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kavoven

RPGs in OFP or ArmA

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One thing I've been dreaming of 2 years:

I love RPGs, especially such like Gothic or WoW. About 2 years ago I had the idea turning OFP into a RPG, but there were too many barriers. The most important ones are (in my opinion) hand to hand combat(swords, sticks and so on), a better collision detection for better movements in houses, costumizable cells for island editing and animated weapons (bows, crossbows).

Now, riding is already possible in OFP and the rest is also handalbe I guess. (magicle effects with drop and scripting)

So, if we would have the slightest possibility of swords this point is also marked down on the list. And as we can see in the ArmA screens and as it was promised, we will have a better collision detection. Now the size of the cells. I really hope that we will be able to modify it via WRP-Tool or a new Visitor. And I also expect animated weapons.

So, hear my real question:

1) Do you agree with me

2) Would you be interested? wink_o.gif

regards,

kavoven

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well i also like RPGs but not fantasy RPG, i perfer ones like Fallout and such (sadly most RPGs seem to be fantasy sad_o.gif ) any way what im saying is if you make an RPG maybe it Dosent have to involve swords and bows but guns and (excuse the pun) RPGs wink_o.gif and i supose you could still have magic init, why do fantasy universes have to be set medevil times? whistle.gif

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well i also like RPGs but not fantasy RPG, i perfer ones like Fallout and such (sadly most RPGs seem to be fantasy sad_o.gif ) any way what im saying is if you make an RPG maybe it Dosent have to involve swords and bows but guns and (excuse the pun) RPGs wink_o.gif and i supose you could still have magic init, why do fantasy universes have to be set medevil times? whistle.gif

Ok, that would solve the bow problem *g* smile_o.gif

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And why do medieval RPG's almost always have to have stuff like magic?

Proper swordfighting will never be possible in OFP1. But maybe stuff like the swords and pikes in Napoleonic Pack? Just make the sword look more like a medieval one and make the pike a spear or something. And I don't think the guns have other problems but the reload anims. Just give the bows "one-round magazines" and animate them so that once a magazine is empty, the model changes. Like in WWIIEC's M1911:s for example. IMO I think the arrows should be defined as rockets in stead of bullets, so that people can't shoot each other from miles away. Or they can, but they gotta be darn good.

Well anyways, if you want a proper medieval RPG, you cannot give everyone swords. This doesn't mean "boring" roles such as a farmer, but like a hunter, merchant etc.

One good way would also be if everyone just started as pretty poor in small cottages, and they'd have, say an axe to cut firewood with and some farming tools. Of course most could be used as weapons too. Then, there'd be the AI, like rich merchants in towns, hireable soldiers and buyable slaves. You could also hire AI to build for you, but that would of course cost a lot.

That kind of a RPG would, with players who want wealth instead of "frags," be very enjoyable. Just imagine someone being a merchant, someone a warlord and someone a bandit. And guess who's going to collect the taxes from the others? tounge2.gif

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And why do medieval RPG's almost always have to have stuff like magic?

Proper swordfighting will never be possible in OFP1. But maybe stuff like the swords and pikes in Napoleonic Pack? Just make the sword look more like a medieval one and make the pike a spear or something. And I don't think the guns have other problems but the reload anims. Just give the bows "one-round magazines" and animate them so that once a magazine is empty, the model changes. Like in WWIIEC's M1911:s for example. IMO I think the arrows should be defined as rockets in stead of bullets, so that people can't shoot each other from miles away. Or they can, but they gotta be darn good.

Well anyways, if you want a proper medieval RPG, you cannot give everyone swords. This doesn't mean "boring" roles such as a farmer, but like a hunter, merchant etc.

One good way would also be if everyone just started as pretty poor in small cottages, and they'd have, say an axe to cut firewood with and some farming tools. Of course most could be used as weapons too. Then, there'd be the AI, like rich merchants in towns, hireable soldiers and buyable slaves. You could also hire AI to build for you, but that would of course cost a lot.

That kind of a RPG would, with players who want wealth instead of "frags," be very enjoyable. Just imagine someone being a merchant, someone a warlord and someone a bandit. And guess who's going to collect the taxes from the others? tounge2.gif

Why magic?

Because it's cool and if something diffrent.

Why medieval? Because it's the time of swords. And you don't need real sword-fighting, in WoW for example a textmessage shows you if you hit the enemy or not.

And I don't mean the reloading animation, but the fire-anim wink_o.gif

And the other aspects you mentioned are just simple RPGs features. If you look at a normal MMORPG, this features are some basic conditions(!wink_o.gif. But a hunter isn't hard to do in OFP, because guns are "normal". wink_o.gif

The points I am refering to are points, which are not possible with the actual engine.

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...But what's wrong with REAL medieval? I think that's cool too.

Awwgh. By teh anims I ment the "fire-anims", so that a bow's string straightens after shot for example. And I know they are normal RPG features, but as a list they build a blueprint for a RPG. Not a traditional RPG I see, not everyone is an adventurer. Good for me, I still wanna be that rich merchant with a hundred lifeguards. And by hunter I still ment the RPG, using crossbows, spears etc.

As for your original questions: As I already said, Napoleonic Pack has good swords and the units can even use their swords mounted. Shame there's no "real" swordfighting, but that's not a common feature in games anyway. (Psst! Try the game "Mount&Blade", it has a great swordfight system, based on not just swinging your sword like hell but also defence. Defending with just a sword or staff is hard when you face a skilled swordsman) And I don't understand why do you need to customise the size of the cells anyway?

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With the actual cell size, you're not able to create detailed landscapes, as you need them for a RPG. They're not made for single persons, but for a large number of soldiers, tanks and so on wink_o.gif

I think the rest of the points you and I are talking about are just points, which depend on the way we're imagining a RPG smile_o.gif

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medeival + magic = gay

magic = gay

how bout something that doesnt have anything to do with these? im sick of that sort of crap... band.gifbanghead.gifpistols.gif

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What's wrong with gays?

Medieval+medieval-magic+medieval=hell yeahx50

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Well, for OFP2, they said something about dialogues etc. That would be nice feature for RPG mod

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Well, for OFP2, they said something about dialogues etc. That would be nice feature for RPG mod

Actually you can do dialogues already with OFP, not just the simple titletext, but the dialogue boxes and so on smile_o.gif

And I expect thhis features will have more functions in ArmA smile_o.gif

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I like Medieval without magic or dragons etc more too , only some swordfights or something like this 12th century , but magic i don't like band.gif

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