nominesine 0 Posted January 11, 2006 I always wanted to know: What is the difference between addons listed under the paragraph: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOns[]= and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOnsAuto[]= in the mission.sqm? I know it's a list of required addOns for the mission, but why is it repeated? And why are there more addOns in the first part than the second?!? This is a quote from a mission I'm making: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Mission { Â Â Â addOns[]= Â Â Â { Â Â Â Â Â Â "RFJ_mercs", Â Â Â Â Â Â "BAS_OPFOR", Â Â Â Â Â Â "bis_resistance", Â Â Â Â Â Â "bas_o", Â Â Â Â Â Â "jam_magazines" Â Â Â }; Â Â Â addOnsAuto[]= Â Â Â { Â Â Â Â Â Â "RFJ_mercs", Â Â Â Â Â Â "BAS_OPFOR", Â Â Â Â Â Â "bas_o" Â Â Â }; Why do the jam and bis addons show up under the first category but not in the second one? Share this post Link to post Share on other sites
nominesine 0 Posted January 11, 2006 Never mind. I found the answer to the question with a little help from Ofpec. addOns are required because they are placed on the map when building the mission. addOnsAuto are addOns that the above mentioned unit requires, but who aren´t placed in the editor (JAM weapons for BAS units, etc etc). Check out this thread for more details if anybody is interested: http://www.ofpec.com/yabbse....start=0 Share this post Link to post Share on other sites