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New MP Mission (beta) - 9v9 PLA Montignac

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... of course, whilst commandMove works in public all the time, move is a local command, because that makes sense ... not! banghead.gif

Anyway, having fixed an error which was preventing the platoon command system from working, I have uploaded some new builds.

<span style='color:red'>Get the non-addons version of 0-5-5 at:</span>

http://www.ferstaberinde.com/index.php?page=PLA_Montignac

<span style='color:red'>Get the WGL5 version of 0-5-5 at:</span>

http://www.ferstaberinde.com/index.p....variant

Apologies to anyone who downloaded 0-5-4 and wondered what the hell was going on icon_rolleyes.gif

Project UKF, Red Hammer Studios and Bundeswehr Mod conversions are on their way. BTW, I doubt anyone has time, but if anyone would like to help with conversions (in particular) and improving this mission, I'd be happy of some help.

Right. Today will have to get better: bug fixed smile_o.gif , Cocteau Twins CD arrives mysteriously in the post biggrin_o.gif , and England play Wales in the rugby yay.gif

- Fer <TZW> smile_o.gif

PS @ where's my rabbit: Thanks - I realised that when I got kicked-off, but by the time my ISP's carrier-pigeon arrived with the code of the @zcommon addons written out in machine code (for re-typing by hand), you'd all gone to bed wink_o.gif

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i think we could help you in the process of conversion.

contact me in icq/msn/skype (see pm).

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Conversions using UKF, RHS and BWMod units now up!

<span style='color:red'>Get the Project UK Forces (UKF) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the Red Hammer Studios (RHS) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the Bundeswehr Mod (BWMod) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the Project UK Forces (UKF) vs Red Hammer Studios (RHS) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the Bundeswehr Mod (BWMod) vs Red Hammer Studios (RHS) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

If anyone has any requests for other variants please let me know, as it is now a relatively easy task to make conversions.

@ Very Solid Snake: Thanks for the mirror - you might want to add these files as well. Also, please can you amend the description on your mirror page to contain the 'Mission Overview' and 'Key Features' sections from the page:

http://www.ferstaberinde.com/index.php?page=PLA_Montignac

Thanks!

- Fer <TZW> smile_o.gif

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Good job Fer smile_o.gif

I noticed you have the old Ofp.info links for the addons, you'll want to do a CTRL+H on the html file, find gamezone, replace with gamepark, then they'll all be fixed wink_o.gif

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@ Placebo: Thanks for the catch! Links have been updated.

@ Very Solid Snake: Thanks for mirrors - will keep you in the loop as to new versions.

- Fer <TZW> smile_o.gif

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I'd love to see some versions with HYK US infantry versus the RHS MIs.

And to balance the UKF version a little better, I recommend using JAM versions of the Russian soldiers.

Seems like a really nice mission, I can sense the dedication you've put into it. thumbs-up.gif

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@ Bunkerslusken: Glad you are enjoying the mission. If you would like to see an HYK version please PM or post links to the addons you want used and I will try and turn around a variant in a day or so.

Converting the mission is now a straightforward task - if there is any interest I could produce a ReadMe.txt with step-by-step instructions. Assuming you know the classnames of the new units you want to use, it takes under 10 minutes to do with a good text editor.

- Fer <TZW> smile_o.gif

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If you would like to see an HYK version please PM or post links to the addons you want used...

If there is any interest I could produce a ReadMe.txt with step-by-step instructions.

HYK blokes look good. (could do a winter mod of this mission too!wink_o.gif

Also a readme would be great for people like me who are only just starting out with scripting... smile_o.gif

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@ Bunkerslusken (and others): Thanks for the conversion requests, I have gone ahead and made a few new ones today:

<span style='color:red'>Get the Project UK Forces (UKF) vs Red Hammer Studios (RHS) (now with JAM) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the Hyakushiki Modern US Troops (HYK) vs Red Hammer Studios (RHS) (now with JAM) conversion at:</span>

http://www.ferstaberinde.com/index.p....variant

NB The HYK units will need Laser's US Weapons - sorry I couldn't get the mission to load otherwise.

For something a little different, FDF fans should try:

<span style='color:red'>FDF WW2 conversion, available at:</span>

http://www.ferstaberinde.com/index.p....variant

The FDF WW2 conversion has had its NVGs and Squad Cameras removed / disabled, to better reflect the 1940s setting. This means COs need to be near the action, or at least close enough to see it through a pair of binoculars!

