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Blackblood

FN SCAR and SHRIKE 5.56

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I guess the magazine-port on the SCAR-L is nog big enough. The mag-port on the SCAR-H is made for 7.62x51, which is the biggest round used for an assault rifle.

So any other round just needs a mag with a filler added to the magport or a 7.62x51 mag with a spacer to compensate for the shorter round. That's a lot easier. That way you only have the change the barrel and stuff. You can leave the lower and upper reciever the same.

But this just guessing of course

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knowing quite a lot about small arms i'd say that your right Cpt. FrostBite but one thing i dont get is if the 6.8x43 and 7.62m1943 have small case dimensions they should fit into the SCAR/L Magazine housing, 6.8 fires from the same sized mag as a 5.56 and 7.62m1943 magazine should just slide in with the use of a universal adapter (adjustable block in the magazine well) wink_o.gif

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...but one thing i dont get is if the 6.8x43 and 7.62m1943 have small case dimensions they should fit into the SCAR/L Magazine housing, 6.8 fires from the same sized mag as a 5.56...

Exactly.

6.8 vs 5.56 comparison.

0KpkGcSoldierTech_M468-3.jpg

6.5 comparison.

0rE551762_65G_5562.jpg

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would it be at all possible to make a Beta C mag if you are not allready making one because that would bring out the SAW element

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I've already got a sweet Beta C-Mag modelled if you're interested Blackblood. PM if you want to check it out. Face count is roughly 770 (once the rounds are deleted from the top of the magazine). Screenshot below.

SJB_BetaCMAG_early.jpg

The textures still need some work, but let me know if you're interested mate.

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Have you thort about using the AAC SCAR-SD suppressor as the suppressor for these guns or are you using the KAC or a 3ed option.

STGN

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I've already got a sweet Beta C-Mag modelled if you're interested Blackblood.

Nice! We got an LSW (errh SAW i mean) on it's way it seems. ;o)

Quote[/b] ]Have you thort about using the AAC SCAR-SD suppressor as the suppressor for these guns or are you using the KAC or a 3ed option.

Don't know yet. I read about a new can a while back with outstanding performance. They couldn't break it so they had to put an estimate lifetime value on it. Forgot the company tho. Any suggestions?

Apart from that, i'm gonna attach a Noveske KX3 Flash Hider t the CQC versions. The ugly pig logo is a must! biggrin_o.gif

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I've already got a sweet Beta C-Mag modelled if you're interested Blackblood.

Nice! We got an LSW (errh SAW i mean) on it's way it seems. ;o)

Quote[/b] ]Have you thort about using the AAC SCAR-SD suppressor as the suppressor for these guns or are you using the KAC or a 3ed option.

Don't know yet. I read about a new can a while back with outstanding performance. They couldn't break it so they had to put an estimate lifetime value on it. Forgot the company tho. Any suggestions?

Apart from that, i'm gonna attach a Noveske KX3 Flash Hider t the CQC versions. The ugly pig logo is a must!  biggrin_o.gif

That was the surefire can good can with a very good return too zero but its not as "silent" as the KAC. I think the AAC SCAR-SD was selected as the suppressor for the SCAR program but I can't remember where I got it from so I might be saying somthing rong. Sory if thats the case. oh wait a minute found somthing here:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">The SCAR-SD is a shorter version of the M4-2000 that works on the same flash hider/mount and is in the 2006 AAC catalog. It was made for the FN-SCAR rifle program. It is not an 'updated' M4-2000. It is not a replacement for it. AAC told me that the idea was to make the shortest belt-fed full auto-rated can which would still be hearing safe. I saw one that was cut in half after 5000 rounds were fired through it, full auto, in one day. It survived without damage. Kinda dirty inside after that.

I did meter it, and it was in the 137 range at the right ear (the ear which would hear the most ejection-port noise). It was over 140 when measured 1 meter to the left of the muzzle which is how I normally test stuff.

I think most people would be better off with an M4-2000 because the SCAR-SD is louder and on the edge of hearing-safe without additional protection. For professionals like the military who do not mess around and just shoot people but don't want to blow their ears off in the process, it is the way to go. It appears that the SCAR-SD has the least point of impact shift of any current 5.56mm can.

The Tactical team that I took those photos of love their M4-2000s. They bought them after comparing them to Surefire. They said prefer the SCAR-SD for their goals of being able to shoot and not having to enter buildings wearing muffs. They said they could tell it was louder, but it still sounded fine to them and they liked how short it was. On their 16 inch barrels, they already had an edge for lower sound-levels, and they wanted a can that added as little additional length as possible. They are getting new 11 inch Bushmasters and want them outfitted with SCAR-SD cans.

