Shashman 0 Posted March 11, 2006 you've even got a beta of the FFUR 2006... That gives a little hope. Atm it`s me against the world, very fast after missionstart you are alone on the battlefield. If it was supposed to be a real issue, then it would have been better to report it before the release, not after... Anyways, there was no intent to make you look bad by that statement... :-) Quote[/b] ]As for the tracers, yeah they look good, and I agree that the explosion effect was a bit over-the-top in FFUR 2005, but after about 20m they disappear. Normally the tracers would be visible for most of their flight (like in FFUR 2005) Ok, Added to the bugs that have to be fixed. I could make a 'customized' config for your 'clan' a bit later because we can't please everyone, otherwise some other people will start complaining. Best Regards Thunderbird84 Thanks for adding it to the 'to-do' list Making a version specifically for our squad would defeat the point of training maps, seeing as we train to fight against other squads. Share this post Link to post Share on other sites
Jay L.Macrae 0 Posted March 11, 2006 Hi, first I'd like to say that you guys have done a hell of a great job with this FFUR... But! I do not know, if it's just me, but I'm getting a shedload of CTD's with different CWC campaign missions and a definate one when I try to start the Redhammer campaign (after the CTD it pops an error saiyng: Bad file format in p3d file). I'm playng it with the ACU config, module sky and the islands addon. I downloaded the insataller from the OFPC.de link and the sky and the island textures were form ofp.info. Share this post Link to post Share on other sites
berghoff 11 Posted March 11, 2006 The glare looks quite good to me, looks a bit more like OFP:e this way when the sun shines on the ground. Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted March 11, 2006 Hello Everybody! Yay! FFUR 2006 has been released! Thank you to everyone who has contributed all of their hard labor and love to this release! I have some questions regarding the latest release: Is it just me, or is it now no longer possible to lean in the game? I keep holding down the "run/move fast" key in tandem with the "strafe right/left" keys, and while said combo worked to enable leaning in the last builds of FFUR, this key combo is no longer allowing me to lean. Considering the new adjustments to the AI, leaning has become a vital feature to have in the game. Has leaning been removed from this release? If so, please enable it in the update. I've also noticed that there's no longer a crouching stance. Whenever I press my "move down" key, I immediately drop into a prone position. If I press this key again, I imediately stand nearly fully erect. Has the crouch stance been eliminated, or am I missing something? Again, in my opinion crouching is just as valuable and vital as leaning, if it has been removed please restore it in the next update. I second the motion to remove the "black fadeout" effect that takes place at the loading screen. It really slows down one's ability to get a game started. While I think that aesthetically it has the potential to be a nice effect, the way it's used now makes it annoying. If you want to keep the black fadeouts, have them work behind the text options, so that we can still read them, and interact with them while the fadeouts are taking place. I also noticed that in the Clean Sweep mission that even though I have magazines for my pistol, no pistol is available for me to use. And the loadouts are still silly. The soldiers are still equipped with only four magazines of ammo, and five grenades. I thought that gear was going to be adjusted to a more sensible setting for the Campaign and Missions, so that unless there was a very specific reason for why certain gear had to be carried (satchel charges to blow up tanks, for example) that at the minimum troops would be equipped with 7 magazines for their assault rifles/submachine guns, and with 3 hand grenades. Since time is very tight for me right now, I haven't had the opportunity to play any other mission, but I'm assuming that if the always popular Clean Sweep mission has the loadouts for its troop still set to the defaults that odds are pretty high that it's the same for the other missions. I hope that this doesn't read as a "Complaint List," because it's not. I'm just pointing out features that aren't satisfactory to me. Any help on the questions I've posted would be appreciated. As Always, Yours, Kyle March 11, 2006 Share this post Link to post Share on other sites
gunterlund 0 Posted March 11, 2006 Quote[/b] ]Also the MI-8 in my download is still the BIS version and the pilots are sitting about 50 ft below the vehicle. I'm afraid you downloaded the wrong pack. Btw, Thanks for the kind comments everyone. Hopefully everything will work very well with the incoming patch. Best Regards Thunderbird84 Just reinstalled the game from download and same problem with mi-8. The mi-17 is the new crs helo but the mi-8 is BIS. Share this post Link to post Share on other sites
