black150 0 Posted September 9, 2006 The idea is to get the covenant done, then the humans (for now excluding master cheif while I sort his textures) then realse that lot, possibly with some missions, then release MC and some objects say, then the flood (if possible) and the sentinels and the monitor... thats the plan anyways. This way you get to mess around with the pelicans and such sooner then if I waited till everythings done Share this post Link to post Share on other sites
zombie1 0 Posted September 9, 2006 Okay good news: Configed rgrunt so far and it works fine. I'm gonna add in the textures. I need anims though, they can't even walk so far. Share this post Link to post Share on other sites
Serclaes 0 Posted September 9, 2006 I volunteer for making some missions. I would even create some small islands. If you could convert some objects? Share this post Link to post Share on other sites
zombie1 0 Posted September 9, 2006 Check it out! I dunno how to name selections for the units, but for the guns I can. I'll get configing the rest. Share this post Link to post Share on other sites
black150 0 Posted September 9, 2006 Also, Serclaes, Love your offer, and yes islands and missions will be needed. Email: black150@hotmail.co.uk Share this post Link to post Share on other sites
black150 0 Posted September 9, 2006 wildo has offered help with animations/named selections Share this post Link to post Share on other sites
Commando84 0 Posted September 9, 2006 oh nice mod! a little bit brighter in the colors but thats ok, gonna be intresting to see how things shape up. keep up the good work fellas! Share this post Link to post Share on other sites
black150 0 Posted September 10, 2006 Managed to get the MC textures to go green at long last. Unfortunatly the textures look crap (but better then when I started) EDIT also sorted the blue and gold elite textures so that the whole thing isn't blue/gold Share this post Link to post Share on other sites
j w 0 Posted September 10, 2006 They don't look crap, but they don't look Halo Keep the work up, let's hope that we don't loose a second Halo-mod! JW Share this post Link to post Share on other sites
mattxr 9 Posted September 10, 2006 wow they look great. i love the flood model. could be good outside halo missions like mutated monsters Share this post Link to post Share on other sites
Serclaes 0 Posted September 10, 2006 I guess the goldish glance comes with the lighting effects on the model. Try around if a white or yellow glance is better Share this post Link to post Share on other sites
zombie1 0 Posted September 10, 2006 wildo has offered help with animations/named selections Can I send him the models? I have changed a few things. They're still the Halo ones, nothing deleted. Anyway, I've configed all of what you've sent me. I just love the Banshee, but I need the sounds. Aliens: Guns: Ghost: Banshee: Dropship: Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 10, 2006 Ow now i remember, the grunt needs new anims which is a shitload of work If noone wants to do it i might be able to check if i still know how ofp-anim works, but the last time i made something was Q1 2005 Share this post Link to post Share on other sites
j w 0 Posted September 10, 2006 I'll hear with maccollo, he's an outstanding animator (and modeller ) in Farmland team. Awsome work, btw, will the Banshees have two different weapons, one just laser (or whateva) and the second is the charged-up plasma-thingie? Anyways, looks awsome, can't wait for anything to be released! Regards JW Share this post Link to post Share on other sites
black150 0 Posted September 10, 2006 I havn't been able to contact or get a reply from wildo since he sent me the message offering help btw, great job with the configs! Share this post Link to post Share on other sites
zombie1 0 Posted September 10, 2006 Thanks. Do you have the sounds for the vehicles & guns? BTW, I know who can do selections for models, Mig, if he wants to. Share this post Link to post Share on other sites
black150 0 Posted September 10, 2006 I have most of the weapon sounds, I'll send um soon and can grab the banshee sounds as well, just give me a few minutes or so Also do you think if I made the projectiles (plasma etc) you could get them to fire instead of a red laser? Would look cool if you could Share this post Link to post Share on other sites
black150 0 Posted September 10, 2006 ach! I keep forgetting what sounds are needed , if you could make a quick list I'd be grateful Share this post Link to post Share on other sites
zombie1 0 Posted September 10, 2006 Guns - Needler & Plasma (reload & fire) Ghost - Driving Banshee - Flying Dropship - Flying Share this post Link to post Share on other sites
black150 0 Posted September 10, 2006 Plasma rifle and Pistol won't have reload sounds (as they can't be reloaded) but the rest won't be a problem, I just need to grab the vehicles Share this post Link to post Share on other sites
zombie1 0 Posted September 10, 2006 Kk, anyway, do you have msn? Easier to talk then - talking live. Share this post Link to post Share on other sites
zombie1 0 Posted September 11, 2006 Configed the plasma grenade, can you send me the sound? I'm also seeing if I can make a blue explosion script. Share this post Link to post Share on other sites