Armstrong2 0 Posted June 24, 2005 I have problem with figuring Objects of addons in Editor. I created objects and I want to add him to the island in the teeth of Visitor. I saved it as PBO and I see into the Editor ingame but there are not to sight my Objects, Others original objects are to sight normally. (I think small gray panes which represent Objects in Editor) I hope to understand you this. Thanks for advice. Share this post Link to post Share on other sites
surpher 1 Posted June 24, 2005 Have you added property names/values for the GeoLOD in o2? Share this post Link to post Share on other sites
Armstrong2 0 Posted June 24, 2005 Have you added property names/values for the GeoLOD in o2? I do not understand now. Could you explain it a bit. What is GeoLOD. What I have to do exact. Thanks Share this post Link to post Share on other sites
andersgrim 0 Posted June 25, 2005 A model of an addon is divided into LODs, each LOD being a "model" inside the same model file. Some of these are for distance purposes, to save resources, so you only have to load a small detailed object from distance, but this changes to a more detailed object as you move closer. But some LODs are not for the looks, such as "Memory", "Geometry", "LandContact" etc. Be sure you include the Geometry LOD as this is a solver for many of the disfunctional models made. Read through BRSSEB's tutorials for more on this. (With screenshots) Share this post Link to post Share on other sites
thesun 14 Posted June 25, 2005 I made these models which he's talking about so here's the problem: If i place them in the editor then their icons are normally visible on the map ingame. But if he places them on our island with the visitor then the icons aren't visible ingame on the map. There seems to be some bug with the icons because ID number for the objects is shown in the editor. GeoLOD is made as it shoulde be (components, weight,...) SO does anybody know where's the problem? And one other problem: I've got a radar tower witch rotating radar. Rotating is made by a script enabled in init event handler. And now again placed in the editor it works fine but placed on the island it isn't working. The question is....is it possible to have a "working" model on an island? THX for your answers Share this post Link to post Share on other sites
Planck 1 Posted June 25, 2005 I think you need a named property in your geometry lods......something like: map building As for the rotating radar, init eventhandler doesn't work for .wrp placed objects. Planck Share this post Link to post Share on other sites
thesun 14 Posted June 26, 2005 I think you need a named property in your geometry lods......something like:map building As for the rotating radar, init eventhandler doesn't work for .wrp placed objects. Planck thanks it works now, but about the radar... is there any other way to start the rotating script for the radar? Share this post Link to post Share on other sites