I use the M4-2000 for recreational shooting because it is quieter, and the SCAR-SD to keep on the rifle for Zombie scenarios.

http://www.ar15.com/forums/topic.html?b=3&f=14&t=266251

thumbs-up.gif on the KX3 thort about making one for my CQBR before I decided to only have 1995-2000 equipment on em. Are you gonna make a realistic flash for it? There is a video somewhere with both night and day shooting.

STGN

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on the first picture on the link above are those 6.8spc uppers because they look like the ones barret makes if they are normal 5.56 one please tell me who makes them also i've had an idea for the pack would it be possible to make some functions like on the bdks uzis you know like silencer on/off or extend stock collapse stock because that would be a good litle thing to use

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Quote[/b] ]Are you gonna make a realistic flash for it? There is a video somewhere with both night and day shooting.

I'll try to make it realistic. No white flower effect. A video would be great tho... wink_o.gif

btw thanx for the SD link.

Quote[/b] ]would it be possible to make some functions like on the bdks uzis you know like silencer on/off or extend stock collapse stock because that would be a good litle thing to use

Not in a satisfactory way i'm afraid. Current engine.

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on the first picture on the link above are those 6.8spc uppers because they look like the ones barret makes if they are normal 5.56 one please tell me who makes them

I belive they are 5.56 normal AR15 type weapons with ARMS SIR(the rail system) mounted you can't realy teel who the maker is.

I will try too see if i can find the video on the internet if not I will try too upload it when i get home in the weekend.

STGN

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Quote[/b] ]would it be possible to make some functions like on the bdks uzis you know like silencer on/off or extend stock collapse stock because that would be a good litle thing to use

Not in a satisfactory way i'm afraid. Current engine.

icon_rolleyes.gif

It was satisfactory enough, well the stock function at least.

The problem with SD vs. unsupressed will be adressed sooner or later, perhaps with ArmA.

Theres nothing wrong with the scripts that control stock adjustment and related bullet dispersion though, that was foolproof.

confused_o.gif How can you call it unsatisfactory, that hurts my feelings. sad_o.gif

Further weapon customization will work just fine as well, we can very easily see removeable scopes, sights, launchers, and other weapon mods in OFP granted someone does it. The FN SCAR, being partially modular, is a great platform for this scripting.

One thing's for sure, if you won't do it then I will. I can create the scripting with absolutely no modification to the base addon, granted you include the various versions, which shouldn't be a problem according to you.

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Dont forget to make the 7.62 caliber version larger in the magazine well etc.

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blackblood what do u say then should KyleSarnik have a go? if the results were unsatisfactory you could ditch it but its true the scar is very modular that was what it was designed for

thanks stgn for the info.

this is gonna be a good addon if everyone pulls their weight.

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Quote[/b] ]would it be possible to make some functions like on the bdks uzis you know like silencer on/off or extend stock collapse stock because that would be a good litle thing to use

Not in a satisfactory way i'm afraid. Current engine.

icon_rolleyes.gif

It was satisfactory enough, well the stock function at least.

The problem with SD vs. unsupressed will be adressed sooner or later, perhaps with ArmA.

Theres nothing wrong with the scripts that control stock adjustment and related bullet dispersion though, that was foolproof.

confused_o.gif  How can you call it unsatisfactory, that hurts my feelings.  sad_o.gif

Further weapon customization will work just fine as well, we can very easily see removeable scopes, sights, launchers, and other weapon mods in OFP granted someone does it. The FN SCAR, being partially modular, is a great platform for this scripting.

One thing's for sure, if you won't do it then I will. I can create the scripting with absolutely no modification to the base addon, granted you include the various versions, which shouldn't be a problem according to you.

Calm down. First off. I-didn't-know you've made such a script because of my limited uptime on the internet recently. I can't keep track on every friggin addon/script made, OK?

Second. Scripting is not an issue for me. That's the easy part. It's just not a priority. I'm taking it you've manage to come up with a succesful method using modelspecial with createvehicle and perhaps the mortar animation. That's what i would've done and what i started during the BLEED days when firearms was part of the plan. I congratulate you if you succesfully achieved it.

Last. A suggestion. Next time you swing your bat, check your data first. Unbelievable...now I need to calm down.

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blackblood what do u say then should KyleSarnik have a go?

Yes he can have a go. We just need to hug a little first.

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great people are actually trying to get along a feat rarley seen in the ofp community (sarcasm) whistle.gif

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Calm down. First off. I-didn't-know you've made such a script because of my limited uptime on the internet recently. I can't keep track on every friggin addon/script made, OK?

