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chipper

New Czech Interview

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already posted in `latest screenshots` thread  tounge2.gif  wink_o.gif

edit:

Make the translation an I shall forgive you biggrin_o.gif

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lol this is the 3rd post its been in  rofl.gif

LOL the czech section of these forums i find dead funny.. they are like little ants in there own little world LOL bless them biggrin_o.gif

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Rough translation by me, don't look for mistakes...

Here it is

Thank you, thank you, at last notworthy.gif .

Quote[/b] ]The questions were answered by Jiří Rýdl, marketing director of IDEA games, representing among others BIS.

hmm.. who? confused_o.gif .

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Wow in the translation it said it will be possible to up root trees to use as cover and no jumping but a way of getting over fences!! yay.gifyay.gif

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Quote[/b] ]I would like to mentin that ArmA really is a OFP sequel, the fans will get what they already know.

I already know what I have, what I don't have, but will get is what I want to know... goodnight.gif

Quote[/b] ]About jumping, it will not be in ArmA, but there will be other ways to get through fence.

My personal favorite, run it over with a tank? tounge2.gif

(Hopefully it will have some Rainbox Six kind of climbing low fences/walls).

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Quote[/b] ]About jumping, it will not be in ArmA, but there will be other ways to get through fence.

My personal favorite, run it over with a tank? tounge2.gif

As long as we dont have to speed up the time and walk trough it! tounge2.gifwink_o.gif

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Or get the tank stuck onto a tiny wooden fence... rofl.gif

Edit: and armored vehicles are not supposed to shine crazy_o.gif

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THANKYOU JDB!

Someone else is starting to realise how silly modern day graphics are!

The military does not paint it's stuff so that it reflects light, quite the opposite!

*jinef mutters* Told BIS a year ago ... *jinef mutters*

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I'm thinking these captures are older than the latest ones we saw on the official site, and if I remember they de-glossed the armor already. But I could be wrong (again), maybe they really don't understand the concept after all. whistle.gif

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Someone else is starting to realise how silly modern day graphics are!

Depends on how you do the normal mapping. It can look very good, but it tends to be done using just one general set of mind, not keeping into account that different materials and different kinds of covering (like paint, thin paper etc) have their own kind of reaction to light, and not all the same generic effect as seen in many games.

At least that is how I understood it from the tutorials that I've read.

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Speaking as someone who is quite a strong 3d artists and who is learnign about vertex and pixel shader settings, all of that stuff can be adjusted. There's nothing inherently shiny about normal maps. The glossiness is a parameter like any other. High gloss does accentuate the features of the normal map, though. This problem here, though, is a problem with the value of the emissive colour, if I am not mistaken. If they turned down the colour value, it would still have the deepish shadows but wouldn't have that specular shine.

edit: reviewing those recent pics I don't really see the problem. They don't look like they are shiny. The older ones looked a little glossy, though.

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now the second part is released.

click me

without new screens sad_o.gif

Quote[/b] ]Sorry: požadovaná stránka nebyla nalezena!

404.gif

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Bude implementována možnost hlasové komunikace?

Bude.

... so we don`t need Team Speak anymore biggrin_o.gif

Tunely zatím ve hře nenajdete

... no tunels for sure

Optimální stroj na hraní Armed Assault bude Pentium 4 a grafické karta s 256 MB paměti, ale minimum bude jeÅ¡tě níže.

... Optimal PC would be Pentium 4 (hmm ... there`s P4 1.8Ghz and 3Ghz), graphic card with 256MB

this is as far as i understand smile_o.gif , i guess soon someone will show up with full translation...

and the page is back online http://www.cgm.cz/xclanky/xrozhovory/arma_r060223.html with no new screens just as i thought.

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