Bobcatt666 0 Posted November 4, 2005 I would suggest a F or S model cobra for the Army. The BOH one is perfect. A littlework on the textures to make an army one work good. Sounds handling and performance is good . Replace cobra with base AH64A As Cobra was taken out of Service early 2000. Only trainers are still floating around as the AH1S were mothballed and sold to other contries. Config the used addons to use the correct crews. the OH58A Marfy made be a nice addition as well. Share this post Link to post Share on other sites
Thunderbird 0 Posted November 4, 2005 I would suggest a F or S model cobra for the Army. The BOH one is perfect. A littlework on the textures to make an army one work good. Sounds handling and performance is good . Replace cobra with base AH64A As Cobra was taken out of Service early 2000. Only trainers are still floating around as the AH1S were mothballed and sold to other contries. Config the used addons to use the correct crews. the OH58A Marfy made be a nice addition as well. -> Quote[/b] ]# AH-1G HueyCobra# JAH-1G HueyCobra (one armament test helicopter) # TH-1G HueyCobra (dual-control trainers) # Z.14 HueyCobra (Spanish navy designation of the AH-1G) # AH-1Q # AH-1R # AH-1S # AH-1P (redesignated Step 1 production standard AH-1S) # AH-1E (redesignated Step 2 up-gunned AH-1S) # <span style='color:red'>AH-1F (redesignated Step 3 modernized AH-1S)</span> There's no doubt about it, it's the AH-1 <span style='color:red'>F</span> variant which has been used before the end of its service in the US Army. But I'll keep the "W" version for the FFUR 2005 due to the fact it's still used by the US Marines (btw I'll modifie it a bit in the goal to giv't an US army touch), even if it isn't realistic. I'll check BOH AH-1 as suggested,though. (for 85 packs) Regards TB84 Share this post Link to post Share on other sites
Thunderbird 0 Posted November 4, 2005 Bad News Well I'm sorry to have to announce this sad news but we are being forced to take the Asian crisis pack out of FFUR, and take down the links for it from all ofp websites which have hosted it. It seems that the VME mod is encountering some problems with their Chinese governement due to the fact that they allowed us the use of their addons for "a political context"... Honestly I thought they first requested that we only stop using "VME" stuff in "FFUR" but it seems that they're still having problems... ...Btw I'm still surprised about the fact that ofp.cz...etc are surveyed by chinese... I'm really sad cuz tons of hours from my life have been spent on this project and the same goes for the rest of FFUR team's members but unfortunately we have to deal with that... VME Tony's message (VME Main Script maker & Leader of a main part of their stuff...): Quote[/b] ]...If,our government contunie ask for this,first VME MOD'll dead,and I'm afraid police will find me,then nobody can play OFP in China,so Chinese government won't OFP2 or any another BIS games come into China.you know Command & Conquer General is a example,for that game,we can't play C&C in China now ... to be honest,it's not our govrnment's error,many game we can play Germany side are allow to come into Chinese,al of this is Japnese govrnment's error ... all of this because nealy whole Aisa hate Japnease ... Long live freedom! long live Democracy! Share this post Link to post Share on other sites
Totala 0 Posted November 4, 2005 Nice work FFUR Team. Thanx for your time and talent to improve OFP:R again. I am impressed again  I guess many of us are waiting for a full installer that would include the FFUR Handyman by Reven. Would be a great addition Share this post Link to post Share on other sites
456820 0 Posted November 4, 2005 lucky we downloaded the Asian crisis then so i suppose that means no patch for it anyway that FFUR handy man looks pretty cool Share this post Link to post Share on other sites
10motb 0 Posted November 4, 2005 sad news about asia pack Share this post Link to post Share on other sites
GabKa73 0 Posted November 4, 2005 Finally tried the whole thing and I must say ... really great job, well done! Thank you guys, extremely good work. Share this post Link to post Share on other sites
MikkoFin 0 Posted November 4, 2005 BRDM FDF instead of the old ones. I can see some kind of an error here, I just can't figure out what it is.. Share this post Link to post Share on other sites
echo1 0 Posted November 4, 2005 there was practically no bugs with the asia mod, so I suppose there wasnt much need for a patch for it. it is a terrible shame that it had to end like this though. Share this post Link to post Share on other sites
10motb 0 Posted November 4, 2005 they would add faces and voices, and new boh units (japan) Share this post Link to post Share on other sites
Exaercase 0 Posted November 4, 2005 Hello, Just a thing bizard, When the "X09APilotDown.CAIN" CutScene run just after the UAZ arrive the cam go to a soldier that don't move and the black top and bottom border disapeear. Someone have the same pb ?? See You, ExA Share this post Link to post Share on other sites
