S.O.S 0 Posted December 24, 2006 Releated But Topic: Games crashes when activating HW Acceleration, with chipset CMI8738/C3DX "]http://www.flashpoint1985.com/cgi-bin....=1;& Share this post Link to post Share on other sites
ebud 18 Posted December 27, 2006 It may be posted somewhere in the thread, but vehicles can't move over the ends of the bridges. edit: sorry, just saw this on the wiki. Share this post Link to post Share on other sites
S.O.S 0 Posted December 27, 2006 Tower Bugs in ArmA 1.0.2 http://ofpelite.de/sos/movies/Tower-Bugs-ArmA-1.0.2.wmv Also on the entry to the tower you keep getting injured badly sometimes especially when this weird sliding occurs. This weird sliding also occurs at this new stairs most of the time (I can make movie later). Share this post Link to post Share on other sites
ericfr 0 Posted December 27, 2006 All same bugs as in ofp more the new ones. I don't understand for what is used Biki Bugs report, they know already the bugs. Share this post Link to post Share on other sites
Chunder 0 Posted December 28, 2006 When you try to crawl underneath the vines, you end up crawling over them. I suppose you already know this but it's a bit wiered! Share this post Link to post Share on other sites
otester 0 Posted December 28, 2006 One bug i've noticed is sometimes the harrier won't let you do the Gear Up thing and sometimes it does so you sometimes end up flying around with gear down Share this post Link to post Share on other sites
MrZig 0 Posted December 29, 2006 Drawline/Drawrectangle etc. don't work. I tried many many scenarios.. no dice. Share this post Link to post Share on other sites
Jack-UK 0 Posted December 29, 2006 Helicopters dissapear if you watch them fly in the sky and reappear short time later. I will make a video about that, if necessary. i get this bug too I thought it was to do with view distance, i have mine at 500 until i get my new GFX card... Share this post Link to post Share on other sites
Heatseeker 0 Posted December 30, 2006 Can anyone confirm and replicate this CTD? Hold RPG7, press G key for the equipment/inventory window (i hate it btw) select the RPG7 launcher and drop it. This was in demo but might be in full version too.. Share this post Link to post Share on other sites
wipman 1 Posted December 30, 2006 Hi, this that i gonna say is not a bug; but i think that will be a good idea for a future ArmA patch. Will be good if the ArmA had the same scripts that the Earl & Suchey USMC Addon Pack 1.0, not only the same weapons smoke effect (much better than the ArmA MP Demo, in my opinion) also the wounded/blackout scripts. I've a list of the real bugs that i've found in the ArmA MP Demo 1.3 : Quote[/b] ]BUGS FOUND BY ME ON THE ArmA MP Demo 1.03:----------------------------------------------------------------- - When in TactView, if ya switch to binocs, exit the tactview and enter again; the zoom factor is too huge. - No HMMWV or BRMD-2 explosion sound when destroyed. - The RPG-7's V or the M136's AT4 don't do nothin' to the BRDM's, but the rocket explodes over the tango. - Ya can't shoot walkin'. - The M24SWS sight it's zeroed at the 1St upper dot. - The M4A1 has Burst/Single instead of Single/Auto. - The tracers suck. - When ya selecct the binocs, suddendly the HD begins to "think" and it slows the game. - The MP list sucks 'cause ya can't see the ping of the player or server 'til ya enter in it. - The B92FS slide don't moves when ya shoot. - The Icons are displayed out of place. - If an AI dies into a vehicle, switchin' to his place, don't throws him out; just change the body count of place. - There don't appears any "Drop Weapon" option into the options menu for drop the M136 AT4. - The lightin' is weird on most objects/buildings, over all in that "chimenea" wiz the Santa-Satan face, by night. Wiz the NVG's ya can see it shinin' entirely, but if ya quit the NVG's... ya only see the upside shinin' wiz that red light. - The M1A1 commander sight, don't have any zoom factor; like the BRDM gunner sight. - The M16A2 front hand guard texture is uncomplete or bad mapped, 'couse the front side is entire black when it should have the same shape than the rest of the hand guard. - The trees shine by night wiz the NVG's as if they were from Alice in wonderland; not allowin' the players to IFF right the tangos. - Everythin' looses almost all the detail too soon just at few metters away. - There's no "Roll Left/Rigth" key re-mappin' on the options. - Ya can't change the "Player Name" in the player options menu. - The AI's are Gods while im a crippled at they'r side; it used to be the other way 'round in the OFP. - The choppers are un-flyable usin' the mouse + the keyboard. - The AI's won the driver's license in a "tom-tom-tombola". - The gear menu is slow and the "Rearm" option don't do nothin'. - In the gear menu there're too few ammo slots and the RPG take two slots instead one. - The AI keep seein' through the smoke from the nades or the blasted vehicles. - The reload speed of the nades is too slow and when yar out of nades... it switches too "dramaticaly" to the weapon sight a.k.a. BM2. - When ya enter in a vehicle and exit, it switches yar weapon from Auto to Single shot. - Seems that ya can't advance prone at different speeds as in the OFP. - Seems that ya can't slide slowly unless ya've the sight "on" or ya be leanin' to a side. - The weapons recoil make the weapon rise up instead rise in left diagional as it does in the pistols, rifles, assault rifles, MG's, and shotguns; it should rise the weapon in this direction: " \ " instead in this one: " | ". - Ya can't do from now on shinin' aimin' elements on the weapons. Let's C ya Share this post Link to post Share on other sites
Heatseeker 0 Posted December 30, 2006 That bug list is far from a bug list... Quote[/b] ]- The tracers suck. Please, there are real bugs in this game to be reported... Quote[/b] ]- Seems that ya can't advance prone at different speeds as in the OFP. Double tap shift >> default, i have changed it to single tap. 99% of that is based on design ideas (some bad ones) but dont classify as bugs and dont help anyone.. Share this post Link to post Share on other sites
