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Jack Hammersmith

Tiberian Genesis first release

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Lo folks,

now weve got a nice present for ya smile_o.gif

The GDI Juggernaut is ready for a release!!!

weve tested and scripted alot of shit and now weve released our OFP Animation-Projekt

Download it here.

This addon is not perfect yet cause of some bugs in the model and mp-compatibility so this is BETA stage.

When you want to use this Animation-Technique in your own addon please ask us about permission cause weve spended alot of time and work in creating this nice baby

Here some pics:

juganim1.jpg

juganim2.jpg

Laters

Tiberian Genesis Mod Staff

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Hmm.

I'll definately have a look after my exam tomorrow smile_o.gif

But looks very good so far!

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Guest [B.B.S.] T_D

If somebody has an idea how to improve this baby let me know. I also tried to define it as a bike because this would animate the animation in the correct speed, but it didnt really work. So I am open for any ideas.

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Nice job, i get an error when i start in the the Juggernaut though, and it doesn't have the Walking animations, however the AI does.

Error is:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Script :input getkeys not found

Mirror

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Guest [B.B.S.] T_D

You have to install fwatch for detecting the keys you are pressing.

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Guest RKSL-Rock
Whwee i can get fwatch etc that things... IVE MADE A SO GOOD README... READ THAT FUCK ^^

for that is a readme there, it has got download link of fwatch, all things and informations are there... why you guys dont read it...

ltrs

I did read it but the link for FWatch was dead.

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Whwee i can get fwatch etc that things... IVE MADE A SO GOOD README... READ THAT FUCK ^^

for that is a readme there, it has got download link of fwatch, all things and informations are there... why you guys dont read it...

ltrs

I did read it but the link for FWatch was dead.

Hmm... its one of ofp.info sad_o.gif

But with that new url of ofp.info

like that one:

ftp://ftp.gamepark.cz:8021/ofpd/utils/fwatch.zip

but then nvm, you have posted a new link :P I can change schort that link, because that readme is over a server, so i can change things whenever i would and you guys can see it :P

btw... thx for that mirrors!

ltrs

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Outstanding job i like the way its animate great work smile_o.gif

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excellent work, animations are the best i saw in this type of movement /vehicle. keep up the good work.

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Yep great work! i had 3 of these against 64 groups of 12 of RPG soldiers. They massacerd every single last soldier wave after wave rofl.gif great fun!

Excelent work on the animations too, also its great to see Fwatch finally be used for somthing! keep it up guys! biggrin_o.gif

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Excellent work !!!!! You can be proud !!! Very detailed model and textures wink_o.gif Funny Instant Cola biggrin_o.gifbiggrin_o.gif The fire effects are also cool as like as the foot steps of that little baby biggrin_o.gifsmile_o.gif

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bloody awesome job guys

i jus love to hav huge beasts in ofp

this is so much fun

the animations are jus perfect, the inch of detail on the animations is excellent....very well done guys

jus take a look at this

biggrin_o.gif its frekin huuuuuuuuuuuuuuge

jg2.jpg

jg1.jpg

notworthy.gif

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Let's see, you guys made the equivalent of a giant mechanical chicken and expect me to be impressed?  crazy_o.gif

yay.gif WELL I AM.  AWESOME WORK!!!  yay.gif

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Quick question:

FWATCH always defaults to my Flashpointresistance.exe rather than the Non-CD version Flashpointbeta.exe

How do I fix this?

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Quick question:

FWATCH always defaults to my Flashpointresistance.exe rather than the Non-CD version Flashpointbeta.exe

How do I fix this?

Install the final patch?

quiet_man

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Rename flashpointbeta.exe to flashpointresistance.exe.

Backup the old flashpointresistance.exe just in case (on the other hand, who's ever gonna need v.1.91 these days?).

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Rename flashpointbeta.exe to flashpointresistance.exe.

Backup the old flashpointresistance.exe just in case (on the other hand, who's ever gonna need v.1.91 these days?).

You know that's such a simple solution - it completely passed me by.

Here I was using a hexeditor to search and replace the file name in the executable. banghead.gif

I feel a bit silly now.

Thanks Agentsmith!!!

biggrin_o.gif

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