Stickler 0 Posted October 25, 2006 I am in no way a modder nor have I ever made or began to make a mod. Though recently I have found the urge to mod ArmA into a game I have been thinking about for quite some time. The mod incorporates a growing trend in other games to fuse together several genres into a sort of hybrid genre. These include FPS, RTS, as well as RPG elements of gameplay. As many know there are several games coming out now with these included so this is nothing new or spectacular. Because I have never modded before and I know that the OFP and ArmA community are fanatics about realism and not BS in games I figured I would throw this idea out into the communtiy and hopefully get some feedback about it. Possible solutions as well as constructive criticism. These are ideas and concepts nothing more but I would like some feedback from the community on these ideas so that I know whether they are plausible as well as interesting in a gameplay sense. I will explain as simply as I can this first post and update with more of my plans later as I progress. Background: This is a sci fi mod and therefore will incorporate a big sci fi aspect: Space and our involvement in it. The game is set in a time hundreds of years from now when the Humans have finally mastered interstellar travel and now control much of the local galaxy. They have annexed hundreds of planets and with them thousands of races and species. But like many large and powerful empires, they have now found themselves struggling to stand under their own weight. Because of draining resources and support from the people much of the glory and power that was once the Human race is now struggling to stay alive. A planet just inside an imaginary border set up to control expansion has seen a great uprising in the native races inhabiting it. In a span of two years more than half the planet has been taken from Human control. The player is a soldier aboard the nearest carrier available to assist the planet after losing contact with it two years ago. The ultimate objective is to slow and stop then eventually push back the rebellion. This is the basic premise but there are many more aspects which I wish to share with anyone willing to listen. Share this post Link to post Share on other sites
Average Joe 0 Posted October 25, 2006 Nice to see new idea's, seems like it could prove somewhat of a challenge Share this post Link to post Share on other sites
mickuzy 0 Posted October 25, 2006 yeah good luck. i guess it could be somewhat fesible, look at what CTI did. Share this post Link to post Share on other sites
westy159 0 Posted October 25, 2006 It does sound interesting, but i think you need to take a step back and look at Armed Assault for a moment. Can you see the amount of work it would take to turn it into that? I suggest you start small. Why not try to learn the art of creating addons in OFP? Eventually when you become skilled enough you can move onto bigger things. There are many guides to be found here if you decide to take this path. http://www.flashpoint1985.com/cgi-bin....t=39015 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 25, 2006 What westy said: you are going to need a lot of OFP knowledge to get that underway. A hell of a lot, and a hell of a lot of talent and skill. Start small, experiment with other people's work to begin with. Ambition is usually the killer of most mods. Share this post Link to post Share on other sites
Stickler 0 Posted October 26, 2006 Thanks for everyone's replies. I aknowledged that this is going to be a hefty project early on. I just want some feedback for it and maybe a major developer can even use ideas from it if they find anything useful. Though I know that this is going to or would be, I'm still weary myself of attempting such a feat, but I just wanted to get feedback for it because I've been thinking about it and it quite possibly be my personal "Perfect Game." I am still going to post ideas if anyone is interested in the ideas and possibly be inspired to create it as a community mod if it's accepted enough. Here are some more ideas I had pertaining to the map itself as well as the server ideas. Again I understand the size and scale of a project this big, none the less, I want to say it. Map Layout: This mod is not going to consist of any space maps. In fact the reason why I think ArmA is a well suitable game because the maps are described as the size of large counties. The player will always remain on the planet no matter what. The future look will come from the technology as well as the alien race that the human team fights. In this mod there are two different kinds of maps. One is comprised of many maps that essentially represent puzzle pieces to the other type of map. These two types are called Region (The one large map,) and Battlefield Maps are the maps that create the region. In the center of the Region map is a small Battlefield map that is the metropolitan area of this Region. Spanning from the City Map the economical and geographical qualities of the maps change depending on the location around the City Map. For example close to the City Map will be dense residential apartments and it would be a different style of gameplay than the heavy commercial environment in the City Map. The change continues through suburbs into small towns and then rural areas and villages. The path of gameplay would follow the maps as such: The Human military team would begin in a city in the center of the region map. This City Map must be captured and held in order for the human military to advance to another map. Once held the Human Army can choose it's path out and begin taking back territory from the aliens. Outisde the City Map the fighting environment changes drastically from heavy commercial to heavy residential, and the Intergalactic version of Suburbia into the outlying farms and ranches. Hoping ArmA is fully destructible, urban wise at least, then you can save the outcome of the map and then if you have to retreat to the same map then it will still remain as destroyed as you left it. This could possibly open up for a different strategy each time you play. Destroying one objective the first time only to make yourself capture three for one. Server wise I was wondering if there was a away to create seperate servers for each map in the Region. This way you can have like five servers running each a separate map being fought for over the same Region sort of like a huge front line based on won and lost maps. Share this post Link to post Share on other sites