cell7 0 Posted June 22, 2005 Hav'nt found anything like this yet. Is there an addon with heat exhaust that produces transparent smoke or haze? Share this post Link to post Share on other sites
Victor_S. 0 Posted June 22, 2005 do you mean like a blurred effect, if so then no. I dont think its possible. Though I could be wrong. Share this post Link to post Share on other sites
nephilim 0 Posted June 22, 2005 its not possible atm to create such a blurred effect but smoke is possible Share this post Link to post Share on other sites
colonel_klink 0 Posted June 22, 2005 Here is  the code I used on the Lynx. "smoke" and "smoke1" are memory points in the model memory lod at the position where you want the  smoke effect to appear. call the script when you start the engine on the model enginesmoke.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_helo = _this select 0 _count = 0 _enginesmoke = 0 _thrust = 0 _adding = true _random_opacity = (random 0.005) _smoke_count_check = (random 15) _smoke_count = 0 _opacity = 0 _MoveVelocity = [_velo * sin _dir, _velo * cos _dir, 0.2] _color = [0.05859,0.05859,0.05859,0.3] #enginesmoke ?_enginesmoke >=20:_enginesmoke =0 _enginesmoke =_enginesmoke + 0.015 _thrust = _thrust + 0.015 #loop ? !isEngineOn _helo : goto "wait" drop["cl_water","","Billboard",1,1.2,"smoke",_MoveVelocity,0,0.80,1,0,[1,5],[[0.74609,0.74609,0.74609,0.005],[0.1,0.1,0.15,random 0.01],[0.1,0.1,0.15,0]],[0,1],1,5,"","",_helo] drop["cl_water","","Billboard",1,1.2,"smoke",_MoveVelocity,0,0.80,1,0,[1,5],[[0.74609,0.74609,0.74609,0.005],[0.1,0.1,0.15,random 0.01],[0.1,0.1,0.15,0]],[0,1],1,5,"","",_helo] drop["cl_water","","Billboard",1,1.2,"smoke1",_MoveVelocity,0,0.80,1,0,[1,5],[[0.74609,0.74609,0.74609,0.005],[0.1,0.1,0.15,random 0.01],[0.1,0.1,0.15,0]],[0,1],1,5,"","",_helo] drop["cl_water","","Billboard",1,1.2,"smoke1",_MoveVelocity,0,0.80,1,0,[1,5],[[0.74609,0.74609,0.74609,0.005],[0.1,0.1,0.15,random 0.01],[0.1,0.1,0.15,0]],[0,1],1,5,"","",_helo] ~0.01 goto "enginesmoke" #wait ~1 ?!isEngineOn _helo: exit goto "enginesmoke" Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted June 22, 2005 hmm...at first, Reflective Water wasn't possible...what do we have now...reflective water I think in some way Heat Haze is possible, but I think we don't need it...it would just eat more performance! Share this post Link to post Share on other sites
gandalf the white 0 Posted June 22, 2005 hmm...at first, Reflective Water wasn't possible...what do we have now...reflective water I think in some way Heat Haze is possible, but I think we don't need it...it would just eat more performance! A DirectX 8 engine cannot support features introduced in DirectX9 Share this post Link to post Share on other sites
cell7 0 Posted June 22, 2005 Thanks Colonel Klink, I guess smoke is still the only option besides animating texture with setobjecttexture on a timeline which would be overkill. Share this post Link to post Share on other sites
wildo 0 Posted June 22, 2005 what about a semi transparent smoke script? you can set the transparency in script, so why not set that up and use it to simulate "heat haze" ? Wildo Share this post Link to post Share on other sites
cell7 0 Posted June 22, 2005 what about a semi transparent smoke script? you can set the transparency in script, so why not set that up and use it to simulate "heat haze" ? Wildo Sounds good. Anyone willing to give that a go? How about you Wildo? Scripts are not my thing. Share this post Link to post Share on other sites
CJE 0 Posted June 22, 2005 Ill try messing about with it... but no guarantees though... Edit- no, actually i wont... too much unsung work to do. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted June 22, 2005 hmm...at first, Reflective Water wasn't possible...what do we have now...reflective water I think in some way Heat Haze is possible, but I think we don't need it...it would just eat more performance! A DirectX 8 engine cannot support features introduced in DirectX9 eh...Heat Haze is a DX 9 feature? not sure about that... Share this post Link to post Share on other sites
wildo 0 Posted June 23, 2005 Quote[/b] ]Sounds good. Anyone willing to give that a go? How about you Wildo? Scripts are not my thing. and what do you think my thing is? :P but ill give it ago, or bring it up with klinkster on msn Wildo Share this post Link to post Share on other sites
Victor_S. 0 Posted June 24, 2005 what if you put a 3d object and textured it with blurred textures and either used setobjecttexture or have the object rotate. I think that would get the job done. Share this post Link to post Share on other sites
cell7 0 Posted June 24, 2005 what if you put a 3d object and textured it with blurred textures and either used setobjecttexture or have the object rotate. I think that would get the job done. Tried it, didn’t have the desired affect. May-be if I had 10 virtual blurs spinning, hmmm. Overkill I think. The p3d I want it for already has a high enough poly count. Share this post Link to post Share on other sites
DBR_ONIX 0 Posted June 24, 2005 It's possible, similar idea to DXDLL's water reflection ripple (If you map the water texture to something, it relfects like water, you'd just have a special heat haze texture that gets whats behind it and disrort it). But it's not the easiest to implement.... - Ben Share this post Link to post Share on other sites
Homefry 0 Posted June 24, 2005 Did anyone not see what Col. Klink posted...? It does the job well... and it's finished. Share this post Link to post Share on other sites
nephilim 0 Posted June 24, 2005 yes its good but its smoke not a heat haze a haze usually blurrs the view an u cant do that in ofp by default... Share this post Link to post Share on other sites
Steel_WOF 0 Posted September 15, 2005 is the point of this to simulate the M1 exhaust properly? or jet engines? or both? it would be cool, but seems via discussions it might be a lot of work to figure out. what about a compromise and a low density white colored smoke that is almost transparent? is that what the script by Col/ Klink does? Share this post Link to post Share on other sites
Acacyn 0 Posted September 15, 2005 Well, i think Cell7 wanted to use that haze effect for his X-Wing or Millenium Falcon. So, for the jet`s Share this post Link to post Share on other sites