Big Ben 0 Posted January 22, 2006 Great! It really didn't hit me until a little while ago the Stargate doesn't turn with the DHD anymore. (That's even after I read the readme too lol) Personally I liked it. I thought it gave it atmosphere, but its fine the way it is. It's faster too!!! Â Are you making the gliders from the movie too? I'm enjoying the *e\\ out of these addons. AGAIN,GREAT WORK !!! Share this post Link to post Share on other sites
Myst9999 0 Posted January 22, 2006 I swear somebody made some death gliders a few years back, but I cant find em. But if new ones are on par with the f302, then Im loving it. Someone was making a Prometheus too. Dont know what the the status is with that. Just one problem at the moment, that I hope is sorted out in someway. The AI likes to commit suicide by walking back through the gate. Sometimes they dont even make it through in the first place. Share this post Link to post Share on other sites
walmis 0 Posted January 22, 2006 i made a video featuring my GDO Here it is Download Share this post Link to post Share on other sites
Dingmatt 0 Posted January 22, 2006 i made a video featuring my GDO Here it is Download Thats impressive, how far complete is it? Share this post Link to post Share on other sites
Bearclaw 0 Posted January 22, 2006 i made a video featuring my GDO Here it is Download Thats impressive, how far complete is it? Ditto, really impressive, there has really been a push forward the last couple of days in Stargate related addons and I love it If you need someone to beta test your addons Walmis give me a PM and Im your man Share this post Link to post Share on other sites
ATC Rogue 0 Posted January 22, 2006 Great Work Walmis, you guys doing all these stargate addons recently are doing some sublime work and I'm amazed at what you can accomplish with time and effort. Share this post Link to post Share on other sites
walmis 0 Posted January 22, 2006 For human players it's complete, now i'm starting to make it for AI Share this post Link to post Share on other sites
Commando84 0 Posted January 22, 2006 very nice to see more sci-fi units in ofp! I have a sugestion about the jaffas textures, if you can make them only little darker shade of grey maybe. Keep up the nice work! Share this post Link to post Share on other sites
walmis 0 Posted January 22, 2006 here's another video that shows a gdo in action, only this time AI makes all the stuff. download Share this post Link to post Share on other sites
-OGN-DarkPhantom 0 Posted January 23, 2006 Very impressive walmis excellent work .... notice your in ESP mode can this be used for MP missions..... Can more than 1 have acces to one gate at the same time if they use the correct codes thru the GDO ? All is this for SP Only Share this post Link to post Share on other sites
walmis 0 Posted January 23, 2006 yes, this will be mp compatible. hmm good idea, diffrent gates, diffrent idc codes Share this post Link to post Share on other sites
Hawkins 8 Posted January 23, 2006 This is absolutely amazing! Being a fan of the "old" stargate series/movie, I find this to be a very welcome addition to OFP. Excellent work! Share this post Link to post Share on other sites
-APS-Numbat 0 Posted January 23, 2006 Also its asking for a .SQF file ?? Â Please help , i really wanna use this ! Â The gates will work in MP straight from the editor, no need to add any extra code. However if you would like the gate to start dialing on its own (at the start of a mission?) then you can double click on the gate and add the line: Â Â "[this,gatein,gateout,1]exec "\SG_DHD\sqs\relay.sqf" replace the getein and gateout with the names of the relevent gates and your away. In the orignal this code was: Â Â "[this,gatein,gateout]exec "\SG_DHD\sqs\startai.sqf" I was just making people aware of the changes. Dingmatt aka FrostMan (DSFProductions) I hadn't seen a reply to this yet so thought i'd help out in case you still haven't got the gate opening by itself yet. [this,gatein,gateout,1]exec "\SG_DHD\sqs\relay.sqs" is what you need. The file 'relay' is a script (.sqs) rather than a function (.sqf) Share this post Link to post Share on other sites
-APS-Numbat 0 Posted January 23, 2006 But now what I really signed up to post is that after a while with multiple gates on the map the addresses seem to get mixed up. ie. I put five gates down around everon with custom town names so that I knew where I should end up, all was good for about 5 minutes. After that the Gate for Monti end up go to Laruns, and the gate for Laruns going to Gravette. Just to make sure it wasn't my gate addresses conflicting I used 5 of the preset names (abydos, Earth etc) with a marker beside each town for id. but again the problem arose after just a few minutes. I am able to email a sample mission if it will help but cannot post a link as I have not got a webspace set up to host the file. Numbat Share this post Link to post Share on other sites
walmis 0 Posted January 23, 2006 it's a bug, it will be fixed in the new release Share this post Link to post Share on other sites
Gedis 0 Posted January 23, 2006 amazing, i think that was very hard to script... Share this post Link to post Share on other sites
Sroty 0 Posted January 23, 2006 Bug report: There is bug with Addaction command. When player has some action in action menu and select a gate dialing, it reports error. Share this post Link to post Share on other sites
walmis 0 Posted January 23, 2006 add "countSGaction  = countSGaction + number of custom actions" somwhere and if you remove custom actions subtract it Share this post Link to post Share on other sites
Sroty 0 Posted January 23, 2006 add "countSGaction = countSGaction + number of custom actions" somwhereand if you remove custom actions subtract it Can you send me any sample mission of this problem fixed? At o.stipek@volny.cz Thank you (A didnt understand your description, because I dont speak english well) Share this post Link to post Share on other sites
walmis 0 Posted January 23, 2006 ok, i can make this clearer create a unit, double click it. In the initialization area write this: "this addaction ["my action","myscript.sqs"]; countSGaction = countSGaction +1;" If you want more than one action, lets say 2, then you need: countSGaction = countSGaction +2; hope you understand Share this post Link to post Share on other sites
Sroty 0 Posted January 23, 2006 Its Working!! Thank you very much Anyway this is the best mod, wich I have seen! Do you have on plan any things from Stargate? For example: Prometheus, Daidalos, Mother ships or Stargate from atlantis?? Share this post Link to post Share on other sites
Placebo 29 Posted January 23, 2006 Seeing as the Stargate Alliance game was cancelled at the weekend maybe this is some news to improve the mood of Stargate fans Share this post Link to post Share on other sites
Myst9999 0 Posted January 23, 2006 And make you richer with thousands flocking to buy OFP But seriously, OFP is a very flexible and relatively easy game to mod. There really should be more innotive ideas coming to it. OFP doesnt have to be all about shooting (though it tends to be more fun ). I wouldnt have bought the official game anyway, didnt look right. But I will say the jaffa looked good. Share this post Link to post Share on other sites
walmis 0 Posted January 25, 2006 gdo with a new gate are soon to be released Share this post Link to post Share on other sites
lukemax 0 Posted January 25, 2006 Sweet, walmis Stargate Worlds released just so stargate fans know http://falcon.bne.lt/Stargatepics.zip Share this post Link to post Share on other sites