j w 0 Posted May 1, 2006 I still need some help at scripts is there nobody who can script some things??   I need: engine smoke which can be turn on and off muzzle (smoke) like on the Panzerhaubitze 2000 http://www.military-page.de/gross/kmw/pzh2000/bild_pzh_02.jpg and some other things like gun recoil and such  Hmm... The SFP AG90 (M82A2) has a alike effect. Ask GranQ or sum1 from the team, they might help you (and then you just scale the thing up ) Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 1, 2006 Ok have send him ne PM maybe he can help we will see Ok he can't help because he is too busy Share this post Link to post Share on other sites
granQ 293 Posted May 1, 2006 sorry i couldnt.. timefactor. have like 6 missions, one island, alot of addons and the normal SFP work i gonna do when i get home (been travling since january..) Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 1, 2006 Anyone else can help? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 6, 2006 Ok i have reworked the camo a bit , what you think about? i am short befor to release a beta but it has some bugs and no scripts and just a simple config. Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 6, 2006 Best way to get answers is to release it and see what people can offer for advice. Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 6, 2006 Ya but it has too much bugs yet to release it and the inside is a bit boring Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 7, 2006 Ok here an actual picture of the Driverposition , the window is green to simulate a "drivercam" Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 7, 2006 gracias mate was the only thing i how i could create it Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 13, 2006 I sill need help in things like scripts so please write me Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 13, 2006 The recoil should look like this Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 14, 2006 OK i have found someone who helped me with the recoil , so the tank has his first script now Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 18, 2006 ok here some updates the tank has a MG now a new cannon , (not flat on the end) , recoil but still some bugs like last wheel is don't spinning , has no shadow and some other things. Hope to can fix them befor i release a beta of it , i also will do a destroyed model , so if it get destroyed that the model get changed instead of the paper tank he doesn't look that good like the most other tank addons (special the M1 from King Homer) , but i don't have reference pictures for a fictional tank Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 19, 2006 Here a few other pictures, I am still not contently with my tank, therefore I have changed a few more things like the tread , added light , the commander hatch added a MG4 instead of two MG3's (will be static) all i need is to fix bugs , make a better Interior Share this post Link to post Share on other sites
Sennacherib 0 Posted May 19, 2006 do you use a real metal background to create your textures? Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 19, 2006 yes i do is this good or bad? Share this post Link to post Share on other sites
Sennacherib 0 Posted May 21, 2006 yep it's good, because it's more realistic. if you are an addict of 3Dmodelling like me. you should try to learn an other program. because to put the textures with o2 isn't easy. And to try to make some big textures for the turret and the hull for example. the quality will be better Share this post Link to post Share on other sites
nephilim 0 Posted May 21, 2006 use one 2048*2048 texture for the fuselage like we talked about that last time use smaller 1024*1024 for details so you come up with like 3-4 textures max! this is exxential cuz the ammoiunt of loaded textures will increase in arma as itll use spec and normal maps so for each texture you have 2 more textures tio be loaded! so if you use 10 for one objects youll end up with 30! Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 21, 2006 this way its harder to texture something nephilim but the SEP M1 has no 2048 textures too Share this post Link to post Share on other sites
Sennacherib 0 Posted May 21, 2006 don't copy the sep. this tank isn't a good example, if you want to make addons for Arma. like Nephilim said try to make textures with by size. look my house: i used 3 big textures (the walls and the roof), and small textures for the little thing. with big textures you should have a better quality. i'm not a professional like Nephilim. But i try to make cool things good luck mate Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 21, 2006 I just try to make good things too :P but its not happening atm :P well have make a new turret inside which looks like this for higher resolution klickhere Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 21, 2006 Now i am a bit further and start with the texturing Here some pictures higher res higher res Share this post Link to post Share on other sites
Desert-Rat 0 Posted May 21, 2006 Also i added own Commander and Gunner views Commanderview Gunnerview Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 21, 2006 This is going to be a 3 year project. Share this post Link to post Share on other sites