Thunderbird 0 Posted March 11, 2006 Quote[/b] ] (after the CTD it pops an error saiyng: Bad file format in p3d file) This CTD is due to an error in the ACU config reported in the previous pages, as already mentioned, this will be fixed in the next patch currently scheduled. Quote[/b] ]Is it just me, or is it now no longer possible to lean in the game? Leaning and rolling abilities are included, make sure to press simultaneously [shift + (right/left). Quote[/b] ]I've also noticed that there's no longer a crouching stance This has been changed since DMA -Unigen- has been incorporated. This new pack features a lot of great animations that have to be kept in game. Quote[/b] ] second the motion to remove the "black fadeout" effect that takes place at the loading screen As reported in the previous page, this will be removed. Quote[/b] ]I also noticed that in the Clean Sweep mission that even though I have magazines for my pistol, no pistol is available for me to use. It seems to be due to the mission loadout, nothing one can do except maybe editing the mission itself. Quote[/b] ]The soldiers are still equipped with only four magazines of ammo, and five grenades. I thought that gear was going to be adjusted to a more sensible setting for the Campaign and Missions The same reasons as above, try the soldiers in the mission editor and you will notice that they have 6 or 7 magazines. :-) Best Regards TB84 Share this post Link to post Share on other sites
Red_Evasion 0 Posted March 11, 2006 When playing FFUR 2006, I get parts of trees that are white blocks. Share this post Link to post Share on other sites
deanosbeano 0 Posted March 11, 2006 absolutely fan f.....n tastic . best modern war mod to date, congrats and keep up the good work. p.s hmm about sound of walking on sand (typewriterish) and tracer on t80 not right thankyou all who made this, top mod Share this post Link to post Share on other sites
ebns72 0 Posted March 11, 2006 I keep getting occansional freezing total system freezing while playing 2006, but it isn't that common and isn't that urgent. *edited out comments about ak/m16 after more playtesting* Also, it seems like friendly AI is not nearly as smart as enemy AI. Enemy AI takes careful, well-aimed shots at you (very realistic and I like it) wheres as friendlies don't seem to do so. But it could be me. Oh yes and the shilka, I second the motion to increase its accuracy. Right now its dispersion is too great. Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted March 11, 2006 TB, Thanks for your quick and detailed reply. Actually, there is a crouching stance, but one can only get to it when one presses their "move up" key. This stance is completely missed if one tries using the "move down" key. Isn't that a bit strange? Anyway, I'm just happy that I was able to find it so that I can use this valuable position! It's strange that leaning still isn't working for me. What's the Shift key assigned to by default function wise? I've already reassigned my keys, and I currently have my Shift key assigned to "run/move fast," which is what I used in the past, and has always worked for me before. The new island and Modul's sky look great, by the way. What's the difference between Llauma's sky pack and Modul's? Somebody tried posting screenshot links in an earlier post, but they don't work. I'd like to know what the differences are just in case I prefer one over the other. It's very VERY good to know that the loadouts will be much more reasonable if one loads up the missions via the Editor! I'm sure that your tip is going to pay off in many satisfactory ways TB! Thanks again! Kyle March 11, 2006 Share this post Link to post Share on other sites
Raptor 10 Posted March 11, 2006 ok now I added the new packs on my first post. The skypack will follow. <span style='font-size:10pt;line-height:100%'>OFPC Mirrors: FFUR 2006 Pack (548 MB/Rar-File) Nordic Island Pack - High (143 MB/Rar-File)</span> great work of the FFUR Team. Raptor Share this post Link to post Share on other sites
the_shadow 0 Posted March 11, 2006 i low the way vehicles gets destroyed (no more paper effect) but i would like the "turret blowing off" to be a bit random, now ALL turrets fly off, every time you destroy a tank... that isnt very realistic... well.. ok, if they gets hit by a bomb or a missile i can go for it, but the rest? a tank SABOT mostly just punch a small hole through the tank, leaving the exterior almost unchanged (exept for the hole) and kills the crew with pressure (make them part of the paint inside the tank basically) exept a few occasions when it causes a ammo fire wich may blow of the turret (older tanks tend to lose the turret more often then new ones becouse of less protected ammo storage) also, for example BMP and M2A2 dont lose their turret at all wich they should be able too... if you dont want to add more scripts to make this more random, please remove the "turret blowing off" effect as im sure that alone uses a couple of scripts, and simply let the