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LordHorusNL

BattleTech Addons.

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Hey guys i'm working on some battletech stuff for lan games and just to see how realistic i could get them in motion and firepower/technologie "Jumpjets" and such.

This Maddog class mech is just a prototype and i'm now working on a Uziel type mech.

Maddog01.jpg

And i remember seeing some work from i think "desert_rat" a while back and was just wondering if anyone released some other battletech stuff or was working om something cool.

This could really make some cool sci-fi tank battles

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This in OFP? If so that's pretty cool man...

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This looks excellent, but how it's animated? Those complicated legs are bit hard to animate properly any other way than by RTMs. I didn't know there is a way how to use them on armored vehicle?

Edit: Btw... looks like screenshot from VBS smile_o.gif

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This looks excellent, but how it's animated? Those complicated legs are bit hard to animate properly any other way than by RTMs. I didn't know there is a way how to use them on armored vehicle?

Edit: Btw... looks like screenshot from VBS smile_o.gif

It's not, I own VBS1, and the amount of user made maps is staggeringly low compared to OFP, which is why I asked if it was in OFP. And believe me, I would have picked up on the map because I have all of them wink_o.gif

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It's not, I own VBS1, and the amount of user made maps is staggeringly low compared to OFP, which is why I asked if it was in OFP. And believe me, I would have picked up on the map because I have all of them wink_o.gif

Hehe. Ok... but the main question is still unanswered. How is it animated? If it's animated smile_o.gif

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Yep its 100% animated using some scripting and normal rotate animations and setobject texture, The legs are animated as the should be but i didnt sink it with the body motions because it is a prototype. Uziel will have full body animations. Ill see if a can get a small video to show what the current anims look like.

And btw the island is bas tonal.

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And here I was all looking forward to those "legs that slide" type of addon.

Oh well, I guess animated is fine.

biggrin_o.gif

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Quote[/b] ]Ill see if a can get a small video to show what the current anims look like.

Great. Can't wait smile_o.gif

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Mechwarrior4 mercs is my second home, game wise that is smile_o.gif So you can tell I'm happy with your mech inlove.gif

Yep ,there were some mechs started awhile back but only a few were ever released. Animations being the nail in their coffins I'm afraid. Several mechs were on their way by a few people but I haven't seen any news for awhile.

Still waiting on the last mech pack from mektek, so any mech in any game is music to my ears!!!

hehe Uziel's always end badly for me, as one shot to the head and I'm dead or cored badly.

More screenshots are always welcome smile_o.gif

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Damn fraps is easy to use wink_o.gif

Its on my home account so it will probably be slow confused_o.gif

Short clip about 9mb right click and save as.

Temp Maddog anim

Legs have only one speed now but Uziel will have running and walking speed animations. And maybe a duck anim, I hope.

Body just has a small "Jiggle" i found some new ways to animates the upper body and legs so this will be implemented in the Uziel.

Let me know what u think.

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Short clip about 9mb right click and save as.

Hmm... downloaded, but i can't play it. It says i'm missing the unknown FPS1 codec... sad_o.gif

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Hmm strange it could be that fraps is ussing its one codec to code the .avi, could be u need to download fraps.

I never used it so i have no idea, if more people have this problem i'll try something else. wink_o.gif

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Hmm strange it could be that fraps is ussing its one codec to code the .avi, could be u need to download fraps.

Yeah. That's it. FRAPS is apparently using some kind of their own codec.

Well... that animation looks way better than i expected! Good work wink_o.gif

Link to DivX6 version 324 kb only

Link to cropped version (mech in the center of the screen) 552kb

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Yes i did some Mechs (Timberwolf , Marauder IIC , Shadowcat , Hellcat and a Warhammer) but i don't make further on them because i don't found anyone who could animate them.

Warhammer

WarhammerIIC2.jpg

Marauder and Shadowcat

ShaMar.jpg

Marauder and Timberwolf

TimMar.jpg

and Marauder and my Hellcat Mech

HelMar.jpg

but the most don't have a cockit or LODs yet only a base model.

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Just saw the animations for the mech, and those are indeed much better than expected, it looks like actual mech movement, good job and good luck with bringing mechs to OFP. thumbs-up.gif

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I love the textures, thes are really impressive.

Would be nice to have more of these mechs in OFP

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Wonderfull - I always liked the tabletop game Battletroops, where Infantery had to fight mechs.

Is anyone also making infantery and armored troopers?

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Yep its 100% animated using some scripting and normal rotate animations and setobject texture, The legs are animated as the should be but i didnt sink it with the body motions because it is a prototype. Uziel will have full body animations. Ill see if a can get a small video to show what the current anims look like.

And btw the island is bas tonal.

Will you be posting your scripts and other notes on the mech animations and model setup for others to ref. too?

If so we might find others coming out of the woodwork, eg. the HeavyGear mod team etc...

DragoFire

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Your Maddog looks absolutely fantastic, I have been wondering if some ´Mechs exist for OFP. I have been always enjoying Mechwarriors series, its my second favourite besides OFP (Mech4 is shit tho - stupid engine, bad controling of the mech, Microsoft made an arcade shooter of it!wink_o.gif The best one was Mech2Mercenaries, I still play it todays smile_o.gif What an atmospehre the game had and with such a simple graphic!!! The only fault the game series have is a lack of a mission editor. And OFP has one, wow, it would be great to have a bunch of mechs for OFP and do missions for it.

Anyone has a Jenner, Thor or Annihilator?

I also have all important Mech2 sounds (they are best), they can be coded to mechs config, with various eventhandlers you can have it all there on your mech (i did something similar for Be45 tanks)

Whats the way to animate a mech ? In OFPAnim programm by rotating components on mechs model or...?

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Wel i did it using rotation animations and scripting as stated above, but you could also use heavy setpos scripts or the old animated soldier under a tank body thingie rofl.gif

But i went the simple way because i want this addong to work in MP so heavy scripting is kinda out the window.

BTW could i get those mechwarrior sounds from you i was wondering where to get some high quality sounds from.

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