gonk 0 Posted December 30, 2005 I am not talking about rifle jams..but these would be nice . It would be nice to see some of the bombs, rockets, missiles fail to exploded or land on the wrong target. Systems do fail in weapons so it would be interesting to fire an rpg only to see it hit and bounce off the tank.... maybe explode seconds later, maybe not. Just to give a little uncertainty to your equipment. Not a biggie... just a bit of variety. thx.... gonk Share this post Link to post Share on other sites
funnyguy1 0 Posted December 30, 2005 First of all, those fancy systems you`re talking about, have to be implemented realistically to ngpcg :P Then we can talk about system errors... Share this post Link to post Share on other sites
PainDealer 0 Posted December 31, 2005 would this include dud mortars leading to double load blowing the tube in pieces? this kind of terrible accident happened during an FDF training in Rovajärvi killing one and injuring six conscripts about a month ago Share this post Link to post Share on other sites
brataccas 0 Posted December 31, 2005 would be nice in game2 where when or if u get a chance, clean your rifles to make them more accurate and stop them from failing more often and the artillary etc etc Share this post Link to post Share on other sites
Balschoiw 0 Posted January 2, 2006 Quote[/b] ]clean your rifles to make them more accurate Why does a gun get more accurate when cleaned ? Share this post Link to post Share on other sites
brataccas 0 Posted January 2, 2006 er well take rifles for example, u know when you fire them for a while they tend to get dirty inside so u have to clean them to stop them jammin more, (correct me if im wrong) Share this post Link to post Share on other sites
Balschoiw 0 Posted January 3, 2006 Yes but what has this to do with accuracy ? A jammed gun is as accurate as an unjammed one. The only difference is that the jammed gun won´t fire any shot, or if it does it could deliver a surprise to the guy who operates it Share this post Link to post Share on other sites
harley 3 1185 0 Posted January 3, 2006 If a gun jams usually it means it's dirty. Â If a gun ends up that dirty, that means it's possible that the barrel is also dirty. Â When soot (from the round going off) or actual dirt gets in the barrel, accuracy decreases because the grooving is fouled and the bullet doesn't spin as many times as it should. it is a FACT, that if you do not clean your rifle thoroughly and regularly, its performance will decrease over time and firing. Share this post Link to post Share on other sites
Balschoiw 0 Posted January 4, 2006 Quote[/b] ]or actual dirt gets in the barrel, accuracy decreases because the grooving is fouled and the bullet doesn't spin as many times as it should It takes a lot of dirt to have such effect. Seriously, I took part in desert missions, places where you have more sand in the air and in your mouth then elsewhere and the accuracy of my gun did not decrease on a noticeable scale. We had one John Wayne memorial shooting with about 240 shots fired from my rifle. Those were fired with no break, except breaks for changing mags. There was no change in accuracy by the dirt. The only thing that made me stop shooting was that the barrel was turning slightly blue and white Of course there will be an effect on accuracy, but I guess it´s safe to say that you have to fire more than 500 shots with a dirty gun to influence it´s accuracy on a noticeable scale. Quote[/b] ]If a gun jams usually it means it's dirty. There are so much more reasons for that: - spring in ammo clip failing - mag damaged by deformation of magazine - dirty ammunition - main spring of gun dammaged - worn cartridge chamber - worn rifle catch - backblast is not sealed enough to conduct a 100 percent reload - worn ammo is not properly removed from the gun as the mechanism is worn Basically there are 1000 reasons why a rifle doesn´t operate anymore. Decreased accuracy caused by dirt may happen after a large amount of shots, but that´s neglectible imo. For sure if you throw your weapon into mud or dirt you will very likely have a jammed weapon in your hands....and a boot up your ass from your CO Share this post Link to post Share on other sites
