Jackal326 1181 Posted September 9, 2006 I imagine (this is just supposition here so may be incorrect), that HelpingHand simply removed the OSOBNOST selection from the models, which simply makes it so the faces don't randomly change. The downside of this is of course the faces are stuck to being one face texture, however with the units trying to be "unique" (in the sense you're only likely to use one of each in a mission anyway) its less of a problem. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 10, 2006 correct jackal Share this post Link to post Share on other sites
CRIONYK 0 Posted September 10, 2006 ok thanks guys, my bug is fixed Share this post Link to post Share on other sites
Blackbuck 9 Posted September 10, 2006 np, tomi has informed me that he has fixed some LOD issues we had and deleted up 500 faces of useless stuff on the models regards H_H Share this post Link to post Share on other sites
Blackbuck 9 Posted September 11, 2006 Well I think that we are overdue for a status report not just little bits of what we're working on... The following collage of images shows some of the custom content to be added to UCS Module 1, there will be grenades + explosives, customised weapons for several of the "misc" catergory mercenaries, ammunition / weapon crates for the custom content we make too. *note that the pic is a 453kb image and is quite big in pixels too* UCS Report Pic The following text is from a action plan me an SRK came up with, showing what we are and have made / are making, dont expect to see all of this for relase 1.0 Â Â Quote[/b] ]UCS Module 1Soldiers / Mercenaries Should be in; UBCS, Woodland, Desert, Artic and Misc schemes Classes Rifleman Rifleman (SMG) Machine Gunner both light and heavy Grenadier AT Rifleman Marksman Designated marksman styke A.K.A Assault rifle + low zoom scope Vehicles (LAND) All Terrain Vehicle(ATV / Buggy) Hummer H1 (Armed / Unarmed) BMP1 (maybe) Vehicles (AIR) UH-1 / Mi17 / Mi24 / Allouette II or III Misc Content Weapon Pack (to include small arms, grenades AT weapons / AA weapon, Explosives etc...) Static Object Pack (sandbags, bunkers, money, equipment tables / ammo crates and any other objects me or you want to make...) A couple of missions (VSS Can help maybe)?? "nifty" tricks such as; "put helmet on / take helmet off", "equip NVG / take off NVG" etc... Custom Logo for various items Feedback welcomed Regards H_H Share this post Link to post Share on other sites
gatordev 219 Posted September 12, 2006 I like your Mercs, but would like to have the option to choose to use or not use your weapons. Will the weapon pack be seperate? It kind of looks that way, but it's hard to tell. Share this post Link to post Share on other sites
Deathstruck 375 Posted September 12, 2006 do you have animator? Share this post Link to post Share on other sites
rellikki 7 Posted September 12, 2006 do you have animator? Yes, we do Share this post Link to post Share on other sites
Deathstruck 375 Posted September 12, 2006 do you have animator? Yes, we do is that you?? Share this post Link to post Share on other sites
Blackbuck 9 Posted September 12, 2006 yup SRK is the animator and i'm a modeller, but we need a texture artist Share this post Link to post Share on other sites
Blackbuck 9 Posted September 15, 2006 Good news everyone we have a new member to the team, Myst9999 is helping us with some textures for some stuff, we still ne a weapon texturer if anyone can help us... news wise, we now have the gear tables pretty much sorted model wise, myst has made some textures for the ammo cans etc, table textures should be a 10 min job, the tables will use some scripts hopefully if we can make them nice and we easy runners that is. Reagards H_H *edit* UCS's new sidearm Share this post Link to post Share on other sites
.COMmunist 0 Posted September 15, 2006 I like you work guys. I might be running ahead too much here, but when you get done with this, any other plans? I ask because soon we are in the dire need of good navy personel. Gnat has been working on OFP Navy like a japanese beaver, but there are no decent navy crew out there. Perhaps you could help out the community? Share this post Link to post Share on other sites
