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FOR WH40K fan

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2007 rofl.gif

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no just an object

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This mod looks pretty damn good... just a suggestion, y'know that VME People's Liberation Army mod? Well, it was really cool how every type of soldier had different anims... and it would look so good if the marines had proper leg spacing. Usually, if the marines did have proper leg spacing, it would make the IG and Tau look silly with their legs twice their shoulder width, but with different anim sets for each unit, it would work. Anyways, if it's too hard don't bother, it's just a suggestion.

Very good work so far, keep it up!

P.S. My honest opinion is that your mod is better than many, many, many out there. smile_o.gif

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not too hard but surely too long sad_o.gif

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kasrkins6lh.jpg

Cadian Kasrkins counter-ambush against the Tau having destroyed a precious Hydra.

Incredible improvements made to the storm trooper model by Spad thumbs-up.gif

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can you show some ingame shots pritty please with shugar on top inlove.gif

firefoxlover.gif

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Hold you excitement, i dont see any of this being released until AA huh.gif

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What do you mean with ingame shots with sugar (?) on top  huh.gif

There would be no stunning and unseen FX. Moreover, as I'm using GMR_exploMOD and DMA animations, you wouldn't have a clear view of the basic OFP effects (today oldish and rubbish).

Hold you excitement, i dont see any of this being released until AA huh.gif

I don't think I'll have the money for a new video card (I bought Winter Assault for nuts, doesn't work ). So AA can go fishing, I'll never be able to touch it band.gif

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he must have stepped into a time machine my accsident, happens to me all the time.

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love the pic guys alot of work has been put into this biggrin_o.gif

just one thing what animations will the tanks and aircraft have (doors ramps etc) and will they open with out sqripts e.g when a thunderhawk is a certain hight to ground level say 1m the ramps open automatly

thoght this would make it more dynamic and would look cool for the ai

i love this mod to bits and i have been following it since page one of this forum hope the release is soon

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no because if we begin to put some script to all the vehicle ,the mod will be release in 2010 tounge2.gif

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What about if you release a beta soonish and then, by 2010, have a full re-vamped OFP that includes different animations for each soldier type, transports that lower ramps, say, 1m off the ground and a flashy new menu! Everybody's happy biggrin_o.gif ! And it really annoys me when so-called "mods" just add an group of units to each side mad_o.gif (hint hint)! But, I only expect that in the 2010 version thumbs-up.gif

EDIT: Oooh, and what'd be really cool is if when they got out from the back seat of stuff, like a Space Marine gunship transport thingymajiggy or a rhino transport, they appeared still inside the vehicle and then poured out the back! But, again, only expected in a very much later release smile_o.gif

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actually we are working on the imperial guard unit (all addon are done and are in ccp test

we are waiting our map maker for the campaign and the map

we have to make the screen for the intro of the mod

and the mod will be release for the pack1

maybe in april if all going well

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I was just wondering if you are in need of a mission maker. I have a long experience in mission making and mission scripting. PM if interested.

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I was just wondering if you are in need of a mission maker. I have a long experience in mission making and mission scripting. PM if interested.

What missions have you created ? smile_o.gif

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I've made missions mostly for FDFmod and BAS addons. Both multiplayer and single player.

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Cadian Armoured fist Squad looking for ambushes..

cadia011pp.jpg

Family picture of a Stormtrooper Squad, in front of their heavy modified Chimera (pintle-mounted heavy stubber, one-shot Hunter-Killer missile, track guards, uparmoured skirts)

cadia026pn.jpg

Various Cadian Infantrymen (Guardsmen, White Shields, Sniper, Stormtroopers) under the protection of two Sentinels (Autocannon and Laser cannon variants)

cadia063ru.jpg

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