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Trash Can Man

ending triggers

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I need to make a trigger for when all the Zombies are killed. I tried using est at first, but the mission ended as soon as it loaded. Any ideas?

Trash Can Man

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or you can use !alive zombie name

or if the zombies are in a group use

{alive _x} count units Grp1 == 0

where the zombies group will need to be Grp1

set it by using

Grp1 = group this

and there ya go if you have more groups just do the statement for as many groups seperated with 'and'

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or you can use !alive zombie name

or if the zombies are in a group use

{alive _x} count units Grp1 == 0

where the zombies group will need to be Grp1

set it by using

Grp1 = group this

and there ya go if you have more groups just do the statement for as many groups seperated with 'and'

when I tried that I got "error type bool expected nothing"

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The zombies have a bug so they wont trigger east-activated-triggers, only anyone-activated-triggers, but that is useless wink_o.gif

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Are you using the Unified Zombie Mod?

It lists all alive zombies in the array <s>gblAllTargets</s> gblZombieList so if this array is count 0 all Zombies are dead.

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