JRMZ 0 Posted December 30, 2006 Hi All, First of all this game rocks no matter the bugs. There is still some work needed though, so here are my two cents: Last week I build my first ArmA coop I have built many in OFP and it's good to see the touch and feeling of the mission editor has not changed! When my team and I were beta testing the coop map one player after the other kept on crashing back to desktop. "ArmA needs closing blabla". I also experienced a hard reboot of my machine. The coop I built does not include any scripts or other thingies. It's a very simple mission with 8 player slots and 4 nmi bases to attack. We all have the German copy 1.02. I'm a bit worried about this bug, because I can't recall we had something similar in OFP. Does any of you have the same experience with the German version? And is there any file that I can send to BIS for examination? Thanks & respect Share this post Link to post Share on other sites
d034rk 0 Posted December 30, 2006 So it's a Dr. Watson style error like this one? Share this post Link to post Share on other sites
JRMZ 0 Posted December 31, 2006 So it's a Dr. Watson style error like this one? Yes that is the one Share this post Link to post Share on other sites
ThePredator 0 Posted January 1, 2007 Did not find those bugs in the wiki with the proper keywords: ATGM's are not controllable even if the config says they are (Vikhr, Hellfire, TOW, AT5) Laserdesignator model works (if model is used for Binoculars) but is rotated 180° (you look into the Laserbeam not the eyepiece). Javelin does no top-down attack, it starts vertical but in the end hits from the side (and the already mentioned model issues and optics are corrupted, too) Non-Digital optical sights should not have lock-on features and distance even on regular difficulty AT weapons got a smoke trail Sabot rounds do not have an impact effect if you hit the ground. M197 cannon on AH-1Z does not have the low and high rate of fire selection (750 RPM / 1500 RPM) Tracers should be fired with every barrel on AH6 and Shilka, because they are supposed to indicate the flight path (check convergence). No reload sound for bolt action of M24 small arms should not fire tracers if not MG (on regular difficulty only incoming fire should be affected by this setting) There might be reposts of known bugs. Share this post Link to post Share on other sites
blasko 0 Posted January 1, 2007 Hello, I want to report a bug on the multiplayer demo. I was grabbing the scale of the factory and when I was at 20 feet above the ground I release it and just after I click to grab the scale, the result is pretty funny : I was in that position until one of my team mates managed to bring me a hummer so that I can enter in it to stop this animation bug. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 2, 2007 If not already reported; Can't play test or edit MP missions without your machine being hosted to the world ........ need an option to switch Hosting Off Share this post Link to post Share on other sites
fabrizio_t 58 Posted January 6, 2007 LOS bug: infantry units located into cities have problems spotting steady enemy infantry even at short distance (<100m) and with clear LOS. Since units moving are spotted easily, while steady units are "stealthy" till point blank range a lot of problems emerge: for example advancing troops are wiped out by steady units since they detect enemies too late. TEST CASE 4 - ZIP file Share this post Link to post Share on other sites
Maddmatt 1 Posted January 6, 2007 Gnat @ Jan. 02 2007,02:04)]If not already reported;Can't play test or edit MP missions without your machine being hosted to the world ........ need an option to switch Hosting Off Lock the server. Click the lock icon. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted January 6, 2007 Gnat @ Jan. 02 2007,01:04)]If not already reported;Can't play test or edit MP missions without your machine being hosted to the world ........ need an option to switch Hosting Off Use password... Share this post Link to post Share on other sites
Cam51 0 Posted January 13, 2007 FOUND A VERY LARGE MULTIPLAYER BUG! All tanks have no reload time of their main cannon if in MANUEL FIRE and the driver is alone. The driver can manuelly fire all 20 sabot rounds in a matter of seconds. PLEASE FIX. Share this post Link to post Share on other sites
Lonewolf1980 0 Posted January 13, 2007 Some more bugs i found.. 1)Adding briefing pictures to custom missions doesn't work sometimes (weird) 2)Unable to rearm hellfires at ammo trucks unless you leave one hellfire in your cobra. 3)After alt/tabbing,sometimes objects look weird like blocks,this only happens for a second though. 4)SF Marksman placed in the editor are showing up as SF Sabateur in the multiplayer lobby. Share this post Link to post Share on other sites
d034rk 0 Posted January 21, 2007 A few weeks ago I experienced this strange and slightly surreal bug: The anchorman was seriously injured and as a result wasn't able to speak. It occured only once and I don't know what caused it. http://www.youtube.com/watch?v=0pg7muOOybU Share this post Link to post Share on other sites
Dallas 9 Posted January 21, 2007 Gnat @ Jan. 02 2007,01:04)]If not already reported;Can't play test or edit MP missions without your machine being hosted to the world ........ need an option to switch Hosting Off Test it in the editor, or even better toggle address.internet to address.Lan in upper left corner. Share this post Link to post Share on other sites
celery 8 Posted January 21, 2007 Gnat @ Jan. 02 2007,01:04)]If not already reported;Can't play test or edit MP missions without your machine being hosted to the world ........ need an option to switch Hosting Off Test it in the editor, or even better toggle address.internet to address.Lan in upper left corner. Some things can't be tested properly in the editor, such as respawn, parameters and things that rely on set parameters. To me closing the server is enough, and I don't mind if someone connects if I forgot to close the server. They can ogle all they want if they think it's time well spent, or I simply kick 'em. Share this post Link to post Share on other sites