite an old joystick, it has a throttle on it... i was able to use the throttle in ofp, but in arma it doesnt do anything.. is this the two joystick problem? in theory its one joystick tho. Share this post Link to post Share on other sites
MichaelCHProd 0 Posted December 29, 2006 MS Joysticks are single controllers in Windows so I don't think this is the same issue. Can you get the X and Y axis to work in ArmA? Share this post Link to post Share on other sites
willybeef 0 Posted December 29, 2006 I can, the X and Y axis including all the buttons on the joystick work fine, but the throttle...nope............ Share this post Link to post Share on other sites
mattxr 9 Posted December 29, 2006 I have a microsoft sidewinder, quite an old joystick, it has a throttle on it... i was able to use the throttle in ofp, but in arma it doesnt do anything.. is this the two joystick problem? in theory its one joystick tho. i gotta Microsoft force feed back 2 nd it has a throttle on it and although everything else works that doesn't.. but it did on ofp... Share this post Link to post Share on other sites
willybeef 0 Posted December 30, 2006 AHA, fixed, go to your controlls, select flight controlls and click increase thrust and then push ur throttle on ur joystick and it'll track it, it wasnt defined by default! ahh im so pleased. make sure u only define 1 way of the throttle for each increase and decrease thrust or they'll counteract each other and u'll notice nothing different... Share this post Link to post Share on other sites
KAOSInc 0 Posted December 30, 2006 I have a microsoft sidewinder, quite an old joystick, it has a throttle on it... I have and still enjoy my MS Sidewinder. Since I don't have the game as it hasn't arrived in my country yet(Feb 2007)....have they fixed the controls for the Hat Switch yet? In OFP, you used to be able to look left or right using the hat switch and stop anywhere(up/down movement was okay) but when they patched one time, you lost that ability to stop anywhere thus causing your head to snap to the extreme left or right. Have they fixed this annoying fault yet? Also have they fixed the Gunners AI?....he was actually quite good but became stupid after a patch also. Edit: The Demo has choppers...but the freelook is still not fluent. Share this post Link to post Share on other sites
Hotdognz 0 Posted December 30, 2006 There really is no excuse for ArmA not supporting multiple controllers in the game most modern games do ArmA is stuck in the past and they should fix it. I have connected to my PC all the time via USB port these controllers all listed indivdualy in Windows XP game controllers Nostramo n52 (FPS keyboard controler) CH Yoke CH Pro Throttle CH Fighter Stick Logitech Momo In nearly all the recent game (last 2-3 years) I am able to assign any of the axis from those controlers to the axis as required in game Microsofts FSX is a good example of this and list all the controlers in a drop down box which you select and then assign the axis to the game function, you can even have different controlers assigned to the same axis with out conflict. I can make the 2 CH products combine to be one controller as was posted before but to get this to be active in ArmA I have to unplug my Nostramo n52 and also my Logitch Momo so I cant use either of them as my solider controler in game and the Momo as rudder peddels which is a shame. It really is up to BIS to sort this out, we are in the the presant here not the past lots of people have multiple USB joystick controllers today and they should all be available in the game for use, I hope BIS sort this out in a patch for ArmA full. Share this post Link to post Share on other sites
Rg 0 Posted December 31, 2006 Others summed it up nicely, so I’m just going to add that I absolutely agree that this needs to be supported. Share this post Link to post Share on other sites
kroky 1 Posted January 7, 2007 Others summed it up nicely, so I’m just going to add that I absolutely agree that this needs to be supported. Same here. I wrote an email to BIS with the petition to implement this asap. Share this post Link to post Share on other sites
vulcannz 0 Posted January 18, 2007 I'd just like to add that I'd like to see multijoystick support. I haven't brought the game yet and am unlikely to buy if it does not. I gave a Saitek X45 and CH Pro Pedals, as well as a Z800 headtracker. This is a significant enough reason for me not to buy the game. Share this post Link to post Share on other sites
Paco454 0 Posted January 20, 2007 I would like to tell you, BIS is going to add multi joystick support. I did recieve information to that effect. "When" is not clear but they are going to add this feature due the number of requests in a future patch. PACO454 Share this post Link to post Share on other sites
PeterEyres 0 Posted January 21, 2007 my USB Microsoft Sidewinder doesn't work at all, but maybe its because I have another USB gamepad plugged in (for PES6) I will give it a go. Share this post Link to post Share on other sites
Chris Death 0 Posted January 22, 2007 my USB Microsoft Sidewinder doesn't work at all, but maybe its because I have another USB gamepad plugged in (for PES6) I will give it a go. Does the gamepad work when the Sidewinder doesn't? If so then off course it's the reason - there has been already stated from BIS that ArmA uses the more comfortable device or the one it thinks is. ~S~ CD Share this post Link to post Share on other sites
Paco454 0 Posted January 22, 2007 From previous posts BIS mentioned, on systems with more than one stick installed the joystick it selects by default is the one with most buttons and axis's. During some testing by me, I found this not to be case. My Saitek x52 has more buttons and axis than my G25 racing wheel, yet the the game always defaults to the G25. I've tried PPjoyjoy and FranknStick to create a virtual stick with more buttons and axis but because it simulates a serial joystick with polling the game refuses to default to it. I have contacted a company that used to make a virtual USB joystick, however they don't support the software anymore and the software is no longer available for download. However, I have asked them to look into what I have called a "unified virtual USB joystick". The goal here is simply enough, to make a "global virtual joystick" which looks at your "all" your game controllers and then allows you to combine "all" your sticks into one stick, seen by windows as the defualt, with the option to force it to be seen as the default. From my discussion: "In effect, to be able to combine all my sticks into one virtual controller making it possible for any program to use any buttons or axis's from any installed controllers and this controller been seen as the default or have the option to set it as the default." This would make games which only support one controller have the ability to use any or all controllers, their buttons and axis's. There is a need for this." It seems logical that since many people have more than one controller that someone should make a program to combine/unify them so any program can use any button or axis from any stick installed. I will continue to pursue this and will post back with any information I get. PACO454 Share this post Link to post Share on other sites
sc0 0 Posted January 26, 2007 With FranknStik, for ArmA to select the virtual joystick try the following: 1. Start FranknStik 2. Plug in all of the controllers that are required by the profile that you have created 3. Load the profile 4. Unplug all the controllers that are connected 5. Start ArmA 6. Once ArmA main screen has been loaded plug in all of the controllers that have just been disconnected I also found out that the virtual joystick does not need to have more buttons and axis than any of the controllers that may be plugged in for it to work in ArmA using the above steps. Share this post Link to post Share on other sites