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Avimimus

Helicopters in AA

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Why not just have both then both sides of the community are happy. Like MoH for example on console, had two different combos of configs available, certainly made the game a lot better.

Until the extra configurations are added or current ones fixed, I cannot complete the campaign sad_o.gif

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I don't have to prove anything, I'm not making a claim. But if you want proof, there are a lot of videos out there. Blackdog made a video a few posts back, you can check it out and see what I mean.

And I doubt people think its an improvement over OFP.

Since your claiming its realistic, you tell me first why it is, then I'll either agree with your points or disagree by providing proof. Thats how it works, not the other way around.

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Ok then Stealth, kindly explain again what you would do to fix the flight model, and don't just say go back to OFP style.

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I don't have to prove anything, I'm not making a claim. But if you want proof, there are a lot of videos out there.

if a person can't back their views up then those views are nothing but opinion.

which is fine everyone is entitled to one. but asking people to look at 'other peoples' videos is hardly a way to impress them with the clarity or depth of your reasoning skills.

basically it seems you are going to keep making a noise trying to get something changed for reasons you can't quite articulate. you have been heard - many times. but as maddmatt said ....

Quote[/b] ]Many of the posts here show that people like the new flight model, and when you consider that it's the unhappy people that tend to be far more vocal then it looks like the majority is happy with the new flight model.

If you prefer your games easy then there are plenty of those games around like the Battlefield series.

Seriously, practice. Once you get used to it you will be happy.

Besides, it keeps the unexperienced players from turning into killing machines when they take to the skies.

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Ok then Stealth, kindly explain again what you would do to fix the flight model, and don't just say go back to OFP style.

Well In my opinion, BIS should take away the fix center view and give more freedom to aiming by mouse. Because thats the problem, trying to aim and hit something. Also the choppers seem way too sensitive, as if they are made of paper. And why is the cobra the least maneuverable? Also, the gun camera in KA-50 is useless at the moment, they should take it out or make it like in OFP where you can move it without moving the whole chopper.

And if improving it doesn't work they should make it similar to OFP at least.

Also why should I make a video to show exactly the same things as in a lot of other videos out there? Waste of time don't you think?

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I never said this in my posts.. But I do enjoy flying the 1.02 helos... When I first installed this game with 1.01 I wasnt very happy with the flight model. And although they do not fly like I am use to (bf2) I am more than happy to learn how to fly this model and be effective with it. I think BIS did find a good blend between realism, or atleat what I think of realism, and sim...The only thing I wish could be changed is the zoom for the pilot.. Those little sqwishies are hard for me to see on the ground tounge2.gif

It would be cool if we had a coop map that was created for helo training.. have some dummy targets, way points ect...Heck I might just create such a map...anyone interested in playing it?  smile_o.gif

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Jesus..

Instead of Bitching about everything [Why does the helicopter do this that BLAH BLAH]

WHY DON'T JUST FLY NORMAL, IT IS YOU WHO MAKES THE HELICOPTER FLY CRAZY..

I can fly a helicopter normal, land, takeoff, fight .. normally. Now if i start hitting down on keys hard and so on, thats when things go crazy so don't do it. If you want to fly loop to loops and barrel roles thats fine by me, but stop complaing because in the end, you can be patient and fly normal, or just be an idiot and fly like one. wink_o.gifconfused_o.gif

xmas_o.gif

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Oh and if you dont no how to fly normal.. 1 word

Learn

Practice Makes Perfect

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I never said this in my posts.. But I do enjoy flying the 1.02 helos... When I first installed this game with 1.01 I wasnt very happy with the flight model. And although they do not fly like I am use to (bf2) I am more than happy to learn how to fly this model and be effective with it. I think BIS did find a good blend between realism, or atleat what I think of realism, and sim...The only thing I wish could be changed is the zoom for the pilot.. Those little sqwishies are hard for me to see on the ground tounge2.gif

It would be cool if we had a coop map that was created for helo training.. have some dummy targets, way points ect...Heck I might just create such a map...anyone interested in playing it? smile_o.gif

i'd be interested in that, if you can add more to it than just move here and land there. like, add in tips for handling the heli's and integrate them in the mission so it becomes more like a flying lesson dealing with specific situations and not a quick map with 10 waypoints.

of course it'd be an evolution with people adding tips/knowledge and suggestions.

be great. smile_o.gif

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Well In my opinion, BIS should take away the fix center view and give more freedom to aiming by mouse. Because thats the problem, trying to aim and hit something. Also the choppers seem way too sensitive, as if they are made of paper. And why is the cobra the least maneuverable? Also, the gun camera in KA-50 is useless at the moment, they should take it out or make it like in OFP where you can move it without moving the whole chopper.

I agree with most of what you say in regards to aiming and camera view, but the flight issues are not flight model related, but probably related to the geometry/weighted area/CG aspects of each individual helo. Also when I fly with the MS ff stick the Mi is the least maneuverable, but for the sake of the argument and trying to back up my opinion I'll spend some quality time tonight just flying helos.

