BlackScorpion 0 Posted October 17, 2005 Hello there, I started making my 1st island few weeks ago. Nothing special there yet. Anyways, after many tries, I managed to import the island to OFP somehow. But when I try to start mission editor, I get this message: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No entry 'config.cpp/CfgWorlds.mytest1'. When I choose the island from the list, the same message appears and the map is Desert Island. I assume that the OFP config is missing few lines, but I wouldn't want to edit it. Island config is short and simple, made using the WrpTool 12km template. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class mytest1 { units[] = {}; weapons[] = {}; worlds[] = {mytest1}; requiredVersion = 1.96; }; }; class CfgWorlds { class Myworld {}; class Intro : Myworld {}; class mytest : Intro { description = "Mytest1"; icon = "\mytest\_wrptool_12km.paa"; worldName = "\mytest\mytest1.wrp"; }; }; class CfgWorldList { class mytest1 {}; }; Any idea of the reason? All help is appreciated. Thanks in advance. Share this post Link to post Share on other sites
Planck 1 Posted October 17, 2005 Try this one: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // mytest1 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class mytest { units[] = {}; weapons[] = {}; worlds[] = {"mytest1"}; requiredVersion = 1.30; }; }; class CfgVehicles{}; class CfgSurfaces { class Default {}; }; class CfgEnvSounds {}; class CfgWorlds { class DefaultWorld {}; class mytest1: DefaultWorld { access=3; description="Mytest1"; icon="_training.paa"; worldName="\mytest\mytest1.wrp"; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { }; }; }; class CfgWorldList { class mytest1{}; }; Planck Share this post Link to post Share on other sites
BlackScorpion 0 Posted October 17, 2005 Ah, thanks, it worked after slight modifications (I had given the wrong .pbo name, for example). Now I have to learn how to make roads... Share this post Link to post Share on other sites