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EvEnLeaSe44

Marines v1.1

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how do i make the nvg be used at night using a code?

for a whole squad for that matter or is this meant to have no code to have the nvgoggles present at night using a trigger?

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Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions.

This is what I added.

class SFTY_Atj: SFTY_Rifleman1

{

model="\SFTY_usmc\w\SFTY_rm1_wl";

displayName="Marine AT JAV Specialist";

weapons[]={SJB_TOS_M16A4, SJB_TOS_M9, SFTYJavelinLauncher, Binocular, Throw, Put};

magazines[]={SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag,

SJB_TOS_M16A4_Mag, SFTYJavelinMag, SFTYJavelinMag};

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Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions.

I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co.

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Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions.

I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co.

AOC can you send me the pbo?

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Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions.

I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co.

AOC can you send me the pbo?

Sorry, it is for personal use only, it's too addon dependent anyhow, and I don't think Safety would appreciate it if I distributed it.

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Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions.

I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co.

AOC can you send me the pbo?

Sorry, it is for personal use only, it's too addon dependent anyhow, and I don't think Safety would appreciate it if I distributed it.

Thats OK AOC I got it to work. Nice to have the Javelin back in the mix. Thanks anyway.

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As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all.

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As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all.

right its the same as in Suchey's pack. I just like to have it handy in multiplayer. Its a force equalizer  smile_o.gif

Now what we really need is a radio operator.

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As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all.

with sucheys weapons the weapon was given a 100000000 AI reload time to prevent them from using it, as the AI are incapabale of using the Javelin the way that it should be - top down attack, and also incapable of compensating for the intial drop of the misile before the motors burn.

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As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all.

with sucheys weapons the weapon was given a 100000000 AI reload time to prevent them from using it, as the AI are incapabale of using the Javelin the way that it should be - top down attack, and also incapable of compensating for the intial drop of the misile before the motors burn.

Yes I notice that Safety has the exact same config for this.

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maybe just edit the script that the rocket launches faster after launch... I mean that the rocket itself doesn't have an init time...

maybe just for AI version

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didnt ORC have anims for every weapons in there Russian Naval infantry pack huh.gif

No, they had animations for individual infantary units, so if you had a special SA80 anim soldier and he picked up an AK, it would look atrocious.

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Hello there!

Is there any way to make AI using NV goggles from this pack? Is there any script to force whole squad to, or any single AI unit (marine) to use those goggles? If not, how to make them to use standard BIS NV goggles? I was trying to remove user actions from config but at night they still don't wear any goggles...:mad:

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set the mission time at night and if they don't have goggles put in their edit box: this addweapon "nvgoggles"; or "_x addweapon nvgoggles" foreach unit group this;

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I've already added NV to every marine in config. And of course I've tried them at night. They are without goggles but they see in the night I think.

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OK then... I was trying different ways to force those marines to using BIS NVG but they still not wearing them at night. Maybe someone knows how to force those units to using new NVG from this addon? Maybe there is some kind of script or something to give NVG to whole squad? In readme file I don't found any instructions.

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