Blackbuck 9 Posted September 16, 2006 Navy personell... i could see what me and SRK have to do in the way of school and college etc once we do module one, no promises though regards H_H Share this post Link to post Share on other sites
Blackbuck 9 Posted September 16, 2006 New Stuff For September :w00t: Well, seing as myst is doing some knock up work for us i've decided to do a few more things for the object pack, they are in general the; gear tables (ammo crate function), Sandbag revetments, things such as weapon cases, weapon targets etc. Here are some piccies of what me and myst have dones so far this week... Small Arms Table Click Me Heavy Weapons Table Click Me Ammo Table Click Me Enjoy The Tables People, I'll post up pics of the other objects when i make em later today :blush: Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted September 16, 2006 the tables look great. ya could make one iwth n ump/mp5 mac10 on it aswell. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 16, 2006 place holders maybe Share this post Link to post Share on other sites
Blackbuck 9 Posted September 20, 2006 Quote[/b] ]<span style='color:blue'>*UPDATE 19/09/2006*</span>*I can do the tents if I get time , the mercenaries for 1.0 are nearly done we just need to do a few tweaks here and there and add one or two other things but apart from that we are nearly done expect the file size to be around 20MB including UCS_Mercs.pbo and UCS_Weapons.pbo plus a couple of backgrounds for you PC at 1280x1024 resolution. *There will be some other content as well hopefully, such as the gear tables and other things like tents, revetments etc. *Regarding credits I’d like to ask mapfact for permission of the use of their sandbags and a few little boxes etc to put in tents etc. so there may be some nice looking stuff in the pack compared to ours *Vehicle wise I think that there will be a reskinned sigma pickup pending credits and some sort of helicopter, the ones for this release will only be reskinned existing models whereas for version 2.0 there should be some home grown models like some jeeps and buggies etc. *note* Being at college ATM I can’t upload any pics of the updated guys but I will get some once I get home around 5:10PM (Local UK time) quoted from ofp.info's update Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 20, 2006 So how do this addons contribute to Resident evil ?? theyre nice by the way , you should texture them with the actual uniforn in the game , good conbination for HP3....anyways great job guys Share this post Link to post Share on other sites
Blackbuck 9 Posted September 21, 2006 thanks for the feedback their not based on the game guys  they are loosly based from the film, and only the ones with a "U" prefix, the rest are just mercenaries to play with Share this post Link to post Share on other sites
Blackbuck 9 Posted September 24, 2006 Nearly Ready For Release Mercenaries UBCS Mercenaries Photgraph Woodland Mercenaries Photograph Weapons CQBR  483KB + M4  483KB+ Minimi 7.62  483KB + SR25 Carbine  483+ *CQBR is going to get an EOtech as that cantilever mount sucks ass * Share this post Link to post Share on other sites
Jackal326 1181 Posted September 24, 2006 Isn't the "Minimi" supposed to have a tube stock (not the collapsable stock, but a tubular stock)? I may be wrong, it has been known on rare occasions Share this post Link to post Share on other sites