Jinef 0 Posted January 4, 2006 It also depends on the rifle. More delicate machining and operation can be influenced more by grit getting into places. Whereas more crude machining and operation will not be heavily influenced by grit, however may fail due to the lower quality of machining. The complexity of the weapon is also important. Bolt Action Rifle - Less Stoppages Semi Automatic Rifle - More Stoppages Fully Automatic Rifle - Even More Stoppages For example - Drop a very crude weapon like a russian bolt action rifle into wet sand ... your laughing, no problem, still gonna fire. Drop a M16A1 into wet sand and you'll be lucky to fire 20 rounds without stoppage. I am not an infantryman, so I only know a little. However I have been told that one of the reasons the AK-47 is used all over the world is it works in all conditions without a lot of maintenance from the owner. Whereas other rifles take a lot of maintenance to keep going. On the actual topic: Weapon failure is a good idea. If done in realistically small percentage. I don't want a dud every 4 rounds. However being in an arty barrage and suddenly a dud drops right next to you .... nice stuff for a game. Also cluster bomblets - only 2/3rds usually explode, so out of 500 you may have like 165 sitting around waiting for a cow, infantryman, small child to wander onto and get a nasty suprise. In afghanistan there was incidents of equipment giving misinformation and guided ordance hitting the middle of nowhere; a scary prospect for the force saturated environment that modern doctrine calls for. Share this post Link to post Share on other sites
Balschoiw 0 Posted January 4, 2006 Quote[/b] ]Also cluster bomblets - only 2/3rds usually explode, so out of 500 you may have like 165 sitting around waiting for a cow, infantryman, small child to wander onto and get a nasty suprise. That´s not a bug, it´s a feature Share this post Link to post Share on other sites
bn880 5 Posted January 4, 2006 Sure great, but this has been suggested literally years ago for the next gen game (actually by me, so I feel proud! ) . I feel like we often go in circles here with the suggestions. What Ii originally suggested is replacable barrels, and for there to be a codition state of the weapon based on useage and based on the damage it has taken. We often forget that weapons get hit by shrapnel and bullets as well as people and their armor. Actually FIRST AND FOREMOST Weapons should be objects. Just like the soldiers and vehicles are. Then we start to think real, act real, and can implement states of parts and service procedures if any. Share this post Link to post Share on other sites
Jinef 0 Posted January 6, 2006 Hello Darling. We do go in many circles here in the Not-OFP2 thread. Weapons as objects ... dear god .... what a concept. Maybe even things like bullet dispersion, rate of fire and weapon sound could be assigned to the weapon and not the magazine Maybe the magazine could only be attributed a model for when dropping it on the ground and reloading the gun, the bullet type class and the number of rounds in a single magazine ... just like reality .... And Thy Lord Said "On That Day, Lucifer Must Search Ebay For Ice Skates" Share this post Link to post Share on other sites
PainDealer 0 Posted January 8, 2006 If a gun jams usually it means it's dirty. I'm sorry to tell you but you'd need a shovel and buckets of mud to get it that dirty. nearly every jam is caused by feeding error and those usually are caused by "I'll just stick these bullets into this magazine" type of filling. magazines that are aged and used many times do more errors than new magazines. I know by my own experience. Share this post Link to post Share on other sites
Big Dawg KS 5 Posted January 9, 2006 Sure great, but this has been suggested literally years ago for the next gen game (actually by me, so I feel proud! ) . Â I feel like we often go in circles here with the suggestions. What Ii originally suggested is replacable barrels, and for there to be a codition state of the weapon based on useage and based on the damage it has taken. Â We often forget that weapons get hit by shrapnel and bullets as well as people and their armor. Actually FIRST AND FOREMOST Weapons should be objects. Just like the soldiers and vehicles are. Â Then we start to think real, act real, and can implement states of parts and service procedures if any. Definatly! I cannot count the number of times where a proxy assigned to some code just wasn't enough. If the weapons were objects, you could interact with them more and make them much more realistic. Share this post Link to post Share on other sites
Bloodnick 0 Posted February 6, 2006 Well, the bullet gets more unstable in the barrel when firing with an unclean rifle. A slightest interruption can have some consequences for a bullet, like wind speed. It would be cool, but it would take a lot of time to find the cleaning equipment, opening the rifle and then clean it. It should be made a rilfe workstation in the game. And if the rifle have'nt been cleaned for a long time, it could blow up So there is a certain risk if you are a long way from HQ, and have to swith weapons all the time (with the dead people's weapons). A bit of a bugger for spetsnaz troops that operates up to 620 km behind enemy lines with only weapons and rations Share this post Link to post Share on other sites