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Huge missions?

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I want to create huge mission with lots of infantry. But how can i make it playable? How should I set OFP's video options and other settings to reduce sluggishness? Any hints and tips to make "heavy single player missions" playable are welcome...

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What is lots of infantry?  I built quite a large mission that has approx 300 west and 300 east soldiers, plus about 40 resistance and a similar number of civilians

There are many many things I needed to take care of.

Minimise the number of variable names otherwise you will suffer from the large save game bug.

Have Terrain Detail set to normal otherwise objects you place on the map may move vertically over time (I am assuming it is a long mission as well as a big one).  When I say move vertically I am talking about a lot.  Enough for buildings to fly and trucks to become submerged

Do not rely on buildingPos returning the same value after a save and restore as it did before saving

Do not rely on the player getting the action to climb a ladder after a save and restore.

Do not remove all the mags from a tank - unless you are happy for the player to be unable to rearm the thing in the mission

The list is virtually endless.  My advice is try things and when they don't work try a different way.

In case you are interested in having a look here is a link:

http://www.flashpoint1985.com/cgi-bin....t=48991

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maybe your answer is in using scrips that creates enemy groups?

Also be sure ot have a remove body script. Ill leave it to the Scripting Gurus to do the thinking smile_o.gif

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