jprtech 0 Posted September 16, 2006 hey everyone..i am sorry but i wont work on these mini addon pack anymore... i have joined the usmc-mod 1.4 to work on the usmc addons.. the aav7 is pretty much done from the pics above so if you want i will rel. it. enjoy. sfc.itzhak Yes, Please! I am anxiously awaiting to test it out. Share this post Link to post Share on other sites
sfc.itzhak 0 Posted September 17, 2006 jprtech its in youer hands... aav7 rel is near. sfc.itzhak Share this post Link to post Share on other sites
jprtech 0 Posted September 17, 2006 jprtech its in youer hands...aav7 rel is near. sfc.itzhak I tested it out this morning. And there are a few minor things I want to fix and add before release. 1.) Add desert textures. 2.) fix cargo hold seats and textures. 3.) fix turret. Tuuret currently moves at angles instead of the weapons. This was noted to be fixed back in 2003. 4.) Add armor pack. 5.) Add retractable covers for propellers. Otherwise, it is great! SFC.ITZHAK did an awesome job on animating the cargo doors. I will do my best to try to get this done asap. Share this post Link to post Share on other sites
jprtech 0 Posted September 21, 2006 I tested it out this morning. And there are a few minor things I want to fix and add before release.1.) Add desert textures. 2.) fix cargo hold seats and textures. 3.) fix turret. Tuuret currently moves at angles instead of the weapons. This was noted to be fixed back in 2003. 4.) Add armor pack. 5.) Add retractable covers for propellers. Otherwise, it is great! SFC.ITZHAK did an awesome job on animating the cargo doors. I will do my best to try to get this done asap. UPDATE!! Here is what I have done so far... 1.) Fixed cargo hold seats and textures. done. 100% 2.) Added damage texture values so when the AAV7 is hit or destoyed the textures will darken or become black. done. 100% 3.) completely new hull taken from the old OGWC mod AAVP. done. 100% Left to do... 1.) Add desert textures. 25% 3.) fix turret. Tuuret currently moves at angles instead of the weapons. This was noted to be fixed back in 2003. 10% 4.) Add armor pack. 0% 5.) Add retractable covers for propellers. 45% Share this post Link to post Share on other sites
itim_tuko 0 Posted September 21, 2006 Will change the 1m turret from the CZM mod for the AAV7. First pics should be ready on monday. Share this post Link to post Share on other sites
sfc.itzhak 0 Posted September 21, 2006 hi.. #jprtech i already made an armour addon before i gave it to ya so as soon as my computer is back i will send it to ya.. sfc.itzhak Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted September 21, 2006 Lemme get with Combat! an see if they wanna let go of the AAVP7.Might even give up CH-46, UH-1N, AH-1W, CH-53, an what ever else I can find? Any chance of this actually happening? I remember you had a lot of good USMC stuff in the pipeline before you joined up with Combat. Share this post Link to post Share on other sites
jprtech 0 Posted September 26, 2006 I need help! I am able to destroy the AAV7 with a few M16A4 rounds. What am I doing wrong? Here are the armor values... <-------------------------------------------------------- armor=600; armorStructural=1,000000; class HitEngine { armor=0,900000; material=60; name="engine"; passThrough=1; }; class HitHull { armor=1; material=50; name="hull"; passThrough=1; }; class HitTurret { armor=1; material=51; name="turet"; passThrough=1; }; class HitGun { armor=0,900000; material=52; name="gun"; passThrough=1; }; class HitLTrack { armor=0,600000; material=53; name="pasL"; passThrough=1; }; class HitRTrack { armor=0,600000; material=54; name="pasP"; passThrough=1; }; armorHull=1; armorTurret=1; armorGun=0,900000; armorEngine=0,800000; armorLights=0,400000; armorTracks=0,600000; armorRadar=0,600000; //armorStructural=1.0; ----------------------------------------------------------> Share this post Link to post Share on other sites
nephilim 0 Posted September 26, 2006 m16 ammo settigns are too high it seems :P Share this post Link to post Share on other sites
rothy 0 Posted September 27, 2006 I fixed the armor prob. I wound up reverting back to an old config.cpp file. Hope to be done with this soon. Share this post Link to post Share on other sites
Banderas 0 Posted September 28, 2006 Hi! I'm glad someone making USMC mod Can I ask if you planning on making an M1A1? As far as I know. Marine corps using the A1 instead of A2 because it's much lighter (A2's armor partly made of depleted uranium, so it's weight much more than A1). And you mentioned to make a campaign. Have you got any details about it? Keep up the good work Share this post Link to post Share on other sites
rothy 0 Posted September 29, 2006 AAV7 Update -- New Paintjob Share this post Link to post Share on other sites
Blackbuck 9 Posted September 29, 2006 that looks nice, the bits that are like embossed look rather strange though they could do with a little bit of darkening where they are, but its nothing big i cant wait to actually get a good AAV Share this post Link to post Share on other sites
Serclaes 0 Posted September 29, 2006 You could "sharpen" the edges a bit by making the color around the edge a bit lighter. You would see the shape of it all better... Share this post Link to post Share on other sites
nephilim 0 Posted September 29, 2006 yup add some shading and dirty up that tincan that itll look good Share this post Link to post Share on other sites
jprtech 0 Posted September 29, 2006 Thanks for all the comments. I will do my best to add some more detail. Anyone know of any good Photoshop texturing tutorials related to armored vehicles? I'm not much of a texture artist. Share this post Link to post Share on other sites
mickuzy 0 Posted September 29, 2006 well done. u mess wiht the best u die like the rest Share this post Link to post Share on other sites
wipman 1 Posted September 30, 2006 Hi, well Tech... the only armour texture tutorial that i've seen and knows about is this one: OFP.INFO/DESERT OFP from the God of the OFP texturing, hour hero and savior; Marfy. I hope that that serves you. Let's C ya Share this post Link to post Share on other sites
klavan 0 Posted September 30, 2006 Another tutorial here at OFPEC. Klavan Share this post Link to post Share on other sites
BiGFooT_y2k 0 Posted September 30, 2006 Hi, this is looking nice, I am missing the AAV7 in OFP. Which island did you used? Share this post Link to post Share on other sites
Zander 0 Posted September 30, 2006 gi + texture backing Share this post Link to post Share on other sites
rothy 0 Posted September 30, 2006 Hi, this is looking nice, I am missing the AAV7 in OFP.Which island did you used? The island is one of my own. I use it for experimenting. Started it back in 2002, so its been an on going project. Share this post Link to post Share on other sites
SPK 0 Posted October 5, 2006 Hey guys, nice AAV7 I was just wondering if you could add the ability of making this one go at actual AAV7 speeds while in the water, around 13 mph/21 kph? This is the one aspect that I've seen missing in every AAV7 addon. I use a script on your older TOW v1.1 AAV7 addon but it has never worked very well. I hope you guys can crack yet another so-called limitation in your next version. Here's to luck Cheers guys, SPK Share this post Link to post Share on other sites
rothy 0 Posted October 6, 2006 New pics of re-textured paintjob and new turret. Thanks for all the tips. I am almost finished. Share this post Link to post Share on other sites