Thunderbird 0 Posted January 8, 2006 Hi, Quote[/b] ]In FFUR Euro, the British Crew are wearing helmets yet there is still a helmet on their beltkit. will fix it. Quote[/b] ]its really anoying cause since im not used to my new joystick i ususally fly a little too high then run into lag Those clouds cause lag when there are several units running at the same time than aircrafts, would try to find a way to figure this out, otherwise, 'will simply take it out. Quote[/b] ]T bird,did you put the burning bodies script thing in?If so were would i find the line's for it.Thank's p.s if not how would i put it in myself There's a script which make soldiers burn when they're hit, even if they're hit by bullets, though. (I'd send it to you by pm if you wish) But the best soluce's to wait for the uncondensed version of ECP. Quote[/b] ]Without question, llaumas' heads are just breathtaking, and definately should be used in all the FFUR eras. I spent a couple of hours today in order to replace BIS heads by Llauma ones for FFUR 2005 US soldiers... The faces are still random, but we'd try to find a way in order to modifie all BIS US faces by using 'llauma faces-architecture'. Best Regards Thunderbird84 Share this post Link to post Share on other sites
marine26thmeu 0 Posted January 8, 2006 Wow those are some great shots tb, I forget who but some time ago someone else was planning to use llauma's heads (older version), though nothing came much of it. Good to see these are coming along! Share this post Link to post Share on other sites
ebns72 0 Posted January 9, 2006 looking great! I would only advise to adjust the scaling a little bit...the heads look a little shrunken the way they are right now Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 9, 2006 the Lluma heads are nice but dude loose the face textures everybody is using them, and the vacant 1000 yard stare they have has gotta go. He made em as a demmo but damn almost more of theres creepy guys arem the the regular bis guys now. Share this post Link to post Share on other sites
Graphic 0 Posted January 9, 2006 the Lluma heads are nice but dude loose the face textures everybody is using them, and the vacant 1000 yard stare they have has gotta go. The 1000 yard stare is realistic, they're in a hot war, and soldiers get that stare after a while in combat. the FFUR packs are godlike. Keep it up guys. Share this post Link to post Share on other sites
echo1 0 Posted January 9, 2006 Beautiful work! BIS's head-models really let down new models, this will really improve OFP Share this post Link to post Share on other sites
456820 0 Posted January 9, 2006 indeed those new heads look great very nice and so do the soldiers Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 9, 2006 I am SO going to steal your work, Thunders. Wonderful job! (By steal I mean permanently borrow for my own profit, and noone else's, so rest easy, friend! Share this post Link to post Share on other sites
MrZig 0 Posted January 10, 2006 I'm sorry that I'm not going to jump the ass licking effect everyone else is doing. The transision between the neck and the body is horrible. It's like you photoshopped it on. The scaling of the helmet is way off, as well. And make sure to add in the correct LODs. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 10, 2006 You're entitled to your opinion. <sniggers> Share this post Link to post Share on other sites
xawery 0 Posted January 10, 2006 Well, the 1,000 yard stare has been fixed by enlarging the iris. To be honest, it looked more like the soldier had taken vast amounts of speed I don't see the need to discount everybody else's remarks as 'ass-licking', but I have to agree with Mr. Zig on some points. The helmets are indeed incorrectly scaled in relation to the head. The neck transition is indeed somewhat odd looking. Still, I assume TB's screenshots are WIP, so no biggie Share this post Link to post Share on other sites
Jinef 2 Posted January 10, 2006 On the contrary ass licking is a beautiful and accurate description. Maybe FFUR can fix the lack of proper LODs in OFP which create a lot of strain on the GPU? Maybe FFUR can fix the models from inverted faces which reflect light the wrong way? Oh wait, why bother, we have a new head ..... greeeeat. Share this post Link to post Share on other sites
456820 0 Posted January 10, 2006 if you have seen Bambi's new project you can tell that the textures have been made to look like clothes by making them overlap and bag down he did that using photoshop is it possible you do the same on the soldiers in the 2005 pack ? Share this post Link to post Share on other sites
Journeyman 0 Posted January 10, 2006 Yeh, the first screeny isn't too bad although he looks like he's got a stiff neck or something! But the other two - well the one with a beard is needing a face enlargement I think - if U look at the goggles on his helmet and then imagine him wearing them! As for the third - either he's suffering from a serious lack of sleep or has been in another pub brawl, or I'm mixing this thread up with the one about zombies in ArmA! Â But hey I Know it's probably only WIP and adjustments will be required. What I liked about the BIS faces is the veriety that there was. I've not seen that much of Llumas work but those three screenies could all be the same bloke on different days of the year! Â Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 11, 2006 A nice idea Jinef, especially if you want to go and hunt through all of OFP's code. I thought FFUR was a unit replacing and effect implementing mod, not an upgrade. Sheesh. Only problem I can see with those heads is the helmet size and the goggles, as red kite mentioned. Share this post Link to post Share on other sites
