Jimpy 0 Posted August 22, 2005 It has been some while since our last news update but the Northern Ireland mod (NI mod) team has been hard at work in the meantime and the mod is still firmly on track to deliver a unique Operation Flashpoint (OFP) gaming experience. We would like to introduce you to some of the recent developments in the progress of the NI mod: A new website. Designed and produced by our members Smiley and Jimboob. This will expand to include information about the progress our work as well as background information on the conflict that the NI mod campaigns represent. New team members. UNN and Paddy have recently joined the mod team and are already producing some interesting and innovative work in the fields of scripting and mission design. Missions and campaigns. Much effort and thought has been devoted to research and design work on a set of interesting and unusual missions and campaigns. The NI mod campaign missions are intended to immerse the player in the Northern Ireland troubles by allowing them to take on the persona of various members of the British crown forces and of Republican paramilitary volunteers. Much effort is being devoted to historical research to ensure that the incidents, environments and even the attitudes expressed in the missions are authentic to the place and period. The accent with all of the campaign missions is very much on realism and authenticity, all of which will put very different, unusual and interesting new demands on players. Improved AI and behaviours Design and implementation of several interesting new technologies that will increase the realism of the campaign missions. These include enhancements in the behaviours of objects as well as interesting improvements to the game AI. Our member UNN has been working on a system that will enable buildings and other objects to exhibit more realistic effects when damaged. At the same time Paddy has scripted improved AI routines that make AI soldiers behave in a more realistic manner when on "urban" patrols. As well as having the men move in a more authentic manner through the streets, the new routines have them react more intelligently when in contact with an enemy; moving into cover positions appropriately, covering and supporting each other and maintaining an all round lookout. It is intended that the new "Urban AI" scripts will also be applicable outside the NI mod environment. New Addons In parallel with all this, work continues on researching and building a comprehensive set of units and island environments to support the mod campaigns. Several islands are under development all carefully crafted to portray typical Northern Ireland landscapes and features. These include both townscape and rural environments. Troops The new units represent a wide cross-section of the troops and vehicles that took part in the conflict. The emphasis with all of these is always on authenticity and attention to detail. Nothing is accepted for inclusion in the mod unless backed up by personal experience or verifiable from reliable sources. The British Security forces are represented by British regular army and reservist units and by constables of the Royal Ulster Constabulary. The British troops include members of all the essential corps and services that were deployed to Northern Ireland during "the troubles". As well as infantrymen, the mod units include; drivers, sappers, armoured corps troopers, SAS troopers, bomb disposal officers and military policemen. The troops are authentically dressed, equipped and armed both for deployments in urban situations as well as operations in rural areas. The paramilitary forces of both "sides" in the conflict are represented by a set of units dressed appropriately based on evidence from authentic sources. The paramilitaries are equipped with a wide variety of weaponry, reflecting the multifarious nature of their sources of arms supply. Vehicles The troop units are supported by a set of high quality vehicle addons made by SniperUK. These represent all of the most common types of military and police vehicles that were seen (and in some cases still are seen) on the streets and roads of Northern Ireland. Civilian transport (all meticulously correct for the period) is also included both for use by the civilians that play an important part in many of the NI mod campaign missions and by the security and paramilitary forces on "clandestine" operations. Model "work in progress" images We present here several images that showcase the standard of work that is being done by the NI mod team's model makers. Please understand that these represent only a fraction of the content of the addon set, and that all of the pieces shown are still under construction. SniperUK's British army "Alvis Saracen APC". The model is very highly detailed and skilfully realised and very accurately represents the form and features of this vehicle. SniperUK's military vehicle addon set also includes several variants of the Land Rover general purpose light truck as well as more heavy transport vehicles and armoured cars. A montage of images of some of Whisky's (aka Jimpy's) British soldier units. The British troops in the mod addon set date from the period of the 1970s and early 1980s and the several new pieces of equipment that were created specifically for use by the army in NI are all included. Many of the troop types and equipments are unique to the NI conflict situation and thus also unique in the form of OFP models. British army anti-riot equipment by Whisky. The inventory includes rubber bullet firing guns and tear gas (CS gas) grenade launchers. New behaviours and anims allow the soldiers to use the anti-riot gear correctly and to react to riot situations A small selection of Whisky's new weapon models. These include British army issue weapons as well as weapons from various origins in the arsenals of the paramilitary groups. Some "Northern Ireland [mod] Tourist Board" pictures of Smiley's "rural Northern Ireland" islands. We hope that this has proved of interest and has made it clear that the "NI mod for OFP" is still going strong and is making good progress. If this conflict