Blackbuck 9 Posted September 24, 2006 scroll down from the top  Click Me Quote[/b] ]The new MINIMI has been specifically designed to fit the market requirementsfor a 7.62mm light machine gun which are to give the soldier "the power of 7.62 ammunition in the weight of a 5.56 machine gun" whilst offering similar ergonomics and having many parts in common with the internationally known 5.56 MINIMI. Whoever is familiar with the 5.56 MINIMI will be able to use the 7.62 MINIMI with no extra training. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 25, 2006 <span style='color:blue'>\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/</span> <span style='font-size:21pt;line-height:100%'>UCS Studios</span> <span style='color:blue'>\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/</span> <span style='font-size:17pt;line-height:100%'>It's Here, UCS_Mercenaries 1.0 and HH_Weapons 0.9</span> Rapidshare Link -> Linky OFP $player Linky Quote[/b] ]CONTENTS* Carlos Olivera * Yuri Loginova * Nicholai Ginovaef * Chris Redfield * Mark Yates * Tomi Koivula * Matt Addison * Jim Chapman *Woodland Mercenaries *Winter Mercenaries *A Â few of my smallarms made from SJB_TOS & LSR_USWP they all use jam to the furthest extent possible with SJB_TOS A.K.A the sidearms arent JAM the units can be found under west > UCS Mercs, and under GROUPS (F2) and UCS Mercs ---------------------------------------- UNIT NAMES UCS_Carlos UCS_Chris UCS_Jim UCS_Mark UCS_Matt UCS_Nicholai UCS_Tomi UCS_Yuri UCS_Rifleman UCS_Rifleman_SMG UCS_Grenadier UCS_Sniper UCS_Machinegunner UCS_Rifleman_W UCS_Rifleman_SMG_W UCS_Grenadier_W UCS_Sniper_W UCS_Machinegunner_W WEAPON CLASSNAMES HH_DM4 - 6.8mm SPC Desert Camo'd Rifle - JAM_W68_25SAmag HH_SR25c - 7.62x51mm Carbine variant of the SR25 - JAM_W762Sniper_20mag HH_M249 -7.62mm Minimi (yes its based on a RL weapon) - JAM_W762m_100mag HH_CQBR -Mk18 CQBR - JAM_W556_30mag, JAM_w556_30hdmag, m4, SJB_TOS_M4_Mag ---------------------------------------- Face Textures There are a set of llauma faces included with the pack made/edited by me feel free to rename and use them in the llauma face pack for your own use but give me and SRK a credit as they are our camo textures ---------------------------------------- VERSION HISTORY: this is the first version of the addon so expect some bugs 0.5 *added yuri,carlos,ncholai and chris 0.9 *added several new mercs some of which arent included in the present release but will eventually be in the "final" 1.0 *added winter mercs fixed numerous bugs and started to work on custom content NOTE: These should all work without any glitches if there are any texture prolblems i can release a fixed version once corrected Quote[/b] ]HH Weapons Readme:This pack is mainly reskinned and edited SJB stuff, the SR25's scope was scratch built as was the barrel. The weapons contained in this pack, are going to at a later stage be fully implemented into the UCS module, at the moment they are just stand alone weapons... _ Classnames CQBR: HH_CQBR JAM_W556_30mag, JAM_W556_30HDmag, M4, SJB_TOS_M4_mag M4: HH_DM4 JAM_W68_25samag SR25: HH_SR25c HH_SR25cmag Minimi HH_M249 HH_m249mag _ the weapons are all JAM3 coded, so that should please people, they are also completly self suffcient apart from JAM. CQBR The CQBR in the pack uses an EOtech 552 for its optic and is around 3000 or so polys. M4 The M4 in the pack uses a SpecterDR for its optic and is again around 3000 or so polys SR25 The SR 25 uses a leupold scope with an accurate portrayl of the SPR reticle in its non illuminated form, it is a real weapon not just something i made up too Minimi The Minimi i have made is a new version of it that is coming into production chambered for 7.62x51mm it uses the specterDR _ Credits: Jackal 326: The relavent models, textures, advice and "ideas" Laser: Buttstock + EOtech (model + Tex) Dasquade: The Sexyful SpecterDR he allowed me to use and the SPR reticle *The author of the EOtech view* I haven't a clue who made this so this is your credit,if you'd like the view to be changed from your work please just ask me JAM3 Team: JAM3 such a great addon to use OFP Community: For being nice for a change lol Myst9999: Random stuff that kept me going Well enjoy the addons, and stay tuned for updates *Feeback Welcomed* Reagrds UCS_Team Share this post Link to post Share on other sites
imutep 0 Posted September 25, 2006 Yeah  here comes a new mirror from Ofp.4players Here we go: UCS_Mercenaries 1.0 und HH_Weapons 0.9 / 23.9 MB RAR Have Fun Imutep Share this post Link to post Share on other sites
gatordev 219 Posted September 25, 2006 Nuts, double post. Share this post Link to post Share on other sites