Big Dawg KS 6 Posted August 10, 2005 BD Uzi Pack version 1.0 - By Kyle Sarnik (aka Big Dawg KS) (Click for Larger) (Click for Larger) **Note: Screens taken using DMA animation pack (suggested for use) Readme included! JAM and MAAM supported. Download: BD Uzi Pack v1.0 -Thank you to Reven for hosting  Enjoy...  Share this post Link to post Share on other sites
honchoblack 2 Posted August 10, 2005 this looks real good, downloading now Share this post Link to post Share on other sites
belgerot 33 Posted August 10, 2005 Great to see more of your work Kyle, I doubt I will be disappointed with this Share this post Link to post Share on other sites
stgn 39 Posted August 11, 2005 I like this addon prity inovativ I like it but there are some bugs: Dosen't the Uzi eject casings to the side and not out of the top? I think the muzzel velocity is to high I looked in the cpp and the gun is based on the BIS HK wich has a around 900 mps the uzi have a 400 mps in real life and the sd should have a <300 mps. When ever you fold out or add suppressor you get a full mag this could be fixed if it was posible to only be able to perform the actions with a full mag. It is posible to change from SD to clean barrel with out problem but the other way around you have to reload after you have mounted it. The unsuppresed seems abit to accurate and acording to the cpp it only spreads 2m pr 1km. It should be more like 3m pr 1km if not even more as a MP5 sperads somthing like 2.5m pr 1km. setting: dispersion=0.003 The RPM is to high also it should be 0.1 pr sec not 0.066 pr sec as a uzi has a 600 rpm. STGN edit small mistake Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 I like this addon prity inovativ I like it but there are some bugs:http://img352.imageshack.us/img352/7505/bugreportuzi17ux.jpg Dosen't the Uzi eject casings to the side and not out of the top? http://remtek.com/arms/imi/uzi/uzi.gif I think the muzzel velocity is to high I looked in the cpp and the gun is based on the BIS HK wich has a around 900 mps the uzi have a 400 mps in real life and the sd should have a <300 mps. When ever you fold out or add suppressor you get a full mag this could be fixed if it was posible to only be able to perform the actions with a full mag. It is posible to change from SD to clean barrel with out problem but the other way around you have to reload after you have mounted it. The unsuppresed seems abit to accurate and acording to the cpp it only spreads 2m pr 1km. It should be more like 3m pr 1km if not even more as a MP5 sperads somthing like 2.5m pr 1km. setting: dispersion=0.003 The RPM is to high also it should be 0.1 pr sec not 0.066 pr sec as a uzi has a 600 rpm. STGN edit small mistake Thank you for taking the time to point out every single thing that is wrong with it Share this post Link to post Share on other sites
Guest Posted August 11, 2005 I think you should be a bit more greatful he has made your life a lot easier concerning bug fixing. Or were you not being sarcastic.. I hope so Share this post Link to post Share on other sites
mattxr 9 Posted August 11, 2005 I like this addon prity inovativ I like it but there are some bugs:http://img352.imageshack.us/img352/7505/bugreportuzi17ux.jpg Dosen't the Uzi eject casings to the side and not out of the top? http://remtek.com/arms/imi/uzi/uzi.gif I think the muzzel velocity is to high I looked in the cpp and the gun is based on the BIS HK wich has a around 900 mps the uzi have a 400 mps in real life and the sd should have a <300 mps. When ever you fold out or add suppressor you get a full mag this could be fixed if it was posible to only be able to perform the actions with a full mag. It is posible to change from SD to clean barrel with out problem but the other way around you have to reload after you have mounted it. The unsuppresed seems abit to accurate and acording to the cpp it only spreads 2m pr 1km. It should be more like 3m pr 1km if not even more as a MP5 sperads somthing like 2.5m pr 1km. setting: dispersion=0.003 The RPM is to high also it should be 0.1 pr sec not 0.066 pr sec as a uzi has a 600 rpm. STGN edit small mistake Thank you for taking the time to point out every single thing that is wrong with it  but thats a good thing, becuase you know what needs done to make it a perfect addon Share this post Link to post Share on other sites
Guest The Cobra Posted August 11, 2005 I like this addon prity inovativ I like it but there are some bugs:http://img352.imageshack.us/img352/7505/bugreportuzi17ux.jpg Dosen't the Uzi eject casings to the side and not out of the top? http://remtek.com/arms/imi/uzi/uzi.gif I think the muzzel velocity is to high I looked in the cpp and the gun is based on the BIS HK wich has a around 900 mps the uzi have a 400 mps in real life and the sd should have a <300 mps. When ever you fold out or add suppressor you get a full mag this could be fixed if it was posible to only be able to perform the actions with a full mag. It is posible to change from SD to clean barrel with out problem but the other way around you have to reload after you have mounted it. The unsuppresed seems abit to accurate and acording to the cpp it only spreads 2m pr 1km. It should be more like 3m pr 1km if not even more as a MP5 sperads somthing like 2.5m pr 1km. setting: dispersion=0.003 The RPM is to high also it should be 0.1 pr sec not 0.066 pr sec as a uzi has a 600 rpm. STGN edit small mistake Thank you for taking the time to point out every single thing that is wrong with it  but thats a good thing, becuase you know what needs done to make it a perfect addon  Kinda agrees. Though sometimes "constructive" critisism can be harsh... Very harsh... And that was very harsh. Thouhg you didn't make a slideshow in .pdf... Nice anyway, just get those bugs fixed... Share this post Link to post Share on other sites
Blunt 0 Posted August 11, 2005 lol, it is funny when authors reject suggestions as complaints. If it weren't for testers, everything would be bugged to hell, and we wouldn't have any good addons or missions. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 Yea but come on he is pointing out even the unfixable stuff, those aren't bugs they are flaws... Share this post Link to post Share on other sites
