Dynamax 0 Posted September 28, 2006 does anyone know what file i have to mod to change the sounds of bullets flying by? i would like to change the default "whoosh" to more of a "CRACK!" Share this post Link to post Share on other sites
mr. Duck 0 Posted September 28, 2006 It's in your data folder (res\Dta\sounds.pbo) Check the config.bin/cpp to find out which sound you specifically have to reconfigure. edit: This is, assuming that you don't use something like Dynamic Range sound or something. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 28, 2006 It's defined in the config ammo (CfgAmmo) under : soundFly[]={objects\bulletnoise,db-12,0.7}; (example of default ofp "sound fly" of "bullet single"). If you're doing your own weapon, just change the path and add a new sound. If you wanna modify it for Ofp as default, modify the config.bin. Share this post Link to post Share on other sites
cornhelium 0 Posted September 28, 2006 I found something funny about the bullet fly noise while working on the different JAM3 bullet sounds: OFP plays it back at a different pitch according to the speed of the bullet. Slower bullet = higher pitch, faster bullet = lower pitch. For mags with initspeed around 8-900 (ie most assault & sniper rifles and machineguns), OFP plays back the sound quite a bit slower, whereas for 250-400 (SMGs, pistols, subsonic) the sound is played back at more than double speed  Also, only one fly sound per bullet type can be played - you can't have a selection of fly sounds like you can with hit sounds. Cheers, CH Share this post Link to post Share on other sites
Dynamax 0 Posted September 29, 2006 what tools do i use to play and convert .wss files? Share this post Link to post Share on other sites
blackdog~ 0 Posted September 29, 2006 See http://www.theavonlady.org/theofpfaq/editing/wssprogs.htm You can just drag & drop your files into the conversion executables and they will be automatically converted... Share this post Link to post Share on other sites
Dynamax 0 Posted September 29, 2006 ok i got the sound working, but i need to change its db setting in the CONFIG.BIN file, but i dont know how to view and edit it. Share this post Link to post Share on other sites
.kju 3240 Posted September 29, 2006 get coc binview Share this post Link to post Share on other sites
Dynamax 0 Posted September 29, 2006 i got a bin viewing program, but all i see are rows of numbers and some text, nothing like this soundFly[]={objects\bulletnoise,db-12,0.7}; Share this post Link to post Share on other sites
Jinef 2 Posted September 29, 2006 Export the bin file to a cpp file using binview. Then use CPP2Bin to reconvert it back to binary form. Share this post Link to post Share on other sites
Dynamax 0 Posted September 29, 2006 there is no option in BINView to export anything. i even checked their website, and it doesnt say anything about exporting. Share this post Link to post Share on other sites
scruffy 21 Posted September 29, 2006 After loading the .bin file look on top of the window and press "Actions" followed by "Export to .cpp-file" Share this post Link to post Share on other sites
Dynamax 0 Posted September 29, 2006 you must have a different version of binview than i, as i dont have such a tab.. only File, Options, and Help. no of which have Actions, or Export to .cpp-file. i found a program to convert .cpp to .bin.. but i still need to convert the .bin to .cpp so i can edit it. Share this post Link to post Share on other sites
h - 169 Posted September 30, 2006 - Start CoC BINView - Open the desired config.bin - Select File -> Save (just press OK in the 'warning' window that pops up) Share this post Link to post Share on other sites
Dynamax 0 Posted September 30, 2006 thanks for all the help, i got it working ingame. i do however have one problem, the sound has changed.. it no longer sounds like the orriginal .wav i converted to .wss. for some reason it seems like the pitch and volume ingame for the sound has been turned down. Share this post Link to post Share on other sites
mr burns 131 Posted September 30, 2006 Ooooo, now that i know what your after i demand ( ) the result´s posted in A&M:C as soon as you got it working. The cracking noises would really add alot to the overall atmosphere edit: Maybe it would help to get in contact with someone from the former ECP team as they successfully managed to implement the "swoosh" sounds into their mod. Share this post Link to post Share on other sites