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t80

Jamming for realism

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Aww, and I thought you meant radar jamming smile_o.gif.

Jamming in weapons would be realistic, it would be annoying, and if you featured it you'd also have to have a weapon clean function to explain WHY your weapon jammed. Or just have a random jam every so often to simualte a crappy cartridge. I say it should be an option in the difficulty setting.

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If they made it realistic it would be okay and it would be cool to have too clean your rifle.

AR15 should start jamming after 1000 rounds not being cleaned and 200-500 rounds if suppressed. It would be extra cool if you could choose to lube or not too lube then when you where operating in the dessert ou could chose not too lube the Ar15 and it would run almost as reliable as an AK. But would start jamming after about 500 rounds not having been cleaned.

Then ofcause there should be very small chance off a bad round in all weapons.

Offcause if it where too be totaly realistic you would have too change springs when yhey where starting to wear out.

STGN

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While we're at it, let's require the player to ensure his men are digging proper field latrines or there'll be a chance of dysentery. I mean really, weapon cleaning is one of those things that simply is unnecessary even in a simulator of this (hopeful) level of detail. It's something that should be done regularly and can therefore be automated. I mean, unless you can think of a good reason for the player not to perform such routine tasks (I don't suppose you actually expect a player to sit through an animation watching his/her avatar clean his weapon?), it becomes a completely moot point. Leave the routine and relatively menial (in the bigger picture) tasks to automation. Let the player worry about important things. Like KP duty. biggrin_o.gif

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that would be VERY annoying.

What about some random injuries? like breaking your ankle because you didn't seen that hole? or some bruises from hitting the dirt? what about splinters and the option to change your socks, hmmm? that would be realistic too.

And why only weapons? What about random malfunction of vehicles? Wow, that would be annoying too, let's do it!

Remember that it is supposed to be a GAME, and a game must be fun to play it.

Speaking of "realistic" - as long as this game can't kill you, it is not realistic.

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1) war/tacticlal/strategigal/sim, with a story i think.

it will add the care feeling for youre weapon. I mean jamming in a realistic way, like u could do 10 missions and it dont jam, shoot at youre targets. If u shot like crazy 300 bullets on auto(for fun) it probobly would jam. it should be a different value, ak-47 to m16 and all other weapons between. simpl weapons=lower values.

2) Weapons overheating. they even have it in an "unrealistic" game like BF2. when overheated the weapon jam for 3-4 sec. for OFP games i think the time must be way longer when the weapon is locked. it also must be as realistic as possible, like you could emty a mag on auto, when u start emty youre second mag, it will overheat, u must take a break(also add weapon care feeling, mag size is for a reazon)temp goes down, and start shoting. mashineguns can fire 100 shots on full auto and not overheating, then u usually shange ?"barrel"? reload and start shooting again. (take some extra time to reload) mashinguns without extra ?"barrel"? should begin to overheat.

all these things(i think) should not be to difficult to set in a game and add very mutch extra feeling, fun, realism. how can a modern OFP be without it?

there is some other tings to, like cleaning, and lubricate, but that needed an extra command, maby little to mutch, but who knows, all things obove should be on auto. and there other, like different jam values in differen inviroments, example here, desert X3, to jam value, other terrain, maybe X1,5, cities X1, bad weather maybe X1,5, but im affraid this can be bad for game performance, EXTRA LAG.

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that would be VERY annoying.

What about some random injuries? like breaking your ankle because you didn't seen that hole? or some bruises from hitting the dirt? what about splinters and the option to change your socks, hmmm? that would be realistic too.

And why only weapons? What about random malfunction of vehicles? Wow, that would be annoying too, let's do it!

Remember that it is supposed to be a GAME, and a game must be fun to play it.

Speaking of "realistic" - as long as this game can't kill you, it is not realistic.

Well, not really...

Jamming isn`t that uncommon thing...

I think It should be in ofp, but done completely random.

Or after certain situations like, I don`t know, sand storm or something...

After all you pick up enemie`s weapons sometimes right?

Who knows, maybe this AK you`ve just picked up wasn`t cleaned for ages, or it`s just dirty? huh.gif

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Wait, there is downtime between the missions. We can only presume that the weapon is cleaned before it starts, and after the mission is over. Besides, someone said 1000 rounds for an M16, the most you can carry is 300, and thats presuming you dont carry any grenades or nothing. Twice that is still only 600, and who is honestly gona fire 20 mags of M16 ammo in one mission? The Russians and FIA are at a distinct advantage here, cause the AK can fire like 100,000 rounds without having to have any maintenance whatsoever. Unless youre playing as English soldiers with the SA80 rofl.giftounge2.gif youre never really gona have a jamming weapon, unless you put some randomized jamming scripts into it, which would just be more annoying than realistic. A much more practical idea would be changing barrels for Machine Guns, and they overheat and go really innacurate if they arent changed. BTW, anyone remember the overheating Browning in Ghost Recon? Completely unrealistic. They introduced a Heavy barreled variant that doesnt overheat.....in the 1930s wink_o.gif

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Unless youre playing as English soldiers with the SA80  rofl.gif  tounge2.gif  youre never really gona have a jamming weapon

This is why in the British Army we train our soldiers to throw real good - an SA80 at speed to the back of the head reaaally hurts smile_o.gif.

True, there is downtime between missions, but I know that when I'm in Mission Editor, I put ammo boxes all over the island, and if I stay alive I can play for hours...Having a jam every so often isn't too unrealistic; a random jamming script would be good enough for me, just to keep it slightly realistic. Addon makers would be able to edit the jam randomness factor, i.e. 1/1300 rounds, or 1/30 for the SA80/LSW (it's happened to me before, magazine 1-jam, magazine 2-jam, magazine 3-you get the point...).

Just make it an option, is all I say. And noone can really argue with that, can they?

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I like the idea to make it an option. I personally don't like the jamming idea, though. I think at that point the game becomes too realistic and will start to be more annoying than enjoyable.

-Pilot

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