interests you and you have some provable talent in any of the variety of skills needed in mod production (particularly in model making, texturing and mission making) then we would be pleased to hear from you and to perhaps welcome you into the mod team. Contact our mod team leader Smiley at <nickgregnick@yahoo.co.uk> if you need further information. Our new website is currently off-line for construction but you are very welcome to participate in the NI mod discussion forum at http://www.nimod.net/forum Please feel free to look in sometime. Visitors' comments, suggestions and questions are always kindly regarded. -- The NI mod team Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted August 22, 2005 Very nice, that island in particular is beautiful. I'm looking forward to this. Â Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 22, 2005 Just..amazing I really like.. damnit.. all of it The island looks very impressive, as does the texturing of the brittish soldier with the hood, if you keep it looking that good ingame, I.. might use that evil dancing bannana smilie Really looking forward to this mod now, wish I could help but I'm too busy to (Read a few books based in NI, or bits of it atleast, and they were interesting) Just a thought, I think the most (well, not the most, since it's down to the mission designers) important thing in this is the enemy AI. You'll need to script it quite heavily, since you dont want your bomber while casualy walking away from planting a bomb to start shooting a bunch of soldiers who are minding their own buissness But if you can do that well enough, the mod will be.. *needs new word* - Ben Share this post Link to post Share on other sites
Daniel 0 Posted August 22, 2005 Hey Ben, That island soes indeed look flipping amazing! Share this post Link to post Share on other sites
smiley nick 51 Posted August 22, 2005 Great work on the L1A1 whisky, looks very detailed, along with the troops. Smiley Share this post Link to post Share on other sites
Mr_Tea 0 Posted August 23, 2005 Very interesting news, nice pics and many info about your mod. Thanks, keep it up. This is a highly awaited mod. Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 23, 2005 Any new IRA pics? Share this post Link to post Share on other sites
somebloke 0 Posted August 23, 2005 Very well presented. Looks great, sounds great. Share this post Link to post Share on other sites
smiley nick 51 Posted August 23, 2005 Any new IRA pics? Thank you all for your interest. Any feedback is welcome. The IRA are still under development, they are being created by vixer, but they are still WIP, and we have nothing to really show at the moment that indicates a change from the last versions. But when we have something to show, be assured we shall let you all know The Island is not reflecting its final quality at the moment, i am in the process of making new ground textures, and the development of custom objects is also in process, at the moment as you can see i am using just "BIS" objects as standard, as we are still in the process of making custom objects for the two islands. Please feel free to ask anymore questions, myself or the team will be happy to answer Smiley Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 23, 2005 Kinda continuing from what I said (in some form of remotely linked way, but linked none the less.. ), what sort of campain/missions/mp missions will come with the mod? Once again, great work - Ben Share this post Link to post Share on other sites
Jimpy 0 Posted August 23, 2005 Well, assuming that you read the "missions and campaigns" paragraph in my original post, we are planning several campaigns for the mod. We are determined that the NI mod will not merely consist of a set of new addon units. Plans are currently for single player campaigns only, multiplayer campaigns will follow if there is sufficient interest shown in the NI mod by the OFP player community. Plans for SP missions are at the moment as follows: A campaign set in the early to mid 1970s where the player takes on the persona of a British soldier doing a 4 month tour of duty in NI. After several training missions in which we hope to "train" the player to act in a historically authentic manner once out on the NI mod "streets", the soldier/player's duties will take place both in urban areas (in the NI mod's "'Derry" and "Belfast") and in rural areas where the operations were somewhat different from urban patrolling. The player will experience events including urban riots, IRA "sniper" shoots, urban patrols by vehicle and on foot, "stake-outs", OPs, arrests, rural patrols, manning vehicle check points, bomb incidents and much more. We want to give a good cross section of the sorts of "activities" a typical soldier might find himself involved in. Another campaign will let a player be a member of the Special Air Service regiment in Northern Ireland. We want to try to illustrate the much more "robust" approach that the SAS had, or were allowed, in conducting the counter-insurgency war in NI. Missions in this campaign will include "covert" as well as "overt" operations, many carried out in collaboration with RUC special unit officers. Another campaign will let the player take on the persona of a volunteer to one of the Provisional IRA battalions in the NI mod's interpretation of South Armagh. Activities will include setting up and executing shooting, hand-grenade, culvert bomb and RPG attacks on security forces personnel and installations as well as on feuding members of other paramilitary organisations. The IRA in the mod will use a wide variety of weapons, many new to OFP including home-made improvised submachine guns, pipe bombs, grenade launchers and mortars. Items like IEDs (i.e. home made bombs) and truck based mortars will also be featured. In all of the missions much programming and scripting is being done to try to ensure authenticity. The NI missions will be for hard-core military sim and British army buffs as well as those with an interest in this particular war. We will not be shying away from "controversial" topics and care nothing for political correctness. We will post a warning to this effect with our download links. We are determined that an authentic Northern Ireland troubles atmosphere will be properly represented. The missions will therefore not be conventional OFP "run and gun" exercises by any means but will challenge the player in other and more interesting ways. Share this post Link to post Share on other sites
