Blackbuck 9 Posted August 12, 2006 <span style='font-size:14pt;line-height:100%'>*UPDATE 20/10/06*</span> -> Now on ther cards: *we are adding a few new models into the mix a pair of snipers light and heavy from me and serial killer is adding a shotgun armed guy -> new desert schemes -> Revised models for all untis ------------------------------------------------------ <span style='font-size:14pt;line-height:100%'>*Future Plans*</span> ->For weapons we will stick to SJB_TOS as far as possible to maintain an easy and straight foward "download to play" with no extras except of course SJB_TOS (when vers 2.0 arrives there will be changes made to weapon loadouts) and JAM3 ->Also to be used is my weapon pack which a beat of was included with that last release For heads we have gone for Llaumas head model but with our own non random faces. <span style='font-size:14pt;line-height:100%'>Download Link Below</span> Download Here NOTE: SJB_TOS Version 1.1, LLAUMA Facepack June 9th Version  And JAM3 Are Required And Can Both Be Found At www.OFP.info Quote[/b] ]06/10/06 UC Studios Update :stun: Depending on original authors these are how the weapons should look Weapon Collage 1 Top to bottom; The DM4 has been reworked into a neutral camo scheme i made The MP5 is an "A2" so uses an "S-E-F" trigger group The CQBR you see here is the silenced version with the SJB 2.0 ACOG and PEQ2 etc, these are only here to illustrate what the model should look like and may not be there in the final version. The SR25 Carbine has been reworked into a full size SR25, until i can get the needed textures from jackal. The AK47 you see is one of several variants in production, its just a reskinned version of the SJB_TOS AK47 really. This CQBR hasnt changed since the last release apart from the PEQ-2 The Minimi Para you see before you will be changed back to its original Solid stock version as i changed my mind about the para... AK47 / AKS47 Collage This picture represents the AK47 area of the pack, different furniture and magazine cappacitys ETC. Also in production are the following... MAC 10 -> Status = Model Complete awaiting textures Skorpian Status = Model Complete awaiting textures RPG7 Status = Model Complete awaiting textures Nades / Explosives -> Status = Model Complete awaiting textures Share this post Link to post Share on other sites
mattxr 9 Posted August 12, 2006 It sounds very nice mann..  one of these guys will fit perfect in my "one man hero" campaign lol  im just waiting on the zombies now.. I like the guy with the white camo and hat. Share this post Link to post Share on other sites
Blackbuck 9 Posted August 12, 2006 well its up now so... Â which guy there are a couple like that ? Share this post Link to post Share on other sites
Blackbuck 9 Posted August 12, 2006 <span style='font-size:14pt;line-height:100%'>Mirror</span> Download Here Courtesy of Deadeye Share this post Link to post Share on other sites
mattxr 9 Posted August 12, 2006 Thanks for the mirror guys was waiting for that .. everyone must be in bed, ill test asap Share this post Link to post Share on other sites
Blackbuck 9 Posted August 12, 2006 There will be some new additions to the pack i hope, they should be a mercenary with medical training and improved yuri and several new guys Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 12, 2006 Blood texes in a future release? Share this post Link to post Share on other sites
Blackbuck 9 Posted August 12, 2006 yep atm though we need to figure out who and what the other guys are gonna be and then we can start to add the scripts and blood tex Share this post Link to post Share on other sites
j w 0 Posted August 12, 2006 im just waiting on the zombies now.. They're on their way... Anyways, looks great, good work h_h and serial killer! Share this post Link to post Share on other sites
nephilim 0 Posted August 12, 2006 y did you put one of my mercs into your teaser pic?... Share this post Link to post Share on other sites
j w 0 Posted August 12, 2006 Now, that's a good question. And, aren't those just for VBS? Then I missed something Share this post Link to post Share on other sites
nephilim 0 Posted August 12, 2006 lol.. there´s been an ofp version released some tima ago .. dummy lol Share this post Link to post Share on other sites
BlackScorpion 0 Posted August 12, 2006 Yes, J_W, you've missed quite alot then! I've got uploaded images using them dated back 6 months, so... http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> Share this post Link to post Share on other sites
Myxale 0 Posted August 12, 2006 Cool! I love thoose! They gonna so rock in the comming uprising! Keep em commin'! Share this post Link to post Share on other sites
buliwyf 4 Posted August 12, 2006 Nice.. but why the hell these guys are west-sided? Share this post Link to post Share on other sites
mattxr 9 Posted August 12, 2006 Nice.. but why the hell these guys are west-sided? Â true, maybe add them as resistance and becuase they are Mercenaries they can fight on all sides Share this post Link to post Share on other sites
Blackbuck 9 Posted August 12, 2006 well they are west atm because one its a beta, two we dont know whethere to add them to res or not and three we've been dealing with numerous niggles and problems during development wow neph posted in my thread *falls off of the chair* Share this post Link to post Share on other sites
nephilim 0 Posted August 13, 2006 lol i posted again.. youre getting a heart attack now? shall i call the 911? hihi anyway keep it comin theyre great so far but could use some improvement here and there Share this post Link to post Share on other sites
Blackbuck 9 Posted August 13, 2006 lol me and tomi (serial killer) are working out exactly what we need to do for instance resizing the vest and modifying the chest so as it doesnt protrude through the vest, i've also been working on a desert mercenary with varying success expect some screens of him soon... Share this post Link to post Share on other sites
buliwyf 4 Posted August 13, 2006 You will change the sides if you change SoldierWB in SoldierGB in your config.cpp Share this post Link to post Share on other sites
Blackbuck 9 Posted August 13, 2006 i will change the sides will i or is that a request? on second thoughts you could just edit the .cfg yourself for PRIVATE use and have them as resistance Share this post Link to post Share on other sites
Deathstruck 375 Posted August 13, 2006 I f I shot your mercenary to hand,leg etc.He will always get the dead head texture,will you disable it in next version? Your mercs rock! BTW:Erm,from what anim pack is that static animation? Share this post Link to post Share on other sites
Blackbuck 9 Posted August 13, 2006 you'd have to ask JW that he did us the lovely screens and yes all the death textures etc will be finished for the final version i think... seeing as this is a public beta atm Share this post Link to post Share on other sites
Blackbuck 9 Posted August 13, 2006 its late and i'm bored so i redid the vests they are now smaller and fit better (i hope) and are startig to emerge in more distinct types as show in the pic below. Enjoy Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 14, 2006 Nice work. I wait the update As you know Helping Hand, the work that wait us is very hard, so take your time, in september, it start Share this post Link to post Share on other sites