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Weapon Sighting

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Sorry if this was brought up before, but I was playing a mission the other day and I noticed that my Sniper Rifle was off in calibration. It was hitting left and low and was getting annoying as I was trying to take out a squad of guys.

It would be nice if you could go to a rifle range and be able to sight in your weapons. And as time goes on the sights can move do to vibration and whatnot.

Anyway, is this a valid point or am I pushing the the amount of realism some ppl want in the game? Although it really is not as complex as some of the other ideas I have seen.

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Every gun I've ever fired has never been perfectly sighted. Scoped or with open sights. That's more or less the challenge of shooting. I don't think I've ever fired a gun that was "center of crosshair on target, fire, hit".

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but how would you know in real life?? if a gun is perfectly sighted unless you have your gun CLAMped down to a ANVILL like on loonytoons, lol. you'd have to clamp it to a HEAVy anvill then sight the gun on a paper target exactly |X| like that directly dead center aimed, then you'd have to fire it with a string pull, and hope the recoil don't knock the gun out of the clamp

I only say this cause when you fire and you're standing up looking at something you have to concentrate really hard just to get the crosshair where you want it, then just squeesing the triggar moves the gun out of aim, but if you're good you overcome this, but then after it fires the recoil jumps up and there's no way you could know.

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For realism I would prefer that sniper rifers not be dead on accurate past x meters like they are in some other guns. It is annoying to me to play a game where I can shoot a gun it's maximum range and hit the crosshairs exact. That takes the challange out of shooting and makes it too arcadish.

I do however love your idea of adjusting the sights.

Here is my idea:

When you get a new gun the weapon sights may have a random factor of being off to a varying degree.  If you have used this type of gun before you can select an option to adjust sights which load a preset calibration you have saved.  You can always fiddle with the calibration and resave it, but only 1 saved calibration per weapon.

In OFP you can kill a squad with a well aimed RPG, then run up and loot whatever weapons and they are in perfect condition. Weapons need to take damage as well. If you do grab a weapon that still works chances are that the sights are now really messed up or has higher chances of malfunctioning and jamming.

If the weapon isn't a total loss, you should be able to repair it a repair truck, station or whatever.

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I don't know about that. lmao, I think we need to keep the game A game. if you wanna adjust sights and crap go to iraq! no offence but this game is gonna suck after you make it so real that it is real. we play games to escape the tiring frustraitions and imperfections of real life. if I'm going to play a multiplayer game and I have to pick up a gun after I die and adjust the sights I'm gonna be pissed off. and most people ain't got time to fiddle with sights while AI have perfect aim since they are programmed to hit you.

as to taking the challenge out of hitting something with perfect adjusted sights?huh.gif wtf do you mean?? ever tried snipping a guy 500 meters away while he's running sideways at full speed on a laggy server? or even not on a laggy server? it's very challenging, not impossible it's very possible but challenging. I'd perfer to have sights hit where they have crosshair set

otherwise it kinda defeats the purpose of a crosshair, heck, they might as well just leave the scope a BLANK magnifineglass, with no black crosshair markings acording to if they make it the way you propose.  then when you fire you will see where the bullet hits without having to move the rifle at all, then you'll know where to shoot

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Weapons need to take damage as well. If you do grab a weapon that still works chances are that the sights are now really messed up or has higher chances of malfunctioning and jamming.

I like that idea...

But as for adjusting an assault rifle... best done at the rifle range not in the middle of an engagement and it not adjusted for wind... it is set and forget. This is not a requirement for the game as adjustments are for personal inconsistencies... i.e. the way you hold it, how you use the sight etc.

Sniper rifle on the other hand, all it needs is an adjustment for wind, as distance adjustment is already in OFP.  RTM

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Perhaps not windage etc, that is a little overcomplicated for a game but distance is perfectly possible - instead of just raising the actual gun a bit :P Perhaps a WWIIO style *range for 100, 200, 300* and so forth.

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Perhaps not windage etc, that is a little overcomplicated for a game but distance is perfectly possible - instead of just raising the actual gun a bit :P Perhaps a WWIIO style *range for 100, 200, 300* and so forth.

Distance setting/adjustment is already in OFP on the sniper rifle. So why would they take it out ?

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Perhaps not windage etc, that is a little overcomplicated for a game but distance is perfectly possible - instead of just raising the actual gun a bit :P Perhaps a WWIIO style *range for 100, 200, 300* and so forth.

Distance setting/adjustment is already in OFP on the sniper rifle. So why would they take it out ?

Only on -to my memory- one weapon. It could be expanded to include everything.

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Quote[/b] ]but how would you know in real life?? if a gun is perfectly sighted unless you have your gun CLAMped down to a ANVILL like on loonytoons, lol.   you'd have to clamp it to a HEAVy anvill then sight the gun on a paper target exactly |X| like that directly dead center aimed, then you'd have to fire it with a string pull, and hope the recoil don't knock the gun out of the clamp

That's why they made gun rests and bipods.  crazy_o.gif  

It would be nice to adjust your sight, but then again it is sort of ultra-realistic...

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in action, the calibration only needs to be kinda sorta close. after all you don't have much time to raise your gun, aim and fire. plus the targets are usually moving and the range varies. and depending on who's behind the sights the aim is slightly different every time you fire (anyone heard of triangle aiming practise that shows the difference after each aim??).

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Distance setting/adjustment is already in OFP on the sniper rifle. So why would they take it out ?

How come that has never worked for me? I've always just used the centre of the crosshair in SVD, and if I try to use it like the manual says, well, the bullets still hit the center of the crosshair.

Anyways, IMO weapon sighting would be great! Maybe an universal weapons sighting thingy so that you can go to a firing range from the menu and calibrate all the weapons, preferably including addon ones. Of course, in-battle calibration too. At least the AK47 shouldn't be too tricky to distance adjust. It has those useful numbers after all.

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Distance setting/adjustment is already in OFP on the sniper rifle. So why would they take it out ?

How come that has never worked for me? I've always just used the centre of the crosshair in SVD, and if I try to use it like the manual says, well, the bullets still hit the center of the crosshair.

Anyways, IMO weapon sighting would be great! Maybe an universal weapons sighting thingy so that you can go to a firing range from the menu and calibrate all the weapons, preferably including addon ones. Of course, in-battle calibration too. At least the AK47 shouldn't be too tricky to distance adjust. It has those useful numbers after all.

Try shooting on a hill side into a valley over 700m. It won't hit centre then. Plus the SVD is zero'd for 150m as far as I'm aware. If it's on a flat plain when you're shooting someone then you won't notice the drop as much. Also on hills your aim tends to be slightly more to the left aswell.

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...Of course, in-battle calibration too. At least the AK47 shouldn't be too tricky to distance adjust. It has those useful numbers after all.

Don't care about lateral zeroing, but in-game adjustable rear sight would definately be realistic, useful and nice.

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If you wanted it to be uber-realistic, then you'd have to have no zoom on the ironsights

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The zoom on iron sights is like the 'squint' type zoom (which I hope they have realtime FOV blurring on icon_rolleyes.gif ) that is supposed to be like your eye's focus on the distant target.  And remember options, options, options.  Many of the features in OFP are deselectable per server/user, maybe many of the new ones will be too.  smile_o.gif

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This iron sights things were brought up here many times, personally I think that everything which is taken from real life, and pissing you off is just great, unless you aren`t able to turn it off huh.gif

Weapon damage thing, as said here - yesss

weapon sighting - ...well, not so bad idea...

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