Desert-Rat 0 Posted May 24, 2006 Ya because i want to make it as good as possible but its hard to find someone who wants to help Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 25, 2006 here some updates on the turret outside Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 26, 2006 I added some new textures to my Tank , they are in higher res and i tried to add some smaller details like rivets and and and.... here some pictures for larger items just klick there high res high res Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 26, 2006 The new textures are done i also did a destroyed model , with "burned" textures , so , you see its no super tank it can be destroyed too Share this post Link to post Share on other sites
Daniel 0 Posted May 26, 2006 Cool stuff! Try making the burn marks a little less stripey though, looks a bit odd, especially the underside of the turret and the side burns don't look random enough. I like the general design of the back of the tank a lot. Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 26, 2006 ok i reworked the destroyed textures a bit the stripes on the back turret are removed. Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 28, 2006 I did some dirt for my Tank now higher res pic Share this post Link to post Share on other sites
loony 0 Posted May 28, 2006 How to this level, it even he looks great Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 28, 2006 Those tank texes are looking much better. Nice job. Share this post Link to post Share on other sites
Sennacherib 0 Posted May 30, 2006 in my opnion, the mud is too bright. And you could put relief with the texture filter in photoshop (of course if you use it) btw, the camo texture is better now and for the black here: http://i17.photobucket.com/albums/b74/Desert-Rat/tnkdess1.jpg you could use the filter: gaussian blur Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 30, 2006 well the mud should simulate dry mud , i think i will add some wet mud then @ D@nte: Thanks for the tip i will try out Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 3, 2006 Ok some new ingame shots , i have made that the mg fires from the upper turret MG but still have some problems with the recoil , because the cannon has recoil if you fire with the MG Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 3, 2006 Ya Homer was on Malden Share this post Link to post Share on other sites
Santosa 0 Posted June 3, 2006 the mud as it is now works for me great billboa... tank Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 3, 2006 Ok a question @scripters Is it possible to make a "automatic" gunner so you can drive the tank with one guy and he shoot at enemys alone? or you as driver aim at them and give comandos and the turret goes in the direction? Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 4, 2006 Hmmm now i have only that the driver have to do everything alone :P but i want that if you aim a target that the turret move in that direction and not that chassis moves with the turret Share this post Link to post Share on other sites
EricJ 757 Posted June 4, 2006 Have an AI gun, there in some editor enhancement addon that has various tanks with 1 AI so if you find that you can just reverse engineer it. Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 4, 2006 ya but at the 1AI Tanks there the gunner makes all and if you wanna shoot at an enemy then you have to stop of drive forwart to the target Share this post Link to post Share on other sites
eestikas88 0 Posted June 4, 2006 get in the tank as a commander and then move to driver position. you need to have crew too. Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 8, 2006 Well i think i know now how to do this but there are still some things to do Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 9, 2006 Ok i will add custom numbers but how to create that they are custom? i need hidden selections for the numbers but how to configurate them? Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted June 9, 2006 Ok i will add custom numbers but how to create that they are custom? i need hidden selections for the numbers but how to configurate them? Take a look in to an another addon what has a number script and look how it is configurated, but you have to do your own numbers i think, or ask the permission from that addon where you look! ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
Desert-Rat 0 Posted June 9, 2006 the numbers i have already , need only to know how to do they in a script or into the config Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted June 9, 2006 Ok i will add custom numbers but how to create that they are custom? i need hidden selections for the numbers but how to configurate them? Take a look in to an another addon what has a number script and look how it is configurated, but you have to do your own numbers i think, or ask the permission from that addon where you look! ltrs Sen†ry ˛°°ł just how ive said, take a look into another addon what has a number script. you have to do it with setobject texture etc, and in the config you have to set a init eventhandler. Share this post Link to post Share on other sites