@ stegman: I'll see what I can do about creating a guide on the site as soon as I get a moment.

Hope you are enjoying these conversions.

- Fer <TZW> smile_o.gif

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<span style='color:red'>There is now a step-by-step guide to making variants of PLA Montignac available at:</span>

http://www.ferstaberinde.com/index.p....ariants

@ stegman: I hope this is useful to you in terms of both helping you to convert this mission, and understand more about OFP scripting.

- Fer <TZW> smile_o.gif

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<span style='color:red'>There is now a step-by-step guide to making variants of PLA Montignac available at:</span>

http://www.ferstaberinde.com/index.p....ariants

@ stegman: I hope this is useful to you in terms of both helping you to convert this mission, and understand more about OFP scripting.

- Fer <TZW> smile_o.gif

Cheers! smile_o.gif

Thanks for this. This'll prove very usefull notworthy.gif

Top mission by the way. wink_o.gif

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Thanks Fer for the step-by-step explaination. Whilst having a vague idea on doing this kind of thing i've never really understood how to do this in practice. Cheers for the excellent walkthrough.

I've been playing the 9v9 PUKFs verion most nights this week, its really an excellent mission with plenty of replay value.

I'll keep an eye out for updates or futher projects from yourself.

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Really glad to know people are enjoying this mission and its variants. Hopefully the 'Making PLA Montignac' walkthrough will help others to make new variants.

In terms of further development, I would like to look at a couple of areas:

- A better camera system, which would allow the CO to pan/zoom independently of the unit.

- A mechanised version of the mission (with, of course, provision for making mechanised variants).

In terms of the mechanised version I already have some working code based on the (broken) 0-5 release, and perhaps at the weekend I shall have the opportunity to begin adapting it to work with the (stable) 0-5-5 release.

If anyone has any suggestions for improved camera scripts please drop me a PM.

In the meantime, hope you are having fun.

- Fer <TZW> smile_o.gif

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Verion 0-6-2 has been released:

<span style='color:red'>Get the non-addons version of 0-6-2 at:</span>

http://www.ferstaberinde.com/index.php?page=PLA_Montignac

<span style='color:red'>Get the WGL5 version of 0-6-2 at:</span>

http://www.ferstaberinde.com/index.p....variant

The big changes are:

- Human squad leaders will be able to see the markers for squad positions (including their own), and these update.

- Human squad leaders will be able to see the markers for squad objectives (including their own), and these also update.

- When the CO changes the location of a squad's objective marker, any human players in the squad will automatically receive a hint informing them.

These changes are in response to suggestions by testers (in particular, thanks to where's my rabbit). I hope they will make it easier for human vs human play - especially if VoIP is not available to all players on the same team.

Updates to the addon variants will be along shortly. For anyone who wants to make their own variant, an updated set of instructions (and the @CONVERSION mission folder) is available at:

http://www.ferstaberinde.com/index.p....ariants

Hope you find this new version improved!

- Fer <TZW> smile_o.gif

PS There is a known issue which I am finding hard to fix: after a while, AI squads tend to stop responding to commands from the CO. I have a nasty feeling this is an OFP issue, so please be aware of it if you are playing as the CO. This only appears to happen on dedicated server games.

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Some updated variants for the Project UKF crowd:

<span style='color:red'>Get the UKF version of 0-6-2 at:</span>

http://www.ferstaberinde.com/index.p....variant

<span style='color:red'>Get the UKF vs RHS (JAM) version of 0-6-2 at:</span>

http://www.ferstaberinde.com/index.p....variant

Both have been tweaked to work on dedicated servers (thanks to where's my rabbit ? for the bug reports).

I've decided to retire the non-JAM UKFvsRHS variant since it is unbalanced.

More updated variants to follow in coming days ...

- Fer <TZW> smile_o.gif

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<span style='color:red'>Get the RHS (JAM) version of 0-6-2 at:</span>

http://www.ferstaberinde.com/index.p....variant

It should be dedicated server-friendly now wink_o.gif

Also, the @CONVERSION mission folder (used for the tutorial on making your own variants) has been updated to 0-6-2, as has the tutorial itself:

http://www.ferstaberinde.com/index.p....ariants

- Fer <TZW> smile_o.gif

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