echo1 0 Posted November 4, 2005 Hello, Just a thing bizard, When the "X09APilotDown.CAIN" CutScene run just after the UAZ arrive the cam go to a soldier that don't move and the black top and bottom border disapeear. Someone have the same pb ?? See You, ExA If youre using the new islands its probably an AI feckup Share this post Link to post Share on other sites
gandalf the white 0 Posted November 4, 2005 updated my pinned thread, bonjour! Share this post Link to post Share on other sites
456820 0 Posted November 4, 2005 does anyone else have trouble with installing the asian faces i can install the russian flag fine but the faces dont work it says its all complete but all my guys have the same face does anyone know how to get around this Share this post Link to post Share on other sites
456820 0 Posted November 4, 2005 one more thing is it me or do i have 2 white spots on the back of the American units head ? what are they and how can i get rid of them Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 4, 2005 Those two white spots are meant to be there. They're reflective strips that allow you to recognise friendlies during night-time opertations. Set the game to night and you should see them glowing. Share this post Link to post Share on other sites
Exaercase 0 Posted November 4, 2005 Hello, Â Just a thing bizard, When the "X09APilotDown.CAIN" CutScene run just after the UAZ arrive the cam go to a soldier that don't move and the black top and bottom border disapeear. Â Someone have the same pb ?? See You, ExA If youre using the new islands its probably an AI feckup Sorry i'm use the normal island One another thing, I've just finish the US Campaign and i have start Red Hammer and what surprise when you are in board of a truck the soldier in the truck have so wonderfull anim very very best than the US in vheicule anim. Could someone explain me that and tell me if it's possible to apply this wonderfull anim for West Side. Another thing the Russian don't go inside BMP but on TOP. Thx in Advance, ExA ExA Share this post Link to post Share on other sites
456820 0 Posted November 4, 2005 Quote[/b] ]Another thing the Russian don't go inside BMP but on TOP. yep i think that is a lovely touch but for combat its not that realistic when theyr all in safe mode its good but in aware/combat and theyre on mission they would be inside Share this post Link to post Share on other sites
Thunderbird 0 Posted November 4, 2005 Hi, Quote[/b] ]I can see some kind of an error here, I just can't figure out what it is.. If you mean the fact that we expect to use one of your addons I have to say that you don't have to worry because I was expecting to request your permission as usual. Quote[/b] ] Just a thing bizard, When the "X09APilotDown.CAIN" CutScene run just after the UAZ arrive the cam go to a soldier that don't move and the black top and bottom border disapeear. Islands AI problem, but we'll check the updated versions to make sure that they fixed it. Btw, I would like to inform you that we will finally keep the FFUR Asian Crisis pack for several reasons, mainly a bunch of reasons out of our control and out of our responsibility... EDIT : This mean that there would be a patch as envisaged... Best Regards Thunderbird84 Share this post Link to post Share on other sites
action man 0 Posted November 4, 2005 When i play normal OFP i cannot get the breifing page on the map. ie when i click on map in mission i get the map but their is no breifing notepad to pull out (the page which lists youre mission objectives, and shows other squad members and alows you to pick gear) This is after installing the desert version and the winter version,also 2005 version.Any ideas whats gone wrong and most important how do i get that mission objective page back when i run normal OFP Share this post Link to post Share on other sites
Thunderbird 0 Posted November 4, 2005 Strange, Nobody had a such problem except you, try once again and if it won't work then I'll totally change the Notebook in the incoming patch. Regards TB84 Share this post Link to post Share on other sites
action man 0 Posted November 4, 2005 Sorry perhaps i am not to clear! I can get the breifings page with any of youre mods,(the one with the protractor)the problem is when i play normal OFP without any mods i should get the normal OFP breifing page,however i can't get any breifing page at all! Share this post Link to post Share on other sites
Thunderbird 0 Posted November 4, 2005 Quote[/b] ]however i can't get any breifing page at all! Weird... Please can you grab some screenshots? that will allow me to understand better what's going on... thx Regards TB84 Share this post Link to post Share on other sites
action man 0 Posted November 4, 2005 In the last 25 mins i have deleated my ofp folder(with ffur mods) and reinstalled from a backup which i made(before insatalling ffur mods) .Now everything is back to normal Now this is weird,i am going to install ffur mods, then check all is ok,then install things which i did last time! Then i shall go through a process of elimination untill i find out what went wrong! Share this post Link to post Share on other sites