Totala 0 Posted January 30, 2006 What ?? Flying turrets are already available somewhere ?? How the #¤* did I miss that one ??!! Will it be available in the next version of FFUR ? I am more and more impressed with FFUR, Sir TB Btw, I still wonder wether ArmA will have a chance to be any better than FFUR ... It will be different anyway, and in the end, the "dream team" might be ArmA "patched" with FFUR Share this post Link to post Share on other sites
Shadow NX 1 Posted January 30, 2006 RHS offers a Shilka for this project, lacks lot of details but thats cause it was originally modelled for a never released flightsim project... but its better than the BIS Shilka for sure. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 31, 2006 Nice of you, mate. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 31, 2006 Hi, Quote[/b] ]And do you releas the MP-Config for some Packs to? The FFUR 2005 6.0 will have a mp config when it will be released and the same goes for the other packs. Quote[/b] ]In other words, is its appearance constant, tied into certain conditions, or completely random? Adding conditions would require an additional scripting which might decrease the framerate level once in game, that's why we prefered to keep the new explosion effect simple and efficient. Quote[/b] ]Just put this line of code in your main tank config, and make sure it's not redefined on any other tanks. Code Sample destrType=DestructMan; Great! Thanks, will try it out asap. Quote[/b] ]Will it be available in the next version of FFUR ? Definitely. Quote[/b] ]RHS offers a Shilka for this project, lacks lot of details but thats cause it was originally modelled for a never released flightsim project... Once again, thanks for your kindness, it will definitely decrease the delay of the FFUR 2005 release. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Shashman 0 Posted January 31, 2006 Sorry if this has been posted, but yeah, even if it has, I'm just voicing my opinion ; I really don't like the red sight on the G36 with HK79 GL It's totally useless. Not only does the artificial 'glare' effect incorporated make it nigh-on impossible to spot infantry over 100m away, but the dot itself is so fat that it's a hindrance. Right now, it's a blob, not a dot... I have to say that the other sights on which you've tried to recreate this glare/shining effect, rate the same, in my opinion. I don't like 'painted' looking sights. I'd much rather have a decent, simple yet effective and representative sight than a 'pretty' one. I love everything about this mod, it's amazing, but this is just something that really annoys me. Oh and also, did you alter the effect of wounds and breathing on weapon movement when aiming, because the movement seems much stronger now... Share this post Link to post Share on other sites
Thunderbird 0 Posted January 31, 2006 Quote[/b] ]Not only does the artificial 'glare' effect incorporated make it nigh-on impossible to spot infantry over 100m away, but the dot itself is so fat that it's a hindrance It has been updated since some people reported the same about the G36kHK79 aimpoint. Quote[/b] ]did you alter the effect of wounds and breathing on weapon movement when aiming, because the movement seems much stronger now Indeed, it has been increased because the dispersion has been decreased, it was done in order to keep a balance during combats. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Deathstruck 375 Posted January 31, 2006 Shilka?Hm.....how about to use this Tunguska by DKM Share this post Link to post Share on other sites
Thunderbird 0 Posted January 31, 2006 It has already been suggested a while ago but was not implemented because it's too powerful to be used instead of the shilka, plus it carries several missiles that might destroy all aircrafts flying around. It would be better to keep the shilka as SAM vehicle in the russian side. Best Regards Thunderbird84 Share this post Link to post Share on other sites
action man 0 Posted January 31, 2006 Hope this excellent mod's not goingto turn into a major leauge lag fest because of all this stuff being implemented I will keep my fingers crossed. Share this post Link to post Share on other sites
456820 0 Posted January 31, 2006 i doubt there would be much lag as in Euro pack i got very little lag and i had a Geforce 2 which was very slow now ive got an XFX Geoforce 6600GT 256Mb which is alot faster so ill be getting less lag then with my Geforce2 so it will all be fine aslong as you have alright specs. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 31, 2006 Quote[/b] ]a major leauge lag fest because of all this stuff being implemented My very low 1.4Ghz, 448Sdram comp allows me keeping the control over the framerate level in order to avoid to people experiencing lag issues when new scripts and new models are implemented instead of BIS ones. That's one of our biggest priorities, though. Best Regards Thunderbird84 Share this post Link to post Share on other sites
