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Swedish Forces Pack 4 Released!

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the PvPj 1110 90mm Anti-Tank cannon roXors tounge2.gif

its just a shame the WP rifle doesnt work (think MCAR) but its not that important as the sights are very accurate.

Also, i got a CTD as soon as i fired the 70 AT missile, the sound kept on looping, but the problem could easily be my old Sblaster

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the PvPj 1110 90mm Anti-Tank cannon roXors tounge2.gif

its just a shame the WP rifle doesnt work (think MCAR) but its not that important as the sights are very accurate.

Also, i got a CTD as soon as i fired the 70 AT missile, the sound kept on looping, but the problem could easily be my old Sblaster

the LvRb 70 isnt a AT missile, it´s a AA missile wink_o.gif

the PvRb 56 is a AT missile wink_o.gif (Pv = AT, Lv = AA)

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Please report bugs through our bug-report tool. If a bug is not reported through this it, we can't keep track of the bug and thus it won't be investigated/fixed.

username: sfpuser

password: password

I have had found that site previously, but was missing the login details.

Thanks for that.

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SFP 4.0.1 is released.

My favorite bug is still in there tounge2.gif

i am so sorry to say, but this bug has been killed today.

and when that patch is released there will also be a pure trainer, sk60 without weapons.

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SFP 4.0.1 is released.

My favorite bug is still in there tounge2.gif

i am so sorry to say, but this bug has been killed today.

What a shame.

It was so entertaining tounge2.gif

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SFP 4.0.1 is released.

My favorite bug is still in there tounge2.gif

i am so sorry to say, but this bug has been killed today.

What a shame.

It was so entertaining tounge2.gif

agree.. actually knew about when we released.. but ...it is fun to just create more and more ejection seats =)

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Hörru, Granqvist!

About the "SFP_AK5des". In what way does it differ from the "normal" one?

Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy).  banghead.gif

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Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy). banghead.gif

*sends email to SFP team*

smile_o.gif

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Hörru, Granqvist!

About the "SFP_AK5des". In what way does it differ from the "normal" one?

Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy). banghead.gif

yo yo yo..its granqUist.. not with V... =)

probaly none, think its a dummy so it should work with sfp3.0.. or something.

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Hörru, Granqvist!

About the "SFP_AK5des". In what way does it differ from the "normal" one?

Oh and on a sidenote: That "rucksack"- system is disturbingly brilliant. Other addonmakers should utilise it (including that stupid BLB guy).  banghead.gif

yo yo yo..its granqUist.. not with V... =)

Damnit, i had a 50/50 nailing it...

You (SFP team) did a fine job texturing the winter version why not go wild and crazy and make a desert AK?

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why dont you fix us some stuff and submit?

you got the skillz thats for sure.

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Gee...I know I'm late on this one....but I just couldn't find time to look at it 'til now. whistle.gif

But...whiiiiiiiiiii yay.gif ...it is a dream!!! First of all the bofors-sound inlove.gif ...then the great CV90's inlove.gifinlove.gif and to make my day a G3-clone with aimpoint inlove.gifinlove.gifinlove.gif ...

This sertainly is a nother milestone in the OFP-modding-history!!!

Thx a lot...i'm going absoloutly bananas biggrin_o.gif

...and of i go to get some bofors rounds into some T-72s

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Has the Tgb11/BILL fix again fallen out of the patch?

I reported the bug via your bug tracking system, it was marked as resolved (comment: crew-served weapons will fixed in the next patch) but the problems still exist.

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Has the Tgb11/BILL fix again fallen out of the patch?

I reported the bug via your bug tracking system, it was marked as resolved (comment: crew-served weapons will fixed in the next patch) but the problems still exist.

it would be better to ask that on the SFP forums as they seam to read this forum very rarely...

SFP forums

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4.0.3 has been released for all of you that dont keep track wink_o.gif

but i was about to ask is if there is anyone that can make a "script" (okey several) to get a UAV working like the same way COC UA do with their artillery when it comes to take control over "resources", this would be so good, making it possible to have several UAV's and diffrent people using them in like a cti game.

Now our UAV is using the same "system" that kegetys first wrote, and personally i dont like this so much.

so we looking for you help..

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I did a search for "swedish AND smoke", but didn't get any hits, so I thought I'd ask here.

I noticed some odd behavior with the smoke grenades in SFP. Here's a shot before I chucked a smoke:

sfp-smoke1.jpg

and here's one right as the smoke grenade went off:

sfp-smoke2.jpg

Is this an issue with my GPU/display drivers (Intel 915GMA integrated, latest drivers), or is it just the way the SFP smoke grenades work? If it's the latter, I understand the principle behind it, but it's really really jarring to have everything behind the smoke grenade simply disappear.

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awesome pack mates

really love the zodiac (the main reason for downloading the pack)

the bicycle rox too......... tounge2.gif

Hats off to u guys

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Awesome work SFP smile_o.gif Its a real eye opener smile_o.gif

Does anybody else here get a CTD whenever they try and use the Airmobile Grenade Macine Gun? Every time i go to the unit carrying the tripod in the notebook it crashes. Also whever i try and look through the Sniper Scope. Could this be a conflict with another addon? I only have BWMod and ECP running...

Cheers in advance

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LoTekK. its for making sure AI doesnt see you. so it puts up a object we dont see.

Killage, have to check that with airmobile. could be a config error, to be honest we havnt had time play/test all units really.

The sniper scope could be that its too heavy textures.

In flashpoint preferes, try lower them some. Shouldnt be a problem really.

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LoTekK. its for making sure AI doesnt see you. so it puts up a object we dont see

Guys, try canOcclude and canbeOccluded. Helps in shit like this, a bit more comfortable to play if things don't disappear.

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Because we added so much new stuff, we decided to move up to 4.1.0 tonight,

There is patch from 4.0.0, from 4.0.3 and full download if you for some unknown reason dont have a SFP version installed before. If you have 4.0.0, 4.0.1, 4.0.2 download "full patch".

If you want names to be in Swedish instead of english, then first download the patch and install, then download the "SFP 4 swedish" patch.

README

Download: Swedish Forces Pack 4 Patch (6.55 mb)

Download: Swedish Forces Pack 4 Full Patch (35 mb)

Download: Swedish Forces Pack 4 Full Download (190 mb)

Download: SFP4 4 Swedish Patch (swedish names for everything)

Also, be sure to check out this thread

CHANGELOG

Additions:

* Ag42 added (Weapon).

* RBS 69 (Redeye anti air) added to 1970 soldiers.

* New tank model in 3 versions, Strv 81, Strv 102, Strv 104

* New anti tank vehicle. The PvPjTgb 1111.

* RBS97, (HAWK System) added.

* Ringing sound will be heard after firing heavy weapons in close proximity.

Fixes:

* Ikv91 and Pbv302C now have two illumination rounds.

* Used AT4, RB57 now disapper after sometime for performance.

* A bug that made soldiers resurrect after being killed fixed.

* UAV control is better.

* Sounddistance tweaked for more vehicles.

* Fixed texture on Pvpj 1110 that created CTD on dedicated servers.

sfp_strv104_1.jpg

Strv 104

sfp_strv104_2.jpg

Strv 104 overlooking a bridge

sfp_pvpjtgb_1.jpg

PvPjTgb 1111 firing

- Swedish Forces Pack Crew

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