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Fenix83

Hold a weapon

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How to make a unit holdin its rocket-launcher ready to fire, and not its AK47 confused.gif

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yes but its not working sad.gif . maybe i should make ascript which is making a loop to keep the position

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Try: unitname switchmove "LyingToWeapon"

I can't remember which one it is either switchmove or playmove so have a fiddle...

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