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Avimimus

Helicopters in AA

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i did put this in troubleshooting ,but no harm to put here also.

v1.02

problem :

no response from helo (mh-6) when moving mouse left

helo will continue right 360% if i keep movimg right ,but when

moving mouse left to counter ,there is no response.

mouse type infra red usb.

did you check your control? might be the entry been delete

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yup tried that and its same with all the helos. btw

well didnt have that problem, so i can offer little help

FM is now much better, or through there is still a big death zone on mouse

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Flight model is still bad imho.

Controll is a bit better but still irreal...

I don t undestand why BIS can do flight model like ofp or BF or flight simulator...

They are all more real than the ArmA one.

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It's much better now after the 1.02 patch thumbs-up.gif. My only gripe is the KA50 flight model, it still feels like a Mi24 Hind from OFP even though it should be one of the most agile choppers in the world.

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The Flightmodel may be optimized for mouse gamers, but with an Joystick it`s even worse now.

The z-axis (back rotor), now acts like left-right.

When i try to change where the nose of the heli is pointing, the chopper starts to get out of the balance, in a way like pushing the Stick right or left.

That sucks, where is the improved flightmodel? Not in patch 1.02, that`s for shure.

I´m a little pissed, realy. That`s not what i expected. mad_o.gif

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FM is now much better, or through there is still a big death zone on mouse

I dont see any deadzone with helos at all while flying with mouse as cyclic.

If you mean the delay from input to actual movement then that is reallistic. You always have to think ahead and steer the aircraft before you need the actual output movement.

If you are sideslipping left to get close to a spot on the ground you will have to counter that movement before you reach that spot. If done correctly the helo has come to a hover on that spot.

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As it looks right now, it would be step forward to put the OFP Flightmodel in ArmA.

It can`t be, that this Flightmodel of patch 1.02 is called "improved", because it is not improved. It has changed, but not for the better.

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Placebo, thanks for the movie, the patch and the update.

Is there a link to download the patch?

On another topic, is there any way to allow for the pilot's view to look down further? In other words, the pilot can't look past his feet and it hinders the view.

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For mousegamers this flightmodel is nearly perfect.

For Joystickusers this flightmodel is pure crap, not useable.

I`m not happy with this. crazy_o.gif

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It sounds like many people here have the default keybord bindings for helicopters. The default settings combine pedals and left and right cyclic (the OFP-style).

Here my setup with the pedals separated from the cyclic:

helo_controls.jpg

With these settings, the flight-model seems fine to me. Atleast for this kind of game. Remember, this isnt MS FS-X.

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What about just plain keyboard? whistle.gif That's all I care about.

Btw, helicopter controls with a joystick weren't very good in OFP either, IMO.

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i use SAITEK CYBORG EVO FORCE and i like the change

u need setup ur command perhaps before

realy more fluid move and controle just perhaps need in option

1 visor to see where we go like ofp no ?

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Quote[/b] ]What about just plain keyboard? whistle.gif That's all I care about.

Its 1000% perfect ,just like good ole ofp.(save a fine line of 30 -40 % left to right bank where it can loose it on the edge of that, but simple answer dont lose it smile_o.gif)

i fixed me problem, looks like when i reinstalled from scratch, it didnt delete my old profile.

re configured keys and coluldnt be happier,

good job bis

notworthy.gif

now to dust off the old x-52 flight stick ,ruin everything and crash the av8

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Im happy with the improvements of 1.02, I can actually land pretty much where I want to now with a joystick. I dont think I will actually need to use autohover and as im finding it easier without all that over-correction that was required before. notworthy.gif

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Btw, helicopter controls with a joystick weren't very good in OFP either, IMO.

I agree and to be honest I dont care much for joystick controls in this game (and I'm a flight sim fanatic). It just takes too much effort to move the stick (4.5Kg Cougar) up to the desk, fly some, get out, move the stick out of the way and pick up the mouse only to pick up the stick again when I enter a aircraft.

Staying with mouse and keyboard only is so much more comfy.

Also all the things you can do with a stick is now possible with a mouse too except barrel-rolls and loops, which are pointless maneuvers in this game anyway.

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It just takes too much effort to move the stick (4.5Kg Cougar) up to the desk, fly some, get out, move the stick out of the way and pick up the mouse only to pick up the stick again when I enter a aircraft.

Sounds like you need a bigger desk  nener.gif

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Btw, helicopter controls with a joystick weren't very good in OFP either, IMO.

I agree and to be honest I dont care much for joystick controls in this game (and I'm a flight sim fanatic). It just takes too much effort to move the stick (4.5Kg Cougar) up to the desk, fly some, get out, move the stick out of the way and pick up the mouse only to pick up the stick again when I enter a aircraft.

Staying with mouse and keyboard only is so much more comfy.

Also all the things you can do with a stick is now possible with a mouse too except barrel-rolls and loops, which are pointless maneuvers in this game anyway.

Well, for the most part I agree with you there, but I did actually prefer using a joystick (opposed to keyboard) for fixed wing aircraft when I needed the extra control (dogfighting, etc..). It did make quite a difference, but like you said it's a hassle to get the stick out and stuff. But I never used it for helicopters unless I was bored. tounge2.gif

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Sounds like you need a bigger desk  nener.gif

I do but that wouldnt help any in this case. I prefer having the stick and throttle next to the keyboard at both ends. So I move the mouse away and put the stick on the mousepad  wink_o.gif

What I really need is to make some mounts on the chair and mount the stick and throttle to it. But that also takes effort.

(see a pattern here? whistle.gif )

Anyway, we cant expect hardcore flightmodel from a game of this scale so I'm not too hardcore on the control-side either.

I think the single most important thing to flying in Arma is a TrackIR. That way I can always see what I crash into before I actually do it  thumbs-up.gif

Quote[/b] ]Well, for the most part I agree with you there, but I did actually prefer using a joystick (opposed to keyboard) for fixed wing aircraft...

Oh I was referring to rotary wing only. Yeah, flying fixed wing with keyboard and mouse was and still is terrible. But I'm mostly interested in whirlybirds. I dont fly fixed wing more than I have to.

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Well, I'm pure keyboard pilot, and I like the change, helicopters don't longer feel "springy". And you can do barrel-rolls and loops in helicopters too...well...you can attempt to do them at least, rare attempts will succeed. smile_o.gif

Only thing that bugs me that there is no loop for fixed wing but there is for rotary, although vice versa feels more logical.

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Look what will happen when you are hovering and you press "x" for example. The heli shouldn`t do more than point the nose somewhere else. But what will happen is a different story.

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After flying the 1.02 choppers with full Cyclic, Collective & Rudder controll via sticks, its definately better to fly.

The only thing I found was the tail rotor had a lack of thrust in ether direction at all but stationary speeds.

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Flying is much better now, also with joystick.

But one question.

Look at those 2 videos(autohover + tailrotor with keyboard).

Blackhawk Video

Cobra Video

Before the patch 1.02 we're able to turn a helicopter on the spot. Now they also go sideways, the blackhawk just a little bit, but the cobra extrem.

I will check my config again, but I'm sure that I don't use that "double feature key" with Tailrotor+left/right function.

MfG Lee

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