Graphic 0 Posted January 11, 2006 Few suggestions... I'd like scoped weapons to have an actual scope optic (with the proper zoom), the psuedo scope optics for the silenced AK or M4 (in Euro) look cool enough but its hard as hell to hit anything with them. IIRC, the silenced G36 and M4 in the Euro pack have the same sound. Not really a suggestion, but before downloading it, I was really hoping to see either Leclercs or Leopard 2's for the tanks in Europe pack, but that doesn't matter now, because the Challenger 2's are SWEET. Despite my suggestions all being for the Euro pack, IMO the Euro pack is a finely tuned mod of death. Â It's extremely polished and well done, it's one of the cleanest mods I've played for anything and I love it. Oh, and a lot of the American infantry in the 85's and maybe 05 have two glowing white dots on the back of their helmet. Share this post Link to post Share on other sites
456820 0 Posted January 11, 2006 i asked the same thing about those glowing dots they are called... well cant remember the name but they are used by the army to tell at night who your friendlies are so you dont shoot them basically Share this post Link to post Share on other sites
BlackScorpion 0 Posted January 11, 2006 "Cat eye band" is what you mean. It's a quite narrow OD band that goes around your helmet and has 2 reflective (luminous) badges on the back (well, meant to be in the back). It can be turned around if you don't want to give yourself away. Used quite widely in 'Nam too, if I'm not wrong. Share this post Link to post Share on other sites
Graphic 0 Posted January 11, 2006 Gotcha. Thought it was some kind of glitch. Share this post Link to post Share on other sites
twisted 128 Posted January 12, 2006 i've been playing quite a bit of OFP thanks to the ffureuro pack. lovely stuff. but one thing i am curious to ask. you say in credits on your website that all weapons are based on real life. to which i reply - in websites i read of LMG's having point area effective range of about 800m and an area effective range of 2km+. ok, with ofp draw distances i dont expect such a thing. but with the LMG's mad recoil and the bullets flying around everywhere i am surprised to hit anything with them even at relatively close ranges (say 200m). maybe i am missing a trick? its worth asking. Share this post Link to post Share on other sites
galbaldy 0 Posted January 12, 2006 i've been playing quite a bit of OFP thanks to the ffureuro pack. lovely stuff.but one thing i am curious to ask. you say in credits on your website that all weapons are based on real life. to which i reply - in websites i read of LMG's having point area effective range of about 800m and an area effective range of 2km+. ok, with ofp draw distances i dont expect such a thing. but with the LMG's mad recoil and the bullets flying around everywhere i am surprised to hit anything with them even at relatively close ranges (say 200m). maybe i am missing a trick? its worth asking. Nope. It's just that the recoils are competely unrealistic. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 12, 2006 Seconded. This is the reason I often snap my keyboard in half in frustration and hurl it out the window. I keep thinking - now, from all the videos of people firing M4s and MGs in full auto (military videos, not movies, mind you), does the gun really fly so high towards the sky so you've a better chance of hitting birds than men? Are the OFP soldiers bearing down on their weapons at all? In some missions, I'm even forced to fall back to my own lil mod with its FDF recoils (much better, I find) and increased dispersion. I'd have to say that the recoils are the only thing that makes FFUR unattractive to me. It's still excellent, mind you, but it makes me grit my teeth and yowl when I can't hit anything from 50 metres away. Share this post Link to post Share on other sites
action man 0 Posted January 12, 2006 "thirded" Iv'e been playing for year's and now can't hit a barn door with some weapon's! Any chance to tone down the recoil 's and dispersion's? pretty please Share this post Link to post Share on other sites
Graphic 0 Posted January 12, 2006 I have to agree with this. Red Hammer missions get extremely difficult with the inaccurate ass AK's, might as well be a musket One thing that's kinda funny is on the opening mission in Red Hammer with the Euro pack on, when I get to the fuel station, every single time the entire squad is destroyed by shotguns (at medium range mind you) and none of my Ruskie comrades even wing one of the civilian resistance. But definitely don't go back to stock-style recoils, which are way too accurate. Share this post Link to post Share on other sites
nubbin77 0 Posted January 12, 2006 JAM 3 has really nice recoils... Share this post Link to post Share on other sites