Trash Can Man 1 Posted September 20, 2005 I need to make a trigger for when all the Zombies are killed. I tried using est at first, but the mission ended as soon as it loaded. Any ideas? Trash Can Man Share this post Link to post Share on other sites
soviet-union 0 Posted September 21, 2005 conditione: zombie getdammage >=1 Share this post Link to post Share on other sites
456820 0 Posted September 21, 2005 or you can use !alive zombie name or if the zombies are in a group use {alive _x} count units Grp1 == 0 where the zombies group will need to be Grp1 set it by using Grp1 = group this and there ya go if you have more groups just do the statement for as many groups seperated with 'and' Share this post Link to post Share on other sites
Trash Can Man 1 Posted September 23, 2005 or you can use !alive zombie nameor if the zombies are in a group use {alive _x} count units Grp1 == 0 where the zombies group will need to be Grp1 set it by using Grp1 = group this and there ya go if you have more groups just do the statement for as many groups seperated with 'and' when I tried that I got "error type bool expected nothing" Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 23, 2005 The zombies have a bug so they wont trigger east-activated-triggers, only anyone-activated-triggers, but that is useless Share this post Link to post Share on other sites
Trash Can Man 1 Posted September 24, 2005 I figured it out.....thx anyways Share this post Link to post Share on other sites
Trapper 0 Posted September 24, 2005 Are you using the Unified Zombie Mod? It lists all alive zombies in the array <s>gblAllTargets</s> gblZombieList so if this array is count 0 all Zombies are dead. Share this post Link to post Share on other sites
Trash Can Man 1 Posted September 25, 2005 that won't work...it's been tried and tested. but thanks anyways. I solved the problem Share this post Link to post Share on other sites