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Nicolas Eymerich

Removing an Add-on

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This is the problem:

As you know, any time you place an unit in the editor mission and then save your mission Flashpoint make an automatic list stored in the mission.sqm.

Add-On

...

...

Addon Auto

...

...

Now, if you want to remove an addon from that 2 list you should do like this:

Removing the unit in the editor

Saving the mission

Open the mission's sqm file

and then remove by yourself the name of the add-on

Unfortunatly, there's one add-on that is immune to such purgation... pistols.gif

--> It is the Vit-Hind 1.23.

I've removed it in the editor, I've saved the mission and then

I've removed the Vit_addon by myself in addon an addon-auto list.

However, any time I save the mission this add-on (please note that the Add-on Is not present in Editor) magically returns...

How do the hell I can remove IT??? banghead.gif

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remove the addon from any "addons" folder you load with ofp

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Quote[/b] ]

Maybe you have it in the intro or outro part?

Unfortunatly no... In my mission units are created. Any unit in the mission is a standard bis one...

Thanks However

Quote[/b] ]

remove the addon from any "addons" folder you load with ofp

Thank you too... I'll have a try today afternoon.

By the way tomorrow the missions will be realesed wink_o.gif

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Quote[/b] ]

Maybe you have it in the intro or outro part?

Unfortunatly no... In my mission units are created. Any unit in the mission is a standard bis one...

Thanks However

Yeah, actually I meant the addons and addonsauto arrays of the intro and outro part.

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