Sgt Anderson 0 Posted June 27, 2006 Gotta figure out what kind of lighting system to rig up for the base as well... Â laterns or lights? Keep lightning to minimal in the base. SF bases didn't have much lightning outside near the wires especially, since it compromised the bunkers and other positions to possible enemy spotters and snipers. If lightning was available, they were provided by a generator, later by two larger generators to provide lightning inside buildings, but very very rarely was there any lightning outside. Better be in the dark than in the sights of an NVA sniper. If you need other information on SF camps, let me know. yeah I was thinking of maybe having just a few simple coleman style lanterns for interiors... def no big ol yard lights;) Â Share this post Link to post Share on other sites
loony 0 Posted June 30, 2006 Anderson, report status! i can't wait! Share this post Link to post Share on other sites
Sgt Anderson 0 Posted June 30, 2006 Anderson, report status! i can't wait! standby for sitrep... Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 1, 2006 More screens to come very soon. communications radio based on the RT-524 adminsitrative junk section of motorpool Share this post Link to post Share on other sites
Sepe 1 Posted July 1, 2006 Looks great! Unable to wait! Share this post Link to post Share on other sites
Hawkins 8 Posted July 1, 2006 Mate, this is looking absolutely fantastic! Looks like we'll get a top notch object pack for 'Nam island creators. Very nice work! Can't wait for it. Any layout pics of the SF base that you're working on? Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 1, 2006 Mate, this is looking absolutely fantastic! Looks like we'll get a top notch object pack for 'Nam island creators. Very nice work! Can't wait for it. Any layout pics of the SF base that you're working on? Thanks dude.  I'll probably just have the objects avaliable in binarized format for WrpTool.  On the subject of the base, I'll upload some pics of the base later on today... although  I'm sure that some people will be able to come up with some more creative layouts than I! Share this post Link to post Share on other sites
loony 0 Posted July 1, 2006 yay!! great work! it's really awsome keep it up Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 1, 2006 yay!! great work! it's really awsome  keep it up thanks man. heres a quick pic of the officers desk in the TOC bunker and a pic of an after action report sitting on officers desk now.. the infamous c-ration Share this post Link to post Share on other sites
loony 0 Posted July 2, 2006 yeah! i don't have a words to name that! Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 2, 2006 yeah! i don't have a words to name that! Thanks again Loony, your constant words of encouragement feed the fires of motivation. hahahaha Share this post Link to post Share on other sites
JustEvil 0 Posted July 2, 2006 Personally, I don't like vietnam , but look this bunkers more and more larger desire on these climates . Excellent addon Sgt Anderson. Share this post Link to post Share on other sites
imutep 0 Posted July 2, 2006 Looks great Can't wait gfor release of the Pack and your Tuc Song Island Keep it up Imutep Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 2, 2006 thanks guys a quick pic of a bandage pouch Share this post Link to post Share on other sites
sim 0 Posted July 3, 2006 Each picture makes this island look better and better Share this post Link to post Share on other sites
Sepe 1 Posted July 3, 2006 Mate, this is looking absolutely fantastic! Looks like we'll get a top notch object pack for 'Nam island creators. Very nice work! Can't wait for it. Any layout pics of the SF base that you're working on? Thanks dude. I'll probably just have the objects avaliable in binarized format for WrpTool. On the subject of the base, I'll upload some pics of the base later on today... although I'm sure that some people will be able to come up with some more creative layouts than I! Does that mean no objects in the editor? Please, no! I want to create my own bases using the editor and these bunkers! Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 3, 2006 Mate, this is looking absolutely fantastic! Looks like we'll get a top notch object pack for 'Nam island creators. Very nice work! Can't wait for it. Any layout pics of the SF base that you're working on? Thanks dude.  I'll probably just have the objects avaliable in binarized format for WrpTool.  On the subject of the base, I'll upload some pics of the base later on today... although  I'm sure that some people will be able to come up with some more creative layouts than I! Does that mean no objects in the editor? Please, no! I want to create my own bases using the editor and these bunkers! ok, i'll send it out cfg'd for mission then, cause there are certain advantages to having them in editor i guess:) However, I wouldn't really recommend building bases in editor at all.  Just placing objects in editor severely effects performance in-game as apposed to designing your base layout in WrpTool.  some of the stuctures have rather high point/face counts right now so me thinks it will get chuggy if ya build yer base in-game matey. Question:  Would people prefer preassembled, "lived in" bunkers with objects (beds and such) , or empty bunkers with all of the bunker accessories simply avaliable in the editor or WrpTool for the mission/map maker to use? Share this post Link to post Share on other sites
sim 0 Posted July 3, 2006 I say pre-lived in ones. Adds for effect and saves time with editing. Or howabout one of both? Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 3, 2006 I say pre-lived in ones. Adds for effect and saves time with editing. Or howabout one of both? Â Sounds, interesting! Good suggestion, I'll have the regular pre-lived-in ones and then I'll just include a few empty sizes of bunker so that the mission maker can have more free reign over his base design. Share this post Link to post Share on other sites
sim 0 Posted July 3, 2006 That sounds like the best way Eagerly awaiting this one Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 3, 2006 Heres a pic of the general infantry living quarters in progress. Â Gonna add some posters and other crap nco living quarters - variant 2 Share this post Link to post Share on other sites
sim 0 Posted July 3, 2006 Looking very good dude! For the other crap could we possibly have some dirty boots laying around or some spare equipment about the place If you've got that in mind already even better! Share this post Link to post Share on other sites
wheitmann 0 Posted July 3, 2006 You need pin-up posters on the walls. Lots of them. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted July 3, 2006 You need pin-up posters on the walls. Lots of them. rodger dodger Was wondering if people will be able to live with no village objects in the public beta? If not, it'll be a while more before public beta comes out... I mean, people could just use another mod's vietnam huts for missions and bear with me until v1.0 final:)? Share this post Link to post Share on other sites
Sepe 1 Posted July 4, 2006 Yes, most likely we could live sometime with the many vietnamese huts we already have. At least I could. One big reason why I want the objects availabe in editor is that it makes making indoors cutscenes easier (put em on flat surface instead of on hills etc) and sometimes I just want that one object in, say, Ia Drang. But yeah, keep up the good work! Any more pics of the VC/NVA bunkers though, that's something I'll love to go n' clear. Share this post Link to post Share on other sites