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b_ringer25

Config Problems

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I would like to have 5 names instead of the 1 I have but everything I have tried has not worked.  Help.  If someone can show me.

This is my config

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot      0 // dummy weapons

#define WeaponSlotPrimary      1 // primary weapons

#define WeaponSlotSecondary   16 // secondary weapons

#define WeaponSlotItem      256 // items

#define WeaponSlotBinocular   4096 // binocular

#define WeaponHardMounted   65536

class CfgPatches

{

  class Iraq

  {

     units[] = {};

     weapons[] = {};

     worlds[] = {"Iraq"};

     requiredVersion = 1.30;

  };

};

class CfgVehicles{};

class CfgSurfaces

{

  class Default {};

};

class CfgEnvSounds {};

class CfgWorlds

{

  class DefaultWorld {};

  class  Iraq: DefaultWorld

  {

     access=3;

     description="Iraq";

     icon="\Iraq\Iraq.jpg";

     worldName="\Iraq\Iraq.wrp";

     plateFormat="ML$ - #####";

     plateLetters="ABCDEGHIKLMNOPRSTVXZ";

     startTime="7:30";

     startDate="10/4/82";

     startWeather=0.400000;

     startFog=0.000000;

     forecastWeather=0.400000;

     forecastFog=0.000000;

     seagullPos[]={8897,4349,100};

     ilsPosition[]={0,0,0};

     ilsDirection[]={0,0.080000,1};

     ilsTaxiIn[]={};

     ilsTaxiOff[]={};

     centerPosition[]={9735,3964,0};

     class Sounds

     {

        sounds[]={};

     };

     class Animation

     {

        vehicles[]={};

     };

     class Names

     {

        class Alas

        {  

           name="Breaching Area";

           position[]={6205,2080,50};

        };

     };

  };

};

class CfgWorldList

{

  class  Iraq{};

};

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You just need to add each different name individually under class Names.......thus:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class Names

{

class Name1

{

name="Name One";

position[]={x,y,z};

};

class Name2

{

name="Name Two";

position[]={x,y,z};

};

class Name3

{

name="Name Three";

position[]={x,y,z};

};

etc

etc

etc

}

Planck

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didn't help. this is what it looks like currently

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0 // dummy weapons

#define WeaponSlotPrimary 1 // primary weapons

#define WeaponSlotSecondary 16 // secondary weapons

#define WeaponSlotItem 256 // items

#define WeaponSlotBinocular 4096 // binocular

#define WeaponHardMounted 65536

class CfgPatches

{

class Iraq

{

units[] = {};

weapons[] = {};

worlds[] = {"Iraq"};

requiredVersion = 1.30;

};

};

class CfgVehicles{};

class CfgSurfaces

{

class Default {};

};

class CfgEnvSounds {};

class CfgWorlds

{

class DefaultWorld {};

class Iraq: DefaultWorld

{

access=3;

description="Iraq";

icon="\Iraq\Iraq.jpg";

worldName="\Iraq\Iraq.wrp";

plateFormat="ML$ - #####";

plateLetters="ABCDEGHIKLMNOPRSTVXZ";

startTime="7:30";

startDate="10/4/82";

startWeather=0.400000;

startFog=0.000000;

forecastWeather=0.400000;

forecastFog=0.000000;

seagullPos[]={8897,4349,100};

ilsPosition[]={0,0,0};

ilsDirection[]={0,0.080000,1};

ilsTaxiIn[]={};

ilsTaxiOff[]={};

centerPosition[]={9735,3964,0};

class Sounds

{

sounds[]={};

};

class Animation

{

vehicles[]={};

};

class Names

{

class Breaching Area

{

name="Breaching Area";

position[]={6205,2080,50};

};

class Name2

{

name="Iraq";

position[]={6400,6400,50};

};

class Name3

{

name="Saudi Arabia";

position[]={6400,1125,50};

};

};

};

};

class CfgWorldList

{

class Iraq{};

};

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AFAIK you cannot have spaces in classnames.

So....

class Breaching Head ............will not work

Try....

class Breaching_Head ..........instead.

Planck

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