456820 0 Posted February 1, 2006 even if it is to lag it wont lag much with BIS missions as none of them were close to lagging anyway there all rather simple without 100 of squads fighting at once edit - found something wrong with the desert http://img73.imageshack.us/my.php?image=what3ow.jpg I was playing the retaliation campaign and found that i wasnt actually in the truck but like that any reason? Oh and i just relised im using the nordic replacement island and the desert isladns havent been replaced? so im still playing in woodland with desert units Share this post Link to post Share on other sites
Navarre 0 Posted February 1, 2006 Are you going to release an updated version of all FFUR packs or 2005 only? Share this post Link to post Share on other sites
Thunderbird 0 Posted February 1, 2006 Quote[/b] ]and found that i wasnt actually in the truck but like that any reason? 'will adjust the 'sitting animation' in the FFUR Desert Ural. Quote[/b] ]Are you going to release an updated version of all FFUR packs or 2005 only? The FFUR 2005 is the top priority right now, but the other packs will be updated later as well. Regards Thunderbird84 Share this post Link to post Share on other sites
Thunderbird 0 Posted February 3, 2006 Hi, After several months of waiting, I'm delighted to show you the first russian shilka released for OFP intended to replace BIS oldy Zsu. It has been incorporated to the FFUR 2005, and later, we will implement it to other woodland packs as well, though. Huge thanks to RHS team and especially to Shadow NX and to Kenji who've kindly offered us their exclusive and still-unreleased Shilka. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Shashman 0 Posted February 3, 2006 OooooooOOOOoOOOooo!! Finally! What sort of time-frame are we looking at here, for release? Share this post Link to post Share on other sites
Shadow NX 1 Posted February 3, 2006 One word before the russians ( mostly on flash.ru ) forums begin their bombardment again: This Shilka isnt released yet ( most probaly never will ) as RHS pack cause it has a few inacuracys, so before anyone starts to bitch about the model... we already know, hehe. Share this post Link to post Share on other sites
Zendjir 0 Posted February 3, 2006 TB, does this mean that you will release the update shortly? Share this post Link to post Share on other sites
456820 0 Posted February 3, 2006 looking good but in those pics it looks like the dynamic reflection has been taken out or not added? The effect is good just slightly too reflective Anyway looking good and cant wait Share this post Link to post Share on other sites
Preator 0 Posted February 3, 2006 Thanks for this great work. It is fantastic refresh for this game. I have one question. I like this russich combat song. Can somebody tells me who sings this song.Thanks.And good luck for all Flashpoint fans. Share this post Link to post Share on other sites
Preator 0 Posted February 3, 2006 I mean the song from fffur 2005 Share this post Link to post Share on other sites
Rudedog 0 Posted February 3, 2006 Don't forget to mention that I textured it. Â It was my first and last project with RHS. Â I think I'm going to shed a tear to finally see it released. Â Share this post Link to post Share on other sites
Shadow NX 1 Posted February 3, 2006 I hope thats not meant in a bad way @Predator Russian COmbat song... hmm without checking ingame i already can guess its "Kombat" by Lube Share this post Link to post Share on other sites
Rudedog 0 Posted February 3, 2006 I hope thats not meant in a bad way  @Predator Russian COmbat song... hmm without checking ingame i already can guess its "Kombat" by Lube Nope, just meaning that my stay with RHS was short until COMBAT! gained a membership of it's own. Share this post Link to post Share on other sites
456820 0 Posted February 4, 2006 just been wondering is it possible to get those Russian voices without FFUR? Would i need to copy the VoiceRH.pbo some where and overwrite one of the previous files if so which ones? Ive recently donwloaded the Retaliation camapign it is heavily voice acted with Russian voices and its a shame to hear russian voices with the radio messages and english voices in the group commands. Anyway any help please cheers. Share this post Link to post Share on other sites