TheWraith 0 Posted February 24, 2006 ye freewebs also has a bandwith limit ive used freewebs for html and imageshack.us for the pics but i still hit a limit lol on a note about ZAT weapons, im not sure whos making them but may i sugest a couple of script ideas 1st shot of a Zat puts a unit to sleep (random death animations & switchmove, for while thier out for the count) avarage sleep would be about 5 mins 2nd shot kills the unit (2nd shot should have to be just after 1st) within a time limit 3rd shot delets the unit (some static discharge effect over the body (like the zat fireing effect) then units gone from screen would be so cool and 100% authentic Share this post Link to post Share on other sites
BlackWolf 0 Posted February 24, 2006 i have 2 GB webspace we can make a stargate mod site there! some one interessted? i have no traffic limit! Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 @ BlackWolf : me, i'm interested Share this post Link to post Share on other sites
walmis 0 Posted February 24, 2006 i have 2 GB webspace we can make a stargate mod site there! some one interessted?i have no traffic limit! i'm already setting up my server. Have 40Gigs in there, win2003 Share this post Link to post Share on other sites
BlackWolf 0 Posted February 24, 2006 does we need a homepage or a forum? Share this post Link to post Share on other sites
walmis 0 Posted February 24, 2006 i'll make a homepage and a forum Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 when it will ready ? Share this post Link to post Share on other sites
BlackWolf 0 Posted February 24, 2006 ok! can i be a admin or an super moderator too? Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 BlackWolf ? moderator ???      Share this post Link to post Share on other sites
Deepsmeg 0 Posted February 24, 2006 Beta testing? http://www.dsfproductions.co.uk/forums/topic.asp?TOPIC_ID=72 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 24, 2006 Let's settle this dispute. The prometheus (supposedly) was at one point equipped with 20mm MK 15 Phalanx CIWS guns, and I believe the pictures you posted show the prometheus in this configuration (the radar dome of one of the guns is visible). This would explain why it switched from yellow to blue tracers, yellow tracers from the 20mm rounds, and blue from the railguns. Of course none of this really matters now that the inferior prometheus is gone, the daedalus class is much better anyways... Share this post Link to post Share on other sites
kai121 0 Posted February 24, 2006 hrm hrm, how come when the deadalus fires he says "fire forward rail guns" u get the yellow tracers instead of the preffered blue? Â Did someone piss in the generators? P.S. i liked the prometheus more Share this post Link to post Share on other sites
johnwilso007 0 Posted February 24, 2006 i too also prefered prometheus and i think tha the deadalus is a very ugly design. but if im going of disgin i would like sum1 to amke a O'neil class asguard vessle but i doubt that that is going to happen lol Share this post Link to post Share on other sites
kai121 0 Posted February 24, 2006 Daedalus is ugly, but its a functional design. Almost everything Military is designed for function over form. B-52's are reffered to as "BUFF's" Standing for Big Ugly Fat %$Å&er Share this post Link to post Share on other sites
CRIONYK 0 Posted February 24, 2006 if a new website is opened, it will be great if there's two different sections (SG-1 and Atlantis) and different topics. and one important thing, a list of all addons started by who, when, subject of addon... Share this post Link to post Share on other sites
Sroty 0 Posted February 24, 2006 To Walmis: Is there any order to close the Iris into the script? (not from action menu). Share this post Link to post Share on other sites
TheWraith 0 Posted February 24, 2006 walmis posted the code about 2 pages back i thought i had this Iris thing licked (i was badly wrong) anyone working at dsf, im not sure if this is my error or yours : / i use this to close the iris [nearestObject [this,"sg_gate"],0,0] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]] Iris closes and Pult Changes screen then i run this [nearestObject [this,"sg_gate"],1,1] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]] iris opens BUT the pult screen shows its shut... the problem though (i can live with the wrong screen) but although i can step through (i cant then come back) although the iris opens it will allow outgoing travlers but not incomming also unless i use 1,1 you dont hear it open, only see it : / Share this post Link to post Share on other sites
walmis 0 Posted February 24, 2006 use this [nearestObject [this,"sg_gate"],1,1] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose-[nearestobject [this,"sg_gate"]] Share this post Link to post Share on other sites
TheWraith 0 Posted February 24, 2006 just a  -  instead of an + man i am dumb  thanks again  i was thinking its a great error though if i can screw up a few more like that ile have the perfect Avenger 2.0 Mission LOL will have v3 of the audio addon up later with a demo conversation script Share this post Link to post Share on other sites
Landorin 0 Posted February 25, 2006 Hi, Why in the world do we need a new homepage AND a forum even if there is already a forum here (which works pretty ok for communicating between developers and supporters) and at dsfproductions?! Maybe they can host the other files, too. And if not, you can still make a new website but a new forum is absolutely unnecessary and will just scatter the attention as well as the developers which will rather slow down progress on each Stargate mod/addon. Sometimes I really get a feeling certain people just try to get attention somehow... so let's bury this forum idea and instead concentrate on supporting/developing these mods/addons, can we? Share this post Link to post Share on other sites
BlackWolf 0 Posted February 25, 2006 @Landorin i think we need a forum where we can post some thing without board rules or something and if someone postings pics oder 100kb this forum will be closed for some days! Share this post Link to post Share on other sites
boo-dro 0 Posted February 25, 2006 Hi,Why in the world do we need a new homepage AND a forum even if there is already a forum here (which works pretty ok for communicating between developers and supporters) and at dsfproductions?! derf, because people are pissing off placebo, and he threatened to close the thread. We need a forum we can count on Share this post Link to post Share on other sites
Sroty 0 Posted February 25, 2006 walmis posted the code about 2 pages backi thought i had this Iris thing licked (i was badly wrong) anyone working at dsf, im not sure if this is my error or yours : / i use this to close the iris [nearestObject [this,"sg_gate"],0,0] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]] Iris closes and Pult Changes screen then i run this [nearestObject [this,"sg_gate"],1,1] exec "\SG_DHD\sqs\IRIS.sqf"; bx_irisclose=bx_irisclose+[nearestobject [this,"sg_gate"]] iris opens BUT the pult screen shows its shut... the problem though (i can live with the wrong screen) but although i can step through (i cant then come back) although the iris opens it will allow outgoing travlers but not incomming also unless i use 1,1 you dont hear it open, only see it : / Sorry....I didnt see it. But this order doesnt function. When I put it into the radio order (0-0-1) and active, it goes. But into the skript it writes error: imputation by null. I dont understand it. Can you help me please? Share this post Link to post Share on other sites
Landorin 0 Posted February 25, 2006 Guys, you want a forum without rules? A forum without rules can never work. You end up making rules yourself someday because you will notice it won't work without rules. If Placebo, BIS or anyone sets a rule in their own forum their guests will have to respect it because they own this forum. Besides, what is the problem with making images smaller than 100 kb or linking them here instead of actually showing the picture? If you just set the url that should do it and Placebo will probably be ok with it (not to mention those just having a 56k modem), too. Do the moderators and this thread a favor and just do what the moderator wants and nothing will happen to this thread. Anyways, we're getting off topic. Except for the images this thread is doing fine and we should keep doing what we've been doing all the time: development and support. Please discuss your moderator issues elsewhere as well as questions regarding normal (non Stargate mods related) mission editing which can be found by using the search function. Asking questions related to the Stargate mods and addons should be asked here, of course (just like the question above). @TheWraith: I got a few more sounds, can I send these to your hotmail adress or do you prefer a different adress/destination? Share this post Link to post Share on other sites