Yoshiro 0 Posted August 12, 2005 Just as a heads up the PPU's are actually allready built and ready to go, they are just waiting for games that support them to be released or patched before pushing them out. They don't work with every phyics enabled game. They have to be implemented. The game either needs to be using the Novodex phyics engine or the game needs to be using a physics engine that has approached PhysX about getting their engine supported on the card. As BIS does their own phsyics engine they would need to approach them about it before the PhysX card would do anything for Armed Assault. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted August 17, 2005 What about like Soldner? the grass is everywhere but only appear to you at certain ranges thus you don't have to load every part of grass on the map or whatever.Heres some pics http://games.tiscali.cz/images/soldner/bkgc.jpg Notice the grass everywhere except on the foot of the hill? http://www.4gamer.net/previews/soldner/img/soldner001.jpg same here,grass except far off in the village. http://zeden.net/img/2003-11/soldner_002.jpg And again,grass everywhere except far off,I'll isntall it later and get some footage of how it works. Hmm...hope that it or ofp2 will have as much maneuverability the tanks had in soldner,hills were no issue to tracked vehicles at all. No no no If there is a single similarity between ArmA and Söldner then I am going beserk... BIG SIN! Dont even dare to propose that! Share this post Link to post Share on other sites
Pyronick 21 Posted August 17, 2005 Don't get your hopes up with that 0% cpu hit. Have Novodex actually produced any beta cards yet? Even if the ppu could simulate 200 000 objects, the cpu have to keep track of them also, and gpu have to draw them on the screen. So there will be a performance hit, no matter how fast the ppu is. Yup, but the AI does have the ability to interact with physical object so there will be a slight cpu usage. Not much, but the CPU doesn't need to follow the object itself the API forces to do all physical operations on the PhysX PPU (only if you have a PhysX card, otherwise the CPU would do it all by him self and it would be like Havok... Laggy...). 30-40 objects? ... god ... what lame API is that ? i guess you not saw Meqon in action on single core CPU ... That is only minor usage of physics, only 30-40 can be done realtime because the General Computing power of a x86 architecture-based processor can't handle all this, you'll need a specialized processor (either a CPU build for physics and GC math or a specialized processor).The other objects are done JIT (Just-In-Time). Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted August 17, 2005 Don't get your hopes up with that 0% cpu hit. Have Novodex actually produced any beta cards yet? Even if the ppu could simulate 200 000 objects, the cpu have to keep track of them also, and gpu have to draw them on the screen. So there will be a performance hit, no matter how fast the ppu is. Yup, but the AI does have the ability to interact with physical object so there will be a slight cpu usage. Not much, but the CPU doesn't need to follow the object itself the API forces to do all physical operations on the PhysX PPU (only if you have a PhysX card, otherwise the CPU would do it all by him self and it would be like Havok... Laggy...). 30-40 objects? ... god ... what lame API is that ? i guess you not saw Meqon in action on single core CPU ... That is only minor usage of physics, only 30-40 can be done realtime because the General Computing power of a x86 architecture-based processor can't handle all this, you'll need a specialized processor (either a CPU build for physics and GC math or a specialized processor).The other objects are done JIT (Just-In-Time). computer-neird! Share this post Link to post Share on other sites
Batukhan 0 Posted August 20, 2005 Don't get your hopes up with that 0% cpu hit. Have Novodex actually produced any beta cards yet? Even if the ppu could simulate 200 000 objects, the cpu have to keep track of them also, and gpu have to draw them on the screen. So there will be a performance hit, no matter how fast the ppu is. Yup, but the AI does have the ability to interact with physical object so there will be a slight cpu usage. Not much, but the CPU doesn't need to follow the object itself the API forces to do all physical operations on the PhysX PPU (only if you have a PhysX card, otherwise the CPU would do it all by him self and it would be like Havok... Laggy...). 30-40 objects? ... god ... what lame API is that ? i guess you not saw Meqon in action on single core CPU ... That is only minor usage of physics, only 30-40 can be done realtime because the General Computing power of a x86 architecture-based processor can't handle all this, you'll need a specialized processor (either a CPU build for physics and GC math or a specialized processor).The other objects are done JIT (Just-In-Time). He's right, PPU's are rather inevitable.. but.. but look at his sig. WHAT'S THAT?! BATTLEFIELD?! HANG HIM! Share this post Link to post Share on other sites
Eraser -S.A.S- 0 Posted August 26, 2005 My Battlefield 2 didn't work and i think it was because of the video card i have (Radeon 9200 SE AGP) do you think tha video card would work on ArmA? Thanx Share this post Link to post Share on other sites
R3MF 0 Posted August 29, 2005 i don't mind if the engine is only a tarted up OFP engine, because the most important part for me is complete compaitibility with OFP addons. There have been many good UK military addons by people like DKM and UKforces, but where have they ever been used...........? AA is a second chance for those excellent addons to actually be useful. can't wait R3MF Share this post Link to post Share on other sites
Pyronick 21 Posted August 30, 2005 Don't get your hopes up with that 0% cpu hit. Have Novodex actually produced any beta cards yet? Even if the ppu could simulate 200 000 objects, the cpu have to keep track of them also, and gpu have to draw them on the screen. So there will be a performance hit, no matter how fast the ppu is. Yup, but the AI does have the ability to interact with physical object so there will be a slight cpu usage. Not much, but the CPU doesn't need to follow the object itself the API forces to do all physical operations on the PhysX PPU (only if you have a PhysX card, otherwise the CPU would do it all by him self and it would be like Havok... Laggy...). 30-40 objects? ... god ... what lame API is that ? i guess you not saw Meqon in action on single core CPU ... That is only minor usage of physics, only 30-40 can be done realtime because the General Computing power of a x86 architecture-based processor can't handle all this, you'll need a specialized processor (either a CPU build for physics and GC math or a specialized processor).The other objects are done JIT (Just-In-Time). He's right, PPU's are rather inevitable.. but.. but look at his sig. WHAT'S THAT?! BATTLEFIELD?! HANG HIM! Â Erhh... I hate BF1942 and BF2, I only love BF1918 (a WW1 mod)... I'm currently planning a WW1 mod for Armed Assault... I think that the words BF1942 and BF2 should be censored here Share this post Link to post Share on other sites