Second. Scripting is not an issue for me. That's the easy part. It's just not a priority. I'm taking it you've manage to come up with a succesful method using modelspecial with createvehicle and perhaps the mortar animation. That's what i would've done and what i started during the BLEED days when firearms was part of the plan. I congratulate you if you succesfully achieved it.

Last. A suggestion. Next time you swing your bat, check your data first. Unbelievable...now I need to calm down.

I'm sorry, maybe that was a little uncalled for. I'm too bottled up with sarcasm, when you try to hold back it just gets harder and harder to not use it.

The method you described is actualy quite different, and a typical yet over-thought approach. It does keep the magazine ammo values, but it doesn't really solve the problem, it just adds false logic. My solution was quite simple; replace the weapon. Replacing the weapon is the easy part, and it just works so much better, the hard part is scripting the effects of the modifications. Unsuppressed magazines would be replaced with suppressed ones when the silencer was attached, and vice versa when it wasn't. Dispersion was increased via scripting when the stock wasn't extended. And one thing that I neglected to include in the Uzi pack was the increased dexterity of the weapon when the stock wasn't extended, adding tactical compromise. This would be great if implimented, dexterity would be assigned to the weapon, and the more crap it's got and heavier a weapon is the less dexterity, while lighter and more compact weapons have more dexterity.

Things brings me to my next point, dexterity is neglected far too often. Not enough people use the "dexterity=" line to its full potential, it really adds a noticable change. Dexterity is especialy noticable with big, heavy weapons, where you can really feel their bulk. Furthermore, regardless of weapon mod scripting, when added to different varients of the same weapon, it adds individual advantages. I mean what's the point of having anything but the best of the bunch if they lack their own advantages, or if the weapon with the most stuff mounted on it has no disadvantages.

Again I'm sorry, your work is great and I appreciate and respect people who work as hard and as well as you do, especially when they don't give up as easily as I do confused_o.gif . The thing is I really hate when potential goes untapped, especially when I don't have the oppertunity to do something about it. I did offer my help, and it's still available if you change your mind, but I'm not going to let those excellent models and textures go without the appropriate scripting they deserve. Modularity is an obsession of mine and a distinguishing character of the SCAR, it should be applied to its full potential in OFP.

Remember, dexterity - it takes the better half of a minute to apply and it adds a lot to the feel of the weapon.

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@KyleSarnik

I did mean replacing the weapon by 'createvehicle' - aah nevermind...I'm glad we're back on track. You're more than welcome to do your voodoo on this baby when it's due. And I totally agree on the accurate weapon simulation etc. I kinda touched a cousin to the subject before when crying over the default 2x magnification on default OFP ironsights.

@helping_hand

Thanx but heiling is for people with trimmed moustaches and shiny boots shouting with a hollywood german accent.  smile_o.gif

Change of plans:

I've noticed some of you are pretty eager to get this on the road. (Wonder if BF2 has anything to do with it...).

I really didn't expect that much attention for such a small project. That's what you get for showcasing your shit too early.  biggrin_o.gif

I'm gonna try my best to finish this asap. If anyone of you wanna chip in by offering your skills (especially on the scope, sights and viewoptics section), feel free to do so. I can't go slowpace-pet-project on this anymore  if you want this done today, fellas.  wink_o.gif

The list of contributors this far:

STGN - Zeroing, ballistics and basic BETA testing.

KyleSarnik - Additional scripting (presumably).

Jackal & Sureshot - C-mag for the SCAR-L SAW.

Tell me what you think.  goodnight.gif

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"Yeah cause I’m a voodoo child... Lord knows I’m a voodoo child"

whistle.gif

Good news Blackblood, we're so eager because it's such a complete, high quality pack.

Mmmm, SAW... inlove.gif Make sure that gets low dexterity. It's a heavy weapon, so it should feel like one.

Do you need extra help on the modelling or texturing? If it's the modelling then I might be able to get some people to help.

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Your level of sarcasm is right up my alley! biggrin_o.gif

Naah, i'm good modelling wise. It's the little bit's and pieces you know...

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Your level of sarcasm is right up my alley!  biggrin_o.gif

Naah, i'm good modelling wise. It's the little bit's and pieces you know...

Sarcasm? Was that sarcasm? Which part seemed like sarcasm?

Eh, whatever, so what do you mean by the "little bit's and pieces," and what do you need help on? Why am I confused? huh.gif What's going on? Why am I covered in red stuff?

*passes out*

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@KyleSarnik

Scripting. I'll send you a PM. Some of the code stuff are spoilers and not for the public eye before release... whistle.gif

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