tanks start burning and the crew bail out. (would also improve performance a little) then the ACU uniforms look a "bit" to bright in woodland areas, in desert they work good though (irl they are supposed to reflect the surrounding color so that they look more green in forests and more "white" in desert, but that might be hard in ofp) then maybe you could change the M60A3 for a M1A1 or even a old M1 (pre A1) wich had a 105mm cannon. then, would there be a way of stopping the F16 crash into everything when attacking? (mostly it attacks to low and hits the ground and/or trees) take this post as a set of sugestions and not demands (i know ppl tend to misunderstand me sometimes) there are many small things you can improve still, but i think it´s gettin VERY nice Share this post Link to post Share on other sites
Julian 0 Posted March 11, 2006 Dammit did that wrong put this under topics instead of here! Hi Thunderbird84 For 2006 release I've got a couple of things I've notice other than whats been pointed out already as far as I know: The explosions for the bmp, and the m113's seem a little like no work was done on them, I don't know if thats the effect pack doing it but personally I think the ecp explosions and armour values look, and noticed I said look not are, look more realistic with its debrees and shrapnell ect. The smoke isn't pluming like in ffur 3.5 and the fire or burning effect is cool, but really does a bmp burn forever after you blow it up? Another thing is how can I use the music from FFur 3.5 and put it into 2006? I've been have a problem with the sky pack, the game does look tremedouly better and I like it bright and real clear, but the skypack has I think its the problem, been making the game crash to a send error dialog screen.  When I don't use the pack the game is fine.  For the sky is there a pack or way to make that reality texture like clearness or clean and sharp for the game, I feel that when haveing something of that nature that it will make you feel like you are there, like a real immersiveness. Lastly how do you get rid of the skid sound that the a-10's make when they hit the ground?  Also last one promise  , In one of Acyns' videos where he showing off a 3 winged fighter jet he shhots down an enemy fighter, and the plane totally blows apart into multiple fragments of the plane, is it possible to start seeing that kind of thing in planes in choppers, instead of the traditional OFP rock dropping out of the sky? Thanks Julian Share this post Link to post Share on other sites
dabitup 0 Posted March 11, 2006 wow, this mod is great!! a few bugs here and there, but that aint a big deal. Sorry if this has been stated, but the rear sprocket on the T-80 is a block for me. other than that great job FFUR team!! edit: actually, now that I look at it, all of the t80's road wheels are square! and the turret effect is nice, but when the tank blows up, is it supposed to turn into a silouette?(S?) because it is a tank figure but you cannot make out any details.... Share this post Link to post Share on other sites
Shashman 0 Posted March 11, 2006 @ Kyle_k_ski : Llauma Sky Modulsky http://ofp.gamepark.cz/news/pics3/mskyf2.jpg http://ofp.gamepark.cz/news/pics3/mskyf1.jpg http://ofp.gamepark.cz/news/pics3/mskyf4.jpg My choice was modulsky Share this post Link to post Share on other sites
Julian 0 Posted March 11, 2006 Hey Shashman I did try module sky before, my question is do you think that my 2006 game is crashing do to the sky and effect pack, or just the effect pack. This is for you or anybody that can answer it but where can I get the module sky by itself, and if I wanted to uninstall it how doI do that? thanks Julian Share this post Link to post Share on other sites
Drew77 0 Posted March 11, 2006 Hi can someone give me a working link to Llauma Skypack I have been looking for about 20 min and seems al the links are down.Thanks Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted March 11, 2006 Best. Mod. Ever Share this post Link to post Share on other sites
Sarge6754 0 Posted March 11, 2006 Love the mod! But please remove the ticking time bomb sound effect from the satchel charges. Modern militaries don't use alarm clocks to trigger their plastic explosives. The sound is really annoying and unrealistic. And you should change the model of the bomb itself to the original or a black brick of C4 as seen here: http://www.air-and-space.com/2002062....20l.jpg Thanks for the wonderful mod! Share this post Link to post Share on other sites
xawery 0 Posted March 11, 2006 Love the mod! But please remove the ticking time bomb sound effect from the satchel charges. Modern militaries don't use alarm clocks to trigger their plastic explosives. The sound is really annoying and unrealistic. And you should change the model of the bomb itself to the original or a black brick of C4 as seen here:http://www.air-and-space.com/2002062....20l.jpg Thanks for the wonderful mod! I agree that the ticking sound is unrealistic and should be removed, but it did make for some tense moments when I was playing the Retaliation Campaign. At one point, you are charged with guarding a tank depot. This depot is then attacked (naturally) by swarms of spec ops. The only thing that gave them away was the ticking of their satchel charges. There I was, standing around a campfire with my squadmates, when this disturbing and almost alien-sounding ticking starts. Excellent stuff Share this post Link to post Share on other sites