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That's really cool to see someone do all that in real life. I do the same stuff when I joyride around in ArmA, but a little more extreme, because I'm not actually risking my life wink_o.gif

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The way a helicopter performs is moreso dependant on its weight distribution in the modelling program,a helicopter with a heavier distribution at different places it likely to respond faster. It is possible however it would require O2 "2",as porting the models into current O2 would no doubt screw many things up [if the port is possible]. So its best to make due with what is had.

As for the armor,well what all can you simulate? Different sides having different damage yes,damage is probably still spread through treads and main gun as well as other parts instead of the model being one big object like in pretty much all games,it still is required for atleast two people to operate the tank,three for full efficiency. Though in reality a loader is required,however it doesn't take much uncommon sense to figuire out why they decided to leave this out. And you can still zoom in with the turret optics,another thing most games do not do these days.

But anyway,thats O2. If you want to correctly engage an enemy tank with an AT helicopter then obviously you need to put some distance between you and the tank,if your worried about wasting a handy AT missile on a light armored vehicle,then tell your gunner to target it and let the cannon do the work,theres a reason its on there and has explosive rounds,its not JUST for infantry you know.

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I follow this thread for a while now and i totally agree with the people saying that you just have to practice alot.

I would like to ask all the people complaining about not being able to fly the choppers effectively and that ofp´s helicopter flying was so much better and so on one question:

How long did you practice in ofp to become really good attack heli pilots?

I would say i´m not a bad ofp pilot nowadays but when i think of my first attempts in the old ofp convoy attack mission i must admit that i cannot count how many times i flew my cobra into some trees rather than hitting anything back then.

Arma´s out for not even a month with completely different and much more challenging flight dynamics. So i don´t understand why so many people think they could instantly become the expert combat pilots again, they used to be in ofp without practice..

Hope you get my point despite my horrible english..

cheers

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Well, I can fly with the new model. But it does not feel right. The collective does not react too good.

I know that it's possivle to rotate the helicopter hovering at low to zero speed.

In ArmA it seems to be somehow difficult to actually maneuver. Maybe it's just my skill - or lack thereof.

I managed to fly into an open hangar and land. Felt quite strange, because hovering is difficult if the tail does not rotate properly.

I saw some army guys do pretty weird tricks with old 'Nam era UH-1D's. I'd love to do that in ArmA biggrin_o.gif

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I am up for any challenge. This is not what we signed up for. This is the exact reason i never bought Fligh Sim X

So, what did you sign up for? Just for your information: I wasn't kidding when I said that ArmA is a simulation and that you want it not to be one.

Quote[/b] ]Good humour there - not !!

I dont play those games by the way

I also wasn't kidding when I recommended Battlefield 2 and Ghost Recon: Advanced Warfighter, because they obviously are the type of game that you want, but that ArmA is not.

By the way Battlefield 2 is just like AA now, the choppers handle pretty much the same way...... wink_o.gif

Question: Can the modders make a mod that would revert the current way back to th OFP way? Is that possible at all?

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Sounds like a complicated question. I'm not sure if you can make an aircraft into a car on invisible, springy stilts, hehe. You might try stimulating a discussion in the modding threads?

Go go gadget legs!

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Sounds like a complicated question. I'm not sure if you can make an aircraft into a car on invisible, springy stilts, hehe. You might try stimulating a discussion in the modding threads?

Go go gadget legs!

rofl.gif

That was spot on! biggrin_o.gif

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?? What i am asking is - Can the modders here change the dynamics of flying? Not asking if we can make a car fly or get gadget legs. Are BIS developers the only ones who can change it or could someone ( anyone here) make a mod to make the choppers fly like ofp ?

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?? What i am asking is - Can the modders here change the dynamics of flying? Not asking if we can make a car fly or get gadget legs. Are BIS developers the only ones who can change it or could someone ( anyone here) make a mod to make the choppers fly like ofp ?

I think the physics would be changed in the ArmA.exe, so no. Maybe in the config the handling could be changed but the physics are still different. I don't see any reason to bring it back though.

By the way I like your sig tounge2.gifpistols.gif . Sadly true.

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Thanks Madmatt, appreciate the reply, yeah South Africa is like Iraq withuot suicide bombers, i carry a 9mm heckler and koch every day smile_o.gif

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?? What i am asking is - Can the modders here change the dynamics of flying? Not asking if we can make a car fly or get gadget legs. Are BIS developers the only ones who can change it or could someone ( anyone here) make a mod to make the choppers fly like ofp ?

I've read the entire thread but I still don't know why somebody would want the ofp-style back. The only reason i can think of is that some score-whores are sad because they can't abuse choppers for score-hunting any longer.

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Thanks Madmatt, appreciate the reply, yeah South Africa is like Iraq withuot suicide bombers, i carry a 9mm heckler and koch every day smile_o.gif

Really that bad? I thought it was nice place to live? pistols.gif

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South africa a nice place to live? Bwahahaha thats a good one - its a war zone

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