POPKA 0 Posted December 21, 2006 configing some of Inv44's British/american airborne infantry onto the resistance (allies) team could go quite well. Share this post Link to post Share on other sites
olemissrebel 0 Posted December 22, 2006 LIB='41 I44=late '44... i rest my case. Share this post Link to post Share on other sites
AKM 0 Posted December 22, 2006 Quote[/b] ][spa:sibo:] if you want to be correct Da, ya znayu... I can say that I've never had an urge to play as the Western Allies while loading Lib-41/45. Not entirely sure where they'd come into play, unless bdfy and associates released some 1945 "Meeting At the River Crossing" kind of kit. I realize this is a longshot, but any chance of winter gear in Lib 41/45 for OFP, or would we be eagerly anticipating that in say, the ArmA version of Liberation Mod? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted December 22, 2006 no, there're will be no winter unuts. neither in OFP or Arma. Share this post Link to post Share on other sites
firedrake 0 Posted January 31, 2007 This an excellant mod please keep up the good work. One thing I'm confused with is the designation sdkfz 251/18 all the information on the web indicates armoured artillery observation vehicle? Are there any reasons why you have not included Pzgr40 to the Pak 35/36 as I have found information that indicates its use? Will you be developing any german AT and HEAT rifle grenades for 42? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 2, 2007 there'll be 1.08 patch (this time i can say _very_ soon ) Quote[/b] ]Will you be developing any german AT and HEAT rifle grenades for 42? nope. mod development will be finished for OFP after patch Quote[/b] ]Are there any reasons why you have not included Pzgr40 to the Pak 35/36 as I have found information that indicates its use? never thought about it. Anyway its very rare ammo. Share this post Link to post Share on other sites
AKM 0 Posted February 3, 2007 A question for you, BDFY. Have you fixed the run-speed of the machinegunner and his custom animations? As it is, he outpaces the section very quickly, makes it hard to keep it together. Then there are the issues born of having the custom run animation for the anti-tank rifleman, but those're mostly forgivable because that is a beast of a weapon. Will v1.08 possibly include the German equivalent, the Panzerbuesche '39? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 3, 2007 Quote[/b] ]Will v1.08 possibly include the German equivalent, the Panzerbuesche '39? nope Share this post Link to post Share on other sites
AKM 0 Posted February 3, 2007 Acknowledged - and of the other question, regarding the running speed of the machinegunner compared to everyone else in the section/squad? Share this post Link to post Share on other sites
Flumon 0 Posted February 3, 2007 Liberation1941 is one of my favourite OFP-Mods. Continue work on the game and don't switch to ArmA to early (if ever)! Share this post Link to post Share on other sites
imutep 0 Posted February 3, 2007 If anybody would play a OFP-campaign with the Lib Mod, then visit the Assault Mission Studio. There is a campaign, that was made by Stoned Boy You play the german site, with 5 Mission and lot of action are in there. But only in german language Link to Campaign: Ostfront 1941-45 Episode1 Have fun Imutep Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 4, 2007 regarding the running speed of the machinegunner compared to everyone else in the section/squad? i post it on our forum. cause i never heard about this bug before. patch is delayed for a while once again, so maybe we'll manage to solve this bug too. If you already fixed it and know proper animation speed - post it Share this post Link to post Share on other sites
AKM 0 Posted February 4, 2007 The problem is pretty obvious if you're trying to move 'tactically,' IE: Not charging headlong into German fire. The MG quickly outstrips the unit, generally getting quite far ahead. This only seems to happen for the jogging animation though, not the sprint. Then there's the hull-fitted machinegun issues that cause massive desync in multiplayer, making it effectively impossible to play combined-arms or tank-fights in LibMod with a few exceptions (Using those tanks that aren't equipped with the hull-fitted MG script, for example), and even that causes LibMod to desync more than any other mod. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted February 4, 2007 Then there's the hull-fitted machinegun issues that cause massive desync in multiplayer libmod is not compitable with MP. and won't be (al least for OFP). for lots of reasons (mostly scripts) and AFAIK optional 2nd mg is the last of them Share this post Link to post Share on other sites
AKM 0 Posted February 4, 2007 Damned shame then, really limits the usefulness of LibMod. Funnily enough we found that LibMod worked fine in MP so long as we avoided tracked armoured vehicles. Using just light vehicles and Infantry it worked fine. Share this post Link to post Share on other sites
OFPCAT 0 Posted July 8, 2007 For upgrading to patch 1.09, I have to reinstall my Liberation Mod. But couldn't find the site to download patch 1.07 now. When opening the liberation Web site, it now seems blocked by some virus in the site to block the downloading... Any one could help, OH, bdy.... please Share this post Link to post Share on other sites
OFPCAT 0 Posted July 8, 2007 But it also didnt work at OFP.INFO now. It also couldn't be downloaded... Share this post Link to post Share on other sites