456820 0 Posted March 11, 2006 Quote[/b] ]Hey ShashmanI did try module sky before, my question is do you think that my 2006 game is crashing do to the sky and effect pack, or just the effect pack. This is for you or anybody that can answer it but where can I get the module sky by itself, and if I wanted to uninstall it how doI do that? thanks Julian Hey same problem here happens very rarely and since i already had the module sky i added nothing to it just the fire effects so i persume its either 2006 problem or is the fire and smoke effects Share this post Link to post Share on other sites
Thunderbird 0 Posted March 11, 2006 Quote[/b] ]and tracer on t80 not right In real life, T-80/ T-72 tracers are red/yellow, but they have been done 'green' in order to make'em different from the US ones. Quote[/b] ]I keep getting occansional freezing total system freezing while playing 2006 It would be helpful that you would report 'when' it happened and what units were you playing. Quote[/b] ]ok now I added the new packs on my first post.The skypack will follow. OFPC Mirrors: ... Thanks a lot for the new mirrors. :-) Quote[/b] ]i low the way vehicles gets destroyed (no more paper effect) but i would like the "turret blowing off" to be a bit random, now ALL turrets fly off, every time you destroy a tank... We thought about making that random, but unfortunately some issues which happened during the tests forced us to withdraw. Hopefully, we'd find a way to enhance that. Quote[/b] ]then the ACU uniforms look a "bit" to bright in woodland areas Indeed, the lack of time hasen't allow me to make the quality higher, but 'will focuse on that within the next incoming days. Quote[/b] ]then maybe you could change the M60A3 for a M1A1 or even a old M1 (pre A1) wich had a 105mm cannon. We're against such changes simply because they will not fit at all with 'Missions' briefings. It's not like replacing a BMP-1 by a BMP-2 or a Su-25 by a Su-39 ;-)./ Quote[/b] ]Another thing is how can I use the music from FFur 3.5 and put it into 2006? They're similar, except this time, 'Resistance' songs are replaced by a selection of 'ROCK' songs. Quote[/b] ]'ve been have a problem with the sky pack, the game does look tremedouly better and I like it bright and real clear, but the skypack has I think its the problem, been making the game crash to a send error dialog screen. When I don't use the pack the game is fine. This is due to the fact that your graphic card doesn't support it. Please read the system requirements, everything's explained there. Quote[/b] ]actually, now that I look at it, all of the t80's road wheels are square! Hopefully this will be fixed when the new update of RHS tanks will be released. Quote[/b] ]is it supposed to turn into a silouette?(S?) because it is a tank figure but you cannot make out any details.... That has been especially done in order to avoid getting lag issues, because keeping the same 'tank' model even as 'Destroyed one' [Turret + Hull] might cause some problems when there would be several destroyed tanks. Anyways, 'seems that the patch will require longer than envisaged. Once again, thanks for the nice comments, your support is greatly appreciated. Haven't got any rest yet... : -p Best Regards Thunderbird84 Share this post Link to post Share on other sites
456820 0 Posted March 11, 2006 i have more then enough specifications for this mod and all the sky packs and island pack but i do get the very odd CTD but it is very odd after ive been playing for an hour or so. Its a shame hoefully someone can find out definately what is casuing it Share this post Link to post Share on other sites
Shashman 0 Posted March 11, 2006 Hey ShashmanI did try module sky before, my question is do you think that my 2006 game is crashing do to the sky and effect pack, or just the effect pack. This is for you or anybody that can answer it but where can I get the module sky by itself, and if I wanted to uninstall it how doI do that? thanks Julian How to delete the sky was explained on the previous page or the one before that. MODULSKY addon (Clickety-click) Share this post Link to post Share on other sites
Julian 0 Posted March 11, 2006 Hey Thunderbird is it possible to take out that landing skid noise when a plane crashes, it sounds rather unrealistic. We need planes when they crash depending on what they hit be it trees, hills, ground, waters been done and is good already, to blow up into multiple fragments, instead of the traditional ofp flaming rock falling out of the sky with some sounds attached to it. Julian Share this post Link to post Share on other sites