GKeeno 0 Posted August 23, 2005 this is sounding like a great mod cant wait to get to drive a tank around where i live Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted August 23, 2005 Looks like it could go interesting places and break a few more OFP barriers. I'm intrigued. Share this post Link to post Share on other sites
belgerot 33 Posted August 23, 2005 I am very impressed, with everything just about. The soldier models, the weapons, even the island is looking rather nice Good job so far, cannot wait to see more progress from this mod. Share this post Link to post Share on other sites
ade_mcc 0 Posted August 23, 2005 Sounds and looks great. I especially like the hedgerow effect. Are these passable on foot or do I need to find the style? (absolutely no idea if this is how to spell style). Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 23, 2005 hey, that looks amazing! Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 23, 2005 Sounds equaly amazing Really looking forward to this mod now Good luck with it - Ben Share this post Link to post Share on other sites
Soldier91 0 Posted August 23, 2005 Looks amazing! Keep up the good work! Soldier out. Share this post Link to post Share on other sites
Jimpy 0 Posted August 23, 2005 Sounds and looks great. Â I especially like the hedgerow effect. Â Are these passable on foot or do I need to find the style? (absolutely no idea if this is how to spell style). The hedgerows will be passable in places and impermeable in others. We are also experimenting with technology to get the AI to climb over certain obstacles. In any case, there will be plenty of gaps, gates and styles. The idea is that the hedges are to provide concealment and hinder (but not prevent) free movement. Share this post Link to post Share on other sites
Sch1sm 0 Posted August 24, 2005 I had signed up to the old NI Modification Forums but had never really paid any attention to the project as i assumed it had been sidelined sadly, i'm now preparing to eat my own beret with salt and pepper as the work on Page 1 is absolutely stunning, i'm definately going to be putting this modification on my "to track list". Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 24, 2005 Are the IRA getting a weapon pack of their own as well? I dont want to see the Brits with the good stuff and the IRA with um....JAM or sumthin of that nature. Brit weapon models look awesome btw. Share this post Link to post Share on other sites
Jimpy 0 Posted August 24, 2005 The NI mod IRA are having a large arsenal of "all new" custom model weapons built for them. Weapons from the early 1970s as well as more advanced ones from the end of that decade are included (the NI mod and its units run in time from 1969 up until about 1985 - this time bracket chosen basically to make the number of security force unit types manageable for our small development team). These run the gamut from Martini-Henry carbines to AR-18 Armalite rifles with many of the improvised (home-made) weapons that the IRA created also included. The weapons we have chosen to represent are just typical examples (although we are making sure that there is documented evidence of such weapons being used by the IRA). Our researches have revealed that a staggering variety of weapons were used, or at least available to, IRA volunteers at various times. We provide a good cross section of the types of weapons that were used, but obviously cannot include everything that was in the arsenals of the paramilitary groups. We intend to publish a list of those weapons that we have evidence for as a hint to players who want to use weapons that we don't provide but who still want authenticity. Rest assured that the NI mod IRA volunteers (and other paramilitaries) will have a rich and authentic set of weapons to choose from. Share this post Link to post Share on other sites
c_jay_ie 0 Posted August 26, 2005 All looks good. This coupled with the Irish Defence Forces pack (look it up) should make OFP miles more fun! Share this post Link to post Share on other sites
Jimpy 0 Posted August 26, 2005 All looks good.This coupled with the Irish Defence Forces pack (look it up) should make OFP miles more fun! The Irish Defence Forces pack, I believe, contains only modern troops and equipment. The NI mod will include an Irish Army squad from the early 1980s. Share this post Link to post Share on other sites
smiley nick 51 Posted October 7, 2005 This is more of a recruitment news post than anything else. The NIMOD progress over the last months has been slow and steady. But like most other mods we would like to speed things up a little. If you are reading this, and have talent in any of the ofp trades please feel free to contact me or visit our forums. We are mostly looking in the areas of... 1.) Modelers (o2 or 3dmax) To model vehicles, buildings, and misc objects 2.) Texture artists To texture any weapons, buildings and misc objects 3.) Mission/campaign makers To follow a set plan of a campaign and bring it to life You will have a great team to work with, and we have some very interesting concepts that we wont release fully yet, but its definitely worth getting excited about.. If you have any interest in the mod and a general interest in the conflicts about Northern Ireland during the troubles, and you have the time to commit please get in contact. The NIMOD is a great place to work, many new ideas and models are in the pipelines to give the player a new ofp experience from your conventional war. If you are interest and are up for the challenge for working for a mod that isn't just based on new addons,then please let us know Many thanks, and thanks BIS for the forums The Team Contact Info FORUMS nickgregnick@yahoo.co.uk - Email/MSN Share this post Link to post Share on other sites