Guest The Cobra Posted August 11, 2005 "Adidas - Impossible is nothing" - Ah, crap this is config... - Hmm.. Crap... Well let's go buy a pair of Nike's then... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 "Adidas - Impossible is nothing" - Ah, crap this is config... - Hmm.. Crap... Well let's go buy a pair of Nike's then... Um... what? Share this post Link to post Share on other sites
stgn 39 Posted August 11, 2005 from the "Readme Damnit": "Please report any bugs as soon as possible!" Somehow I alway end up duing the rong thing. STGN ps the mag texture on the droped mag is stretched and doen't look like the one sitting in the gun. I think what The Cobra is trying to say is "Impossible is nothing" "Just do it". Share this post Link to post Share on other sites
olemissrebel 0 Posted August 11, 2005 seriously, that wasn't harsh. obviously the guy saw potential in your edited uzis or he wouldnt have bothered to take the time to offer his insight. if you don't want peoples opinions, don't post things in these forums, that's my take anyways Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 Yea yea allright allright, but let me point out some things: 1. The bug with the StrokeGun, not my fault, BIS made it so that it doesn't work on enemies unless they are standing. 2. The thing with the, er, animation, I can't fix that its the cost of having the anim. 3. Hey, I don't make textures so I can't do anything about the optics... 4. The error message with MAAM, well, nothin I can do about it unless I remove MAAM support, same thing happens with JAM if you don't have it. 5. The bug with putting on the silencer, I noticed this but it doesn't happen all of the time and I don't know why it happens. 6. The getting the full mag each time you switch: I know, but its a sacrifice of having the normal and SD mags compatable. 7. The rate of fire was based off of JAM properties, if it is wrong well, then thats their responsability. 8. Try using the sabotuers, the weapons are scripted so that the dispersion and range is more realistic depending on the the status of the stock and silencer. As for everything else, fine I will fix it, because you went through the trouble of finding it. Share this post Link to post Share on other sites
DanAK47 1 Posted August 11, 2005 It would have been better if the bugs were reported via PM. Share this post Link to post Share on other sites
honchoblack 2 Posted August 11, 2005 Quote[/b] ]4. The error message with MAAM, well, nothin I can do about it unless I remove MAAM support, same thing happens with JAM if you don't have it. Could the MAAM dependency be removed please, since the project is obsolete (MAAM=JAM3). JAM3 will replace JAM2 once its finished, so using JAM2 should be sufficient. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 Quote[/b] ]4. The error message with MAAM, well, nothin I can do about it unless I remove MAAM support, same thing happens with JAM if you don't have it. Could the MAAM dependency be removed please, since the project is obsolete (MAAM=JAM3). Â JAM3 will replace JAM2 once its finished, so using JAM2 should be sufficient. Perhaps, but not untill JAM3 is released. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 11, 2005 BD Uzi Pack v1.1 - Second release Bugs Fixed: - Bullet start and end positions corrected - Shell ejection corrected - Reload bug when attaching silencer fixed Dowload: BD Uzi Pack v1.1 - Hosted by Rapidshare Enjoy Share this post Link to post Share on other sites
stgn 39 Posted August 11, 2005 If bugs where to be reported over PM then the maker could get the same bug 20 times. Bad Idear I think. Woulden't it be posible to restrict changing silencer and butt to only when you have a fresh mag in the gun fuly loaded then it should be imposible to cheat? STGN Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 12, 2005 If bugs where to be reported over PM then the maker could get the same bug 20 times. Bad Idear I think.Woulden't it be posible to restrict changing silencer and butt to only when you have a fresh mag in the gun fuly loaded then it should be imposible to cheat? STGN you cant check the ammo level of the weapon. afaik there no way to check the amount of ammo in a single magazine. only in the entire stock of the vehicle. in otherwords u can find out if he has a magazine or doesnt.. but u cant find out if the guy has 10 bullets left Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted August 12, 2005 Nice addon Kyle, I've been waiting for something like this. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 12, 2005 If bugs where to be reported over PM then the maker could get the same bug 20 times. Bad Idear I think.Woulden't it be posible to restrict changing silencer and butt to only when you have a fresh mag in the gun fuly loaded then it should be imposible to cheat? STGN you cant check the ammo level of the weapon. afaik there no way to check the amount of ammo in a single magazine. only in the entire stock of the vehicle. in otherwords u can find out if he has a magazine or doesnt.. but u cant find out if the guy has 10 bullets left Actually, you can, the ammo command works like that, returns the number of rounds currently available in the weapon. Unfortunatly, the ammo command also counts like grenades and stuff, other muzzles, but that shouldn't effect the Uzi's. Second, I don't want to restrict it because what if the unit doesn't have a full magazine? Then they cannot change their weapon if they needed to. Share this post Link to post Share on other sites
Panda-PL- 0 Posted August 12, 2005 Woulden't it be posible to restrict changing silencer and butt to only when you have a fresh mag in the gun fuly loaded then it should be imposible to cheat?STGN How about making additional 30 or something types of magazines? The ammount of ammo in weapon would be saved to a variable when switching to secondary, and then while switching back Player would recive a special, for example 28-round mag. This would make cheating a bit harder/less effective. Share this post Link to post Share on other sites