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Stuntman

What do you hope/want to be in "Game2"?

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Hi! I wanted to make a topic where you can say what you want or hope to be in "Game2". It is a topic about the same in the AA thread, so I wanted to make one for "Next Generation PC Game" too smile_o.gif

So fell free to tell your wishes in this topic! smile_o.gif

About that, here's some of my own wishes...

1. Less weight you are carrying, means faster movement, and more stamina.

2. more weight you are carrying, means slower movement, and less stamina

3. When not wearing anything (no primary and secondary weapon) you will move and run faster.

4. If you are wearing a gun, which need to be hold in your arms, you wil move and run slower then without.

5. If you are only wearing a weappon on back (like a rocket launcher) you would move and run faster, then if it was in your hands.

Kind Regards.

Stuntman.

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Here are some other wishes:

1. You can't "see" (in your HUD) how many rounds you have left in your clip, magazine, ammo belt etc. plus, dont see (in your HUD) how many clips/magazines you have left, you only know how many you have right after you have reloaded your weapon, and sooner or later you will forget....and if it is possible, it would be cool that you forget how many magazines you have left if you get involved in a fireifght: you want to think more about to survive then how many clips left: "ok, how many clips do i have?...lets check....(bullet hits)...*splat*...aaarggghh...(dies) smile_o.gif

2. You can check how many magazines you have left, but it will take some time, and in that short time you are unable to engage/fire etc. so it's possible to get killed during that time.

3. Possible to deploy, and use the bipod which can be folded up and down on machineguns, snipers and other weapons with a bipod

4. Machineguns, can be fitted with ammo belts. The length of the ammo belts can have ever kind of lenght.

Used ammo belts, which is not completly used up can be used on every type of weapon it's supported with.

Example: A m249 uses 100 rounds, with a ammo belt which have 150 rounds. the last 50 rounds is getting undeployed of that current m249, and being deployed on a other m249 and uses the last 50 rounds up.

And many other "weapon features" I wish wil be in "Game2", which can be customized for that current weapon...

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Guest Ti0n3r

Graphics and physics á Crysis.

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- A really, really good sound

- destructible landscape

- good dual core support

Well.. there will be destructible landscape, we know that already yay.gif

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a chainsaw and a spade would be all that id want, so i could cut down entire forests and make tank traps for the hell of it

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"And now for something completely different"

Swampy terrain.

I don`t know exactly how many times it was mentioned, but I want to express my opinion about the subject. I see it this way:

It`s another value added to the terrain, vehicles can stuck in mud, and it depends on the vehicle`s weight (for ex: the tracks of the tank are clipping more and more into the ground). Some of the areas are marked on maps (near the rivers etc. resistance and civis can inform you wher you can cross the river or avoid getting stuck, or simply have better maps) The mud appears randomly in certain places (such as valleys) after rain.

Would be great if armored forces used the roads instead of driving everywhere without the danger of loosing time (while dealling with the terrain) or even vehicles. It would also force you to plan your routes and think about those soppy areas.

edit:

There are places where you can use ONLY infantry, and It`s not all about swamps and mud, courently even If we had destructable forests in ofp, it would be possible to drive a tank there...well cool, it`s a feature (arma), but It has to be limited (game2).

Would be really great if some vehicles could get immpobilised (broken tracks, tires, suspension) just because of careless driving. I know It`s not Richard Burns Rally after all, but on the other hand It`s quite important to take care of your vehicles. Try to drive hmmv into a ditch in ofp...well there aren`t any  in ofp, you know what I mean?...

edit2:

Quite important thing imho...

What about some strategic points (places, buildings etc.) on map? I mean points like hospitals, power plants (nuclear ones or water-power station maybe?) oil fields, bridges were mentioned many times, but what about other things?

