Eddie Haskel 0 Posted August 13, 2005 I've seen vehicles in some missions that are "Locked", and later when I go back I can get in. Not sure if it's time-limited, or I passed over a marker, etc. etc. I'm not an editor, at least not yet! Is it possible though to make an object(s) labelled key1, Key2, etc. that you need to find (in crates or on tables), to really unlock a vehicle to use? I would like to have vehicles and aircraft on the map that need keys to get in. No idea about editing, coding, etc. etc., so a premade script that I can edit would be very helpful (key1 is actually labelled MH-60key for the MH-60 it unlocks). Then I would know what key references what vehicle. Thnx for any info/help in advance! Eddie Share this post Link to post Share on other sites
Bobcatt666 0 Posted August 14, 2005 Well one major problem is most military vehicles do not use keys they are commonly locked with chains and padlocks. Be awful stupid to not beable to leave cause somebody lost the keys or your driver was hit and killed and left behind while dismounted. Tactical vehicles are normal only secureed for long time storage. A week or more.. CUCV and the old M880 where civilian trucks converted for tactical use and had keys, but one fit all of them. Share this post Link to post Share on other sites
Eddie Haskel 0 Posted August 14, 2005 Not sure where you were in the military, but in the Combat Arms side of the Army, locks are used heavily. I was in 8 years, in Combat Arms (19Delta, 11Hotel, 11Mike MOS' and I only ran across keys when we used a military Bronco or F150. But, on our Bradleys we can padlock the drivers hatch, and the dismount hatch in back. Our Bradleys were padlocked in the motorpool at the end of every workday. Trucks were padlocked with a chain, and the Humvee had a cable under the drivers seat that would let you padlock the steering wheel. And the motorpool type scenario is what I want to create. Or a locked door on a house. Or a locked crate. Or a locked car. I think you see where this is going now. I think it would be great to have a CQC squad run up to a house to take cover, and then can't get in. A trigger could be set up maybe, so when they fired on the door it "unlocks" it. And you are correct, in a combat environment we only locked the dismount hatch in the rear, to keep anyone sneaking up out when we were sleeping and couldn't trust our OP's. Eddie Share this post Link to post Share on other sites
D.murphy man 0 Posted August 14, 2005 Well i dont know about doors on houses but one way to make a vehicle lock/unlock in the editor is by: Name the vehicle somthing like Car1 then in the init like of Car1 put: this lock true then make a trigger any size you wish, maybe have it covering an ammo crate or a table. Have it activated by what ever side the players on (or what ever side you want to activate the trigger to make the vehicle unlock) put in the init line somthing like: Hint "The Cars unlocked!";Car1 lock false and bobs yours uncle! should work perfectly Share this post Link to post Share on other sites
Eddie Haskel 0 Posted August 14, 2005 I check u with the cars and crates. That looks like what I need. I figure with the doors, it'll only work (if at all), with the doors u can open and close, as most of the buildings the door is a part of the wall (I.E., u can't get in anyway). But somewhere must be a trigger (or whatever, I won't try to be tecchnical in an area I have no knowledge about ), that brings the command to open and close. Ahh, maybe in the init for the building itself? Will check on that! Eddie Share this post Link to post Share on other sites
offtime 0 Posted August 14, 2005 Polish army doesnt have such problems, almost every single truck or car can be oppened with fork same with ignition Share this post Link to post Share on other sites
Eddie Haskel 0 Posted August 14, 2005 Even a padlocked Bradley u can open up with a flat-tip screwdriver. On the right side of the turret on the bottom side is a "hole" for the expended shells to drop out onto the vehicle. Get your hand up in there and u can use the screwdriver to flip the latch to the commanders access doors. Use screwdriver again then to pop the hatchlatch on the inside. Eddie Share this post Link to post Share on other sites
DKM Jaguar 0 Posted August 14, 2005 How to steal a Bradley Lesson one... I think being able to use keys would be handy, especially for missions where the player is cut off from their side and need to procure civilian or enemy vehicles. I hope it is possible. But I think you'd need to assign a key to each vehicle, which might be a bit difficult. Share this post Link to post Share on other sites
Eddie Haskel 0 Posted August 14, 2005 I think you'd end up with alot of triggers (using the method of D.murphy man), but OFP isn't SO big you'd need 500 keys or anything. Several important doors, some boxes/crates, certain vehicles. Imagine going on a mission to raid an enemy motorpool and you have to find the keys to the padlocks first! Eddie Share this post Link to post Share on other sites