When entering a city It`s obvious that there are some places/buildings you must secure first like post office, local media office (radio, tv etc). It would add a lot more of  immersion and realism. The economy aspect is very important, and controling those volunerable and important places really helps with your progress.

edit3:

I think that vehicle models should differ in therms of how they look, they should be dirty, well definetely not as clean as they`re now...It`s obvious that vehicles should get dirty while operating in mud or kicking dust, but what I`m trying to say is that there should be some randomness. E.g. randomly placed rust or dirt. That would make 2 exactly the same car models placed in the editor look different from each other.

edit4:

Well, I`ll paste the suggestion here, just in case nobody noticed It in ArmA board.

Variety of anims for the same action, or even some varriations of the same anim (like different speeds of walking), not to mention the differences in model`s body build, are the things that make game more believable...

edit5:

The same situation as abowe...I think that brown/dark ground texture with grass on it (not  only the grass-imitating green texture) looks better than hi-res green ground texture, simply more real...I noticed that looking at some Enemi In Sight screens, It`s not perfect there, but I`m sure BIS can make it better.

edit6:

I think that random stuff like barrels, and litter should appear in cities, carton boxes, papers etc.

edit7: don`t remember how many times It was suggested but would be cool to have the ability to destroy optics on tanks and vehicles bys shooting at them with MGs or sniper rifles.

edit8: To prevent units from keeping a perfect formation and situations where unit that want`s to keep formation moves a couple of inches forward when you do that (It`s annoying when your team-mates use this kind of <step stop, step step stop> movement) the AI should have some delay time to react on players movement. When you move 1m forward the AI team-mate will still maintain his possition (kneeling and covering you)...While commanding a squad, every soldier in formation should delay his movement, and it shouldn`t be a constant value...

example:

Imagine a wedge formation where 1 is a leader and two next soldiers are behind 1 on both his sides, and so on...

1moves;  2(delay after 1, covering right); 3(delay after 1, covering left); 4(delay after 2, covering right); 5(delay after 4, covering left)

With some randomness and some covering skills of AI that would be nice in every formation, but wouldn`t work in cqb.

A "on me" command would force units to get back to the formation (again with some randomness of distances between units).

edit9:

Would be great If we could operate turrets by joystick while playing as a tank gunner/commander, helo gunner.

edit10:

A radio chatter like in ECP but done in-game and in real time, with a 'real war' language so that other squads could call you for back-up.

edit11:

Do you also think that actions like changing mag are to simple? You jus press the reload key and It`s just happening, you only care about some decent cover, no watching the gun, no searching for a mag, no cliping It in?

Well my idea is quite controversial because It would make the whole proces more realistic, but on the other hand probably more annoying, so If it was implemented It would have to be an option.

The thing is simple:

Instead of one key, you would be forced to use a couple of keys, or a combination. Now, I don`t know proper english terms, and will try to explain It. To change a mag you have to push the thingy that relases the mag first, (T key) you have to hold It till the mag Is fully taken out from the gun (T + R), when It`s out there`s no need to hold the thingy anymore (I know exactly how It sounds tounge2.gif ), (-T, - R), you re taking the full mag (left ctrl) and push It to the gun (R again). Now, would be cool If the reloading anim, was separated into such pieces.

I wonder how many things could be done that way...

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woman, beer and night-clubs when you're "on leave" nener.gif

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I liked many of your ideas, but i dont think this one is good:

Quote[/b] ]Do you also think that actions like changing mag are to simple? You jus press the reload key and It`s just happening, you only care about some decent cover, no watching the gun, no searching for a mag, no cliping It in?

Well my idea is quite controversial because It would make the whole proces more realistic, but on the other hand probably more annoying, so If it was implemented It would have to be an option.

The thing is simple:

Instead of one key, you would be forced to use a couple of keys, or a combination. Now, I don`t know proper english terms, and will try to explain It. To change a mag you have to push the thingy that relases the mag first, (T key) you have to hold It till the mag Is fully taken out from the gun (T + R), when It`s out there`s no need to hold the thingy anymore (I know exactly how It sounds tounge2.gif ), (-T, - R), you re taking the full mag (left ctrl) and push It to the gun (R again). Now, would be cool If the reloading anim, was separated into such pieces.

I wonder how many things could be done that way...

I think this would be the same as having two keys for running.. one for left leg, and one for right.

Old C64 Olympic games, any1? smile_o.gif

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Well, I`m fully aware that It`s strange to suggest a thing that might be concidered as a step backward...(combination of keys for one action against just a one key)

There are some details however, that could be simulated increasing both, realism and annoyance, or in other words you cant`s imulate realistically things that are borring or annoying without simulating the boredom and annoyance too.

Besides, I wouldn`t compare the reloading thingy idea with runing, It`s more like a driving a tank in current ofp and driving a tank after introducing gears, breaks and engine start as someboy else noticed before. It would force people to think about how changing a mag influences the safety on the battlefield (much more than just pressing the <R> key and doing something else instead of being absorbed by the actual mag change, another thing is that you would actually hear every clink or clank of  part of the reload process and the part of the reload anim would be played exactly when you press the key linked to the particullar part of the reload)...I`m not talking about introducing It as a must for everyone, and well, It would cause some problems with the movement during the reload, and that`s exaclty what it should do. (I`ll just mention here that in current ofp you simply can not move while reloading so, which is even worse because yes, you can`t run where you want, but It doesn`t make you focused on the reload, It just forces you to stand in the open doing nothing and the reload just happens, I don`t know what is better, CS-like reload during a combo jump or the ofp one...).

I`m not talking about things like changing the suspension on HMMV`s, because It`s the thing that you normally wouldn`t be involved in anyway, but aiming, reloading the rifle etc. are done al the time. Rifle using simulator? smile_o.gif

I bet you would be using such things in veteran mode after a while smile_o.gif

I`m just trying to explain what I meant...

edit:

It`s the same thing like with autoreload vs. manual reload with the R key. It`s a game and you would reload anyway when your mag is empty, autoreload just saves your time.

And do you know why I preffer the manual reload?

It`s simple, you would never hear the sound of just-unloaded-mag with the autoreload...

One more thing, there are no midle* sollutions when you want to make it realistic**. It`s either arcade or just as close to real life as it can be. And the R key manual reload is situated exactly in the middle.

*didn`t know the proper word

**I`m talking about some uber veteran difficulty level all the time

edit2:

When you switch to the 3d iron sights view the sights are zoomed in a bit and on the left/right side of the screen, and the rest of the screen gets blurred a bit.

Now, the 3d sights would allow you to move your head with the alt key or with IR tracker, and while moving the blurr effect would disappear, and appear later when you focus back on the sights.

Imagine using the z-axis of the IR tracker for moving your head forward and zooming the 3d sights, the blurr effect with the zooming of sights moving your (real) head closer to the screen.There`s more about it on this page of the arma/IRT topick.

regards

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- tanks equipped with fording systems

- combat engineering vehicles (dozer blades, mine rollers, bridgelaying tanks)

- electronic countermeasures

- unmanned vehicles

- in-flight refuelling

- simulated logistic (fuel, ammunition) and influence on strategy

- hand signals

- more varied military population (logistic support forces on military bases for example)

smile_o.gif

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Well, It`s somehow relatet to the graphics but It`s not a engine issiue, well the engine`s efficiency maybe, but well...

I saw some screens of the new M$ flight sim from the simhq, and must admit that they`re quite impressive in therms of how the terrain is modelled.

It`s nice looking and accurate, quite beliveable I must say.

I don`t know If It`s all a satelite data, but my suggestion for bis is to create maps with the real places in mind.

Just look at those pics from FSX and you`ll know what I`m saying, unless you`ve never went out from the city you live in.

FSX 1

FSX 2

FSX 3

edit: fixed the 2nd link...

I remember now, thx m8 wink_o.gif

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I saw some screens of the new M$ flight sim from the simhq, and must admit that they`re quite impressive in therms of how the terrain is modelled.

It`s nice looking and accurate, quite beliveable I must say.

I don`t know If It`s all a satelite data, but my suggestion for bis is to create maps with the real places in mind.

Just look at those pics from FSX and you`ll know what I`m saying, unless you`ve never went out from the city you live in.

In czech video article with Game 2 footage, Ondrej also said that maps in this game are based on real satellite datas and air photography, so